feat(英雄系统): 添加天赋组件及配套功能

实现英雄天赋系统核心功能,包括:
1. 新增 TalComp 组件管理天赋的获取、触发和效果应用
2. 重构 TalSet 配置结构,完善天赋类型和效果枚举
3. 在 Hero/Monster 实体中集成天赋组件
4. 为 SkillConComp 和 HeroViewComp 添加天赋相关引用
This commit is contained in:
2025-10-28 00:07:50 +08:00
parent 175a6e4232
commit 3710f7f695
7 changed files with 255 additions and 41 deletions

View File

@@ -11,6 +11,7 @@ import { GameEvent } from "../common/config/GameEvent";
import { SkillSet } from "../common/config/SkillSet";
import { time } from "console";
import { getNeAttrs, getAttrs ,Attrs} from "../common/config/HeroAttrs";
import { TalComp } from "./TalComp";
/** 角色实体 */
@ecs.register(`Hero`)
@@ -22,14 +23,14 @@ export class Hero extends ecs.Entity {
this.addComponents<ecs.Comp>(
BattleMoveComp,
HeroModelComp,
TalComp
);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(HeroModelComp);
this.remove(TalComp);
super.destroy();
}

View File

@@ -13,6 +13,7 @@ import { FightSet, TooltipTypes } from "../common/config/Mission";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { AttrSet, HeroInfo, HeroUpSet } from "../common/config/heroSet";
import { Attrs, AttrsType, BType, NeAttrs } from "../common/config/HeroAttrs";
import { TalComp } from "./TalComp";
const { ccclass, property } = _decorator;
/**
@@ -73,6 +74,7 @@ export interface BuffInfo {
@ecs.register('HeroView', false) // 定义ECS 组件
export class HeroViewComp extends CCComp {
BUFFCOMP:BuffComp=null!
TALCOMP:any=null!
as: HeroSpine = null!
status:String = "idle"
hero_uuid:number = 1001;
@@ -143,6 +145,7 @@ export class HeroViewComp extends CCComp {
start () {
this.as.idle()
this.BUFFCOMP=this.node.getComponent(BuffComp);
this.TALCOMP=this.node.getComponent(TalComp);
// console.log("[HeroViewComp]:heroview"+this.hero_name,this.Attrs)
/** 方向 */
this.node.setScale(this.scale,1);

View File

@@ -10,6 +10,7 @@ import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
import { SkillConComp } from "./SkillConComp";
import { SkillSet } from "../common/config/SkillSet";
import { getNeAttrs, getAttrs ,Attrs} from "../common/config/HeroAttrs";
import { TalComp } from "./TalComp";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
@@ -21,12 +22,14 @@ export class Monster extends ecs.Entity {
this.addComponents<ecs.Comp>(
BattleMoveComp,
MonModelComp,
TalComp,
);
}
destroy(): void {
this.remove(HeroViewComp);
this.remove(MonModelComp);
this.remove(TalComp);
super.destroy();
}

View File

@@ -10,6 +10,7 @@ import { MonModelComp } from './MonModelComp';
import { HeroModelComp } from './HeroModelComp';
import { SkillEnt } from '../skill/SkillEnt';
import { Attrs } from '../common/config/HeroAttrs';
import { TalComp } from './TalComp';
const { ccclass, property } = _decorator;
@ccclass('SkillCon')
@@ -17,6 +18,7 @@ const { ccclass, property } = _decorator;
export class SkillConComp extends CCComp {
HeroView:any=null;
HeroEntity:any=null;
TALCOMP:any=null;
skill_cd=0
private _timers: { [key: string]: any } = {};
init(): void {
@@ -24,6 +26,7 @@ export class SkillConComp extends CCComp {
}
onLoad(){
this.HeroView=this.node.getComponent(HeroViewComp)
this.TALCOMP=this.node.getComponent(TalComp)
}
start() {
this.HeroEntity=this.HeroView.ent

