清理之前文件 + 再次取消碰撞检测
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@@ -1,4 +1,4 @@
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import { Node, Vec3 } from "cc";
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import { Node, UI, UITransform, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { SkillSet, TargetGroup, TargetType } from "../common/config/SkillSet";
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@@ -47,11 +47,11 @@ export class HeroSkillSystem extends ecs.ComblockSystem implements ecs.ISystemUp
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const targets = this.selectEnemyTargets(caster, config);
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if (targets.length === 0) return;
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skillEntity.load(
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view.node.position, // 起始位置
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new Vec3(view.node.position.x, view.node.position.y+view.node.getComponent(UITransform).contentSize.height/2, 0), // 起始位置
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view.box_group, // 阵营
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view.node.parent, // 父节点
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config.uuid, // 技能ID
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targets[0]?.get(HeroViewComp).node.position, // 目标位置
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new Vec3(targets[0]?.get(HeroViewComp).node.position.x, targets[0]?.get(HeroViewComp).node.position.y, 0), // 目标位置
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targets[0]?.get(HeroViewComp),
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view
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);
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