技能加入选择 ,继续完善
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@@ -3,7 +3,7 @@
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*/
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import { getHeroList, HeroList } from "./heroSet"
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import { HeroSkillList, SkillSet } from "./SkillSet"
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import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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//1:伙伴 2:技能 3:装备的出现概率配置
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@@ -106,14 +106,14 @@ export function getRandomCardsByType(
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let cardList: number[] = [];
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switch (type) {
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case cardType.HERO:
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cardList = getHeroList(data);
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cardList = getHeroList(data); //hero选项是1和0 1是主将
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break;
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case cardType.SKILL:
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cardList = HeroSkillList; // 直接使用HeroSkillList数组
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cardList = getSkills(data); // 技能时 data是品质
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break;
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case cardType.EQUIP:
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// 根据装备子类型筛选
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cardList=getEquipUUIDsByTypeAndLevel(data,level)
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cardList=getEquipUUIDsByTypeAndLevel(data,level) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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