Merge branch '814' of https://e.coding.net/walker_pan/heros/heros into 814
This commit is contained in:
800
assets/resources/game/gui/sk_icon.prefab
Normal file
800
assets/resources/game/gui/sk_icon.prefab
Normal file
@@ -0,0 +1,800 @@
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"_isAbsLeft": true,
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"_isAbsRight": true,
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"_isAbsTop": true,
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"_isAbsBottom": true,
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"_isAbsHorizontalCenter": true,
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"_isAbsVerticalCenter": true,
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"_originalWidth": 56,
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"_originalHeight": 58,
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"_alignMode": 2,
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"fileId": "16mfUd/GFI+JC5rHJlJWul",
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"__type__": "cc.Node",
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"_name": "lock",
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"_objFlags": 0