View File

@@ -0,0 +1,170 @@
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { ItalConf, TalType, TalEType, talConf } from "../common/config/TalSet";
import { BuffConf, SkillSet } from "../common/config/SkillSet";
import { HeroInfo } from "../common/config/heroSet";
const { ccclass } = _decorator;
/**
* 天赋触发统计接口
* 记录各种触发条件的计数器,用于判断天赋是否满足触发条件
*/
interface FightStats {
aCount: number; // 普通攻击计数 - 用于 ACTION_COUNT 类型天赋
sCount: number; // 技能使用计数 - 用于 SKILL_COUNT 类型天赋
dCount: number; // 受伤次数计数 - 用于 DAMAGE_COUNT 类型天赋
level: number; // 当前等级 - 用于 LEVEL/LEVEL_UP 类型天赋
}
/**
* 天赋效果实例接口
* 记录已激活天赋的当前状态,包括堆叠层数和最后触发时间
*/
interface TalEffect {
uuid: number; // 天赋uuid
stack: number; // 当前堆叠层数,用于可堆叠天赋
lTTime: number; // 上次触发时间戳,可用于时效判断
}
/**
* 天赋系统组件类
* 继承自 CCComp作为 ECS 架构中的组件存在
* 负责管理英雄的天赋系统,包括天赋获取、触发、效果应用等
*/
@ccclass('TalComp')
@ecs.register('TalComp', false)
export class TalComp extends CCComp {
/** 英雄视图组件引用,运行时获取避免循环引用 */
private heroView: any = null;
private skillCon:any=null;
/** 英雄唯一标识符,用于从配置中获取英雄信息 */
private heroUuid: number = 0;
/** 天赋触发统计,记录各种触发条件的当前状态 */
private FStats: FightStats = { aCount: 0, sCount: 0, dCount: 0, level: 1 };
/** 活跃天赋效果映射,存储已激活的天赋实例 */
private activeTals: TalEffect[] = [];
private talEffects: ItalConf[] = [];
/** 初始化标志,防止重复初始化 */
private isInitialized: boolean = false;
/**
* 组件生命周期函数 - 启动时调用
* 获取英雄视图组件并初始化天赋系统
*/
start() {
// 运行时获取组件,避免编译时循环引用
this.heroView = this.node.getComponent("HeroViewComp" as any);
this.skillCon = this.node.getComponent("SkillConComp" as any);
if (this.heroView) {
this.heroUuid = this.heroView.hero_uuid;
this.initializeTalents();
}
}
private initializeTalents(): void {
if (this.isInitialized || !this.heroView) return;
this.FStats.level = this.heroView.lv || 1;
this.getHeroTalents()
this.isInitialized = true;
}
private getHeroTalents(): ItalConf[] {
this.activeTals = [];
this.talEffects = [];
if (!this.heroView) return [];
const heroInfo = HeroInfo[this.heroUuid];
if (!heroInfo?.tal) return [];
for(let id of heroInfo.tal){
let conf = talConf[id];
if(conf){
this.talEffects.push(conf)
}
}
}
private doTalEffect(tal:ItalConf){
console.log("doTalEffect",tal)
if(tal.triggerType == TalEType.ATTRS){
console.log("doTalEffect ATTRS",tal)
let buff:BuffConf = {
buff:tal.e_name,
BType:tal.e_type,
value:tal.e_value,
time:0,
chance:tal.chance,
}
this.heroView.addBuff(buff)
}
if(tal.triggerType == TalEType.SKILL){
console.log("doTalEffect SKILL",tal)
let skill = SkillSet[tal.e_value];
if(this.skillCon){
this.skillCon.doSkill(skill,false,0)
}
}
if(tal.triggerType == TalEType.SKILL_MORE){
console.log("doTalEffect SKILL_MORE",tal)
this.heroView.skills.push(tal.e_value)
}
}
private checkTrigger(tal:ItalConf) {
let stats = this.FStats;
switch (tal.type) {
case TalType.LEVEL: return stats.level >= tal.t_value;
case TalType.LEVEL_UP: return stats.level % tal.t_value === 0;
case TalType.ACTION_COUNT: return stats.aCount >= tal.t_value;
case TalType.SKILL_COUNT: return stats.sCount >= tal.t_value;
case TalType.DAMAGE_COUNT: return stats.dCount >= tal.t_value;
case TalType.INIT: return true;
case TalType.DEAD: return false; // 单独处理
default: return false;
}
}
private checkHasTal(TalType:TalType) {
for(let tal of this.talEffects){
if(TalType == tal.type){
if (this.checkTrigger(tal)){
this.doTalEffect(tal)
}
}
}
}
public onAction(): void {
this.FStats.aCount++;
this.checkHasTal(TalType.ACTION_COUNT);
}
public onSkillUse(): void {
this.FStats.sCount++;
this.checkHasTal(TalType.SKILL_COUNT);
}
public onDamageTaken(): void {
this.FStats.dCount++;
this.checkHasTal(TalType.DAMAGE_COUNT);
}
public onLevelUp(newLevel: number): void {
this.FStats.level = newLevel;
this.checkHasTal(TalType.LEVEL);
this.checkHasTal(TalType.LEVEL_UP);
}
public onDeath(): void {
this.checkHasTal(TalType.DEAD);
}
reset() {
this.isInitialized = false;
this.node.destroy();
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "5944233e-8492-4880-9084-77083cfdf326",
"files": [],
"subMetas": {},
"userData": {}
}