技能加入选择 ,继续完善
This commit is contained in:
@@ -3,7 +3,7 @@
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*/
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*/
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import { getHeroList, HeroList } from "./heroSet"
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import { getHeroList, HeroList } from "./heroSet"
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import { HeroSkillList, SkillSet } from "./SkillSet"
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import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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//1:伙伴 2:技能 3:装备的出现概率配置
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//1:伙伴 2:技能 3:装备的出现概率配置
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@@ -106,14 +106,14 @@ export function getRandomCardsByType(
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let cardList: number[] = [];
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let cardList: number[] = [];
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switch (type) {
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switch (type) {
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case cardType.HERO:
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case cardType.HERO:
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cardList = getHeroList(data);
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cardList = getHeroList(data); //hero选项是1和0 1是主将
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break;
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break;
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case cardType.SKILL:
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case cardType.SKILL:
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cardList = HeroSkillList; // 直接使用HeroSkillList数组
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cardList = getSkills(data); // 技能时 data是品质
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break;
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break;
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case cardType.EQUIP:
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case cardType.EQUIP:
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// 根据装备子类型筛选
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// 根据装备子类型筛选
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cardList=getEquipUUIDsByTypeAndLevel(data,level)
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cardList=getEquipUUIDsByTypeAndLevel(data,level) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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break;
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break;
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case cardType.SPECIAL:
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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cardList = SuperCardsList;
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@@ -178,100 +178,111 @@ info:技能描述
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debuff 按次数进行结算,在多次生效内,有一定的叠加,debuff.deC为次数,debuff.deV为效果
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debuff 按次数进行结算,在多次生效内,有一定的叠加,debuff.deC为次数,debuff.deV为效果
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*/
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const getSkills=(quality:number)=>{
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const heroSkills: number[] = [];
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// 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能
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Object.values(SkillSet).forEach(skill => {
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// 检查技能是否有 for_hero 属性且为 true,同时品质匹配
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if (skill.for_hero === true && skill.quality === quality) {
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heroSkills.push(skill.uuid);
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}
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});
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return heroSkills;
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}
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export const SkillSet = {
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export const SkillSet = {
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6001:{uuid:6001,name:"凛冬之触",sp_name:"greenball",path:"6001",quality:Quality.WHITE, TType:TType.Frontline,
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6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"6001",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"穿心箭矢",sp_name:"arrow",path:"6006",quality:Quality.WHITE, TType:TType.Frontline,
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6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"6006",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6003:{uuid:6003,name:"神圣护盾",sp_name:"shield",path:"6018",quality:Quality.WHITE, TType:TType.Frontline,
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6003:{uuid:6003,name:"神圣护盾",for_hero:false,sp_name:"shield",path:"6018",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:30,speed:720,sonsk:0,hero:0,info:"召唤圣盾保护自己,可以抵御3次攻击"},
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6004:{uuid:6004,name:"自愈", sp_name:"heath_small",path:"6032",quality:Quality.WHITE, TType:TType.Frontline,
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6004:{uuid:6004,name:"自愈", for_hero:false, sp_name:"heath_small",path:"6032",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:2,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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debuff:0,deV:0,deC:0,deR:100,in:2,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"主动:自己回复自身5%最大生命值的生命"},
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6005:{uuid:6005,name:"基础打击",sp_name:"base1",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6006:{uuid:6006,name:"基础打击",sp_name:"base2",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6007:{uuid:6007,name:"基础打击",sp_name:"base3",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6008:{uuid:6008,name:"基础打击",sp_name:"base4",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6009:{uuid:6009,name:"铁斧打击",sp_name:"base_ft",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"6007",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6010:{uuid:6010,name:"木棍打击",sp_name:"base_mg",path:"6008",quality:Quality.WHITE, TType:TType.Frontline,
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6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"6008",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
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6011:{uuid:6011,name:"飞刀打击",sp_name:"mon_xd",path:"6009",quality:Quality.WHITE, TType:TType.Frontline,
