dd
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@@ -1,4 +1,4 @@
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import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
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import { v3, Vec3, _decorator ,Prefab,instantiate,JsonAsset} from "cc";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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@@ -11,29 +11,27 @@ import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { CardSet } from "../../common/config/CardSet";
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const { ccclass, property } = _decorator;
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@ccclass('MapViewComp')
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@ecs.register('MapView', false)
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export class MapViewComp extends CCComp {
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scene: MapViewScene = null!;
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/** 是否正在转场 */
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/** 当前地图数据 */
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current_map: any;
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/** 转场碰撞点对象集合 */
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private game_timer: Timer = new Timer(1);
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private monster_refresh_rtimer: Timer = new Timer(3);
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private mapLoaded() {
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}
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onLoad(){
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async onLoad(){
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// 监听全局事件
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oops.message.on("do_add_monster", this.on_do_add_monster, this);
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oops.message.on("do_add_hero", this.on_do_add_hero, this);
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}
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private on_do_add_monster(event: string, args: any) {
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this.addMonster()
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@@ -49,9 +47,12 @@ export class MapViewComp extends CCComp {
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start() {
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this.scene = this.getComponent(MapViewScene);
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this.load_data()
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}
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load_data(){
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// let heros = oops.res.get("config/game/heros")
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// console.log("heros",heros)
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}
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protected update(dt: number): void {
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if (this.monster_refresh_rtimer.update(dt)) {
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this.monster_refresh()
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