奖励页面ui 修改完成

This commit is contained in:
2024-12-24 17:22:01 +08:00
parent 401d3bca75
commit 38d4858dae
13 changed files with 12760 additions and 13808 deletions

View File

@@ -11,6 +11,8 @@ import { Item } from "./Item";
import { UIID } from "../common/config/GameUIConfig";
import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { RewardComp} from "./RewardComp";
import { HChipComp } from "../hero/HChipComp";
import { MissionComp } from "./MissionComp";
const { ccclass, property } = _decorator;
@@ -27,80 +29,84 @@ export class VictoryComp extends CCComp {
}
onAdded(args: any) {
if(smc.vmdata.gold.x1 > 0) {
this.node.getChildByName("items").getChildByName("gold").active=true
smc.vmdata.gold.x10=smc.vmdata.gold.x1*9
}
if(smc.vmdata.skp.x1 > 0) {
this.node.getChildByName("items").getChildByName("skp").active=true
smc.vmdata.skp.x10=smc.vmdata.skp.x1*9
}
if(smc.vmdata.exp.x1 > 0) {
this.node.getChildByName("items").getChildByName("exp").active=true
smc.vmdata.exp.x10=smc.vmdata.exp.x1*9
}
}
open(){
console.log("Victory open",smc.items,smc.heros)
var parent = this.node.getChildByName("items")
var path = "game/gui/reward";
var prefab: Prefab = oops.res.get(path, Prefab)!;
for (let i in smc.items) {
if(smc.items[i].x1 > 0){
smc.items[i].x10 =smc.items[i].x1*9
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.items[i].uuid,smc.items[i].x1,smc.items[i].x10,parent,0)
}
}
for (let i in smc.skills) {
if(smc.skills[i].x1 > 0){
smc.skills[i].x10 =smc.skills[i].x1*9
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.skills[i].uuid,smc.skills[i].x1,smc.skills[i].x10,parent,2)
let item=ecs.getEntity<Item>(Item)
item.load(smc.items[i].uuid,smc.items[i].x1,parent)
}
}
for (let i in smc.heros) {
if(smc.heros[i].x1 > 0){
smc.heros[i].x10 =smc.heros[i].x1*9
var node = instantiate(prefab);
let rc:any= node.getComponent(RewardComp)!;
rc.init(smc.heros[i].uuid,smc.heros[i].x1,smc.heros[i].x10,parent,1)
let path = "game/gui/hchip";
let prefab: Prefab = oops.res.get(path, Prefab)!;
let node = instantiate(prefab);
node.parent=parent
let hc= node.getComponent(HChipComp)
hc.update_data(smc.heros[i].uuid,smc.heros[i].x1)
}
}
}
do_x10(){
for (let i in smc.items) {
smc.items[i].num+=smc.items[i].x10
if(smc.items[i].uuid == 9001){
smc.vmdata.gold.num+=smc.items[i].x1*10
}
if(smc.items[i].uuid == 9003){
smc.vmdata.exp.num+=smc.items[i].x1*10
}
if(smc.items[i].uuid < 9000){
smc.items[i].num+=smc.items[i].x1*10
}
}
for (let i in smc.heros) {
smc.heros[i].num+=smc.heros[i].x10
smc.heros[i].num+=smc.heros[i].x1*10
}
this.clear_x1()
this.reset();
}
do_x1(){
this.clear_x1()
this.reset();
}
clear_x1(){
for (let i in smc.items) {
smc.items[i].x1=smc.items[i].x10=0
}
for (let i in smc.skills) {
smc.skills[i].x1=smc.skills[i].x10=0
if(smc.items[i].uuid == 9001){
smc.vmdata.gold.num+=smc.items[i].x1
}
if(smc.items[i].uuid == 9003){
smc.vmdata.exp.num+=smc.items[i].x1
}
if(smc.items[i].uuid < 9000){
smc.items[i].num+=smc.items[i].x1
}
}
for (let i in smc.heros) {
smc.heros[i].x1=smc.heros[i].x10=0
smc.heros[i].num+=smc.heros[i].x1
}
console.log("clear_x1",smc.items,smc.skills,smc.heros)
this.clear_x1()
}
end_mission(){
clear_x1(){
for (let i in smc.items) {
smc.items[i].x1=0
}
// for (let i in smc.skills) {
// smc.skills[i].x1=0
// }
for (let i in smc.heros) {
smc.heros[i].x1=0
console.log("clear_x1",smc.heros[i].num)
}
let children = this.node.getChildByName("items").children
for (let i in children) {
children[i].destroy()
}
console.log("clear_x1",smc.items,smc.heros)
this.node.parent.getComponent(MissionComp).to_mission_home()
}
item_show(e:any,val:any){
console.log("item_show",val)
}
@@ -109,6 +115,6 @@ export class VictoryComp extends CCComp {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
oops.gui.remove(UIID.Victory, false);
this.node.destroy()
}
}