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6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"6009",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
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6012:{uuid:6012,name:"石斧打击",sp_name:"base_sf",path:"6010",quality:Quality.WHITE, TType:TType.Frontline,
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6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"6010",quality:Quality.WHITE, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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6022:{uuid:6022,name:"大火球" ,sp_name:"fire",path:"6022",quality:Quality.WHITE, TType:TType.Frontline,
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6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"6022",quality:Quality.GREEN, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
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debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
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6023:{uuid:6023,name:"龙卷风", sp_name:"bwind",path:"6026",quality:Quality.WHITE, TType:TType.Frontline,
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6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"6026",quality:Quality.GREEN, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
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debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,speed:360,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
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6024:{uuid:6024,name:"寒冰箭", sp_name:"arrow_blue",path:"6024",quality:Quality.WHITE, TType:TType.Frontline,
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6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"6024",quality:Quality.GREEN, TType:TType.Frontline,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
|
|
||||||
6025:{uuid:6025,name:"烈焰射击",sp_name:"arrow_yellow",path:"6025",quality:Quality.WHITE, TType:TType.Frontline,
|
6025:{uuid:6025,name:"烈焰射击",for_hero:true,sp_name:"arrow_yellow",path:"6025",quality:Quality.GREEN, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,act:"atk",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||||||
|
|
||||||
6026:{uuid:6026,name:"火墙", sp_name:"firewall",path:"6023",quality:Quality.WHITE, TType:TType.Frontline,
|
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"6023",quality:Quality.GREEN, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||||||
|
|
||||||
6027:{uuid:6027,name:"冰刺",sp_name:"icez",path:"6022",quality:Quality.WHITE, TType:TType.Frontline,
|
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"6022",quality:Quality.BLUE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||||||
6028:{uuid:6028,name:"潮汐", sp_name:"watert",path:"6026",quality:Quality.WHITE, TType:TType.Frontline,
|
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"6026",quality:Quality.BLUE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||||||
6029:{uuid:6029,name:"陨石术", sp_name:"fireys",path:"6029",quality:Quality.WHITE, TType:TType.Frontline,
|
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"6029",quality:Quality.BLUE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||||||
|
|
||||||
6020:{uuid:6020,name:"冰暴",sp_name:"bingyu",path:"6034",quality:Quality.WHITE, TType:TType.Frontline,
|
6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"6034",quality:Quality.BLUE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,speed:720,sonsk:0,hero:0,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"},
|
||||||
|
|
||||||
6021:{uuid:6021,name:"烈火呼吸",sp_name:"firequan",path:"6011",quality:Quality.WHITE, TType:TType.Frontline,
|
6021:{uuid:6021,name:"烈火呼吸",for_hero:true,sp_name:"firequan",path:"6011",quality:Quality.BLUE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Ally,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
debuff:0,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"},
|
||||||
|
|
||||||
|
6030:{uuid:6030,name:"冰墙", for_hero:true, sp_name:"icet",path:"6023",quality:Quality.GREEN, TType:TType.Frontline,
|
||||||
|
|
||||||
6030:{uuid:6030,name:"冰墙", sp_name:"icet",path:"6023",quality:Quality.WHITE, TType:TType.Frontline,
|
|
||||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||||||
|
|
||||||
6032:{uuid:6032,name:"火焰漩涡",sp_name:"fireball",path:"6025",quality:Quality.WHITE, TType:TType.Frontline,
|
6032:{uuid:6032,name:"火焰漩涡",for_hero:true,sp_name:"fireball",path:"6025",quality:Quality.PURPLE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
TGroup:TGroup.Enemy,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||||||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:0,info:"召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退"},
|
||||||
|
|
||||||
|
|
||||||
6031:{uuid:6031,name:"召唤仆从",sp_name:"zhaohuan",path:"6031",quality:Quality.WHITE, TType:TType.Frontline,
|
6031:{uuid:6031,name:"召唤仆从",for_hero:true,sp_name:"zhaohuan",path:"6031",quality:Quality.PURPLE, TType:TType.Frontline,
|
||||||
TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
TGroup:TGroup.Self,act:"max",CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||||||
debuff:0,deV:0,deC:0,deR:100,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
debuff:0,deV:0,deC:0,deR:100,in:2,ap:70,cd:5,hit:1,hited:0.3,shield:0,speed:720,sonsk:0,hero:5211,info:"召唤一个与施法者等级相同的骷髅战士为我方而战"},
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import { cardType, getRandomCardsByType } from "../common/config/CardSet";
|
|||||||
import { smc } from "../common/SingletonModuleComp";
|
import { smc } from "../common/SingletonModuleComp";
|
||||||
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
|
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
|
||||||
import { EquipType } from "../common/config/Equips";
|
import { EquipType } from "../common/config/Equips";
|
||||||
|
import { getSkills, Quality } from "../common/config/SkillSet";
|
||||||
|
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@@ -104,7 +105,14 @@ export class CardsCompComp extends CCComp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
hero_skill_select(data:any){
|
hero_skill_select(data:any){
|
||||||
let list=getRandomCardsByType(cardType.SKILL,3)
|
let list=[]
|
||||||
|
if(data.slot=="skill1"){
|
||||||
|
list =getRandomCardsByType(cardType.SKILL,3,Quality.GREEN)
|
||||||
|
}else if(data.slot=="skill2"){
|
||||||
|
list=getRandomCardsByType(cardType.SKILL,3,Quality.BLUE)
|
||||||
|
}else if(data.slot=="skill3"){
|
||||||
|
list=getRandomCardsByType(cardType.SKILL,3,Quality.PURPLE)
|
||||||
|
}
|
||||||
console.log("[CardsComp]:技能选择卡牌列表",list)
|
console.log("[CardsComp]:技能选择卡牌列表",list)
|
||||||
this.card1c.hero_skill_select(list[0],data)
|
this.card1c.hero_skill_select(list[0],data)
|
||||||
this.card2c.hero_skill_select(list[1],data)
|
this.card2c.hero_skill_select(list[1],data)
|
||||||
|
|||||||
Reference in New Issue
Block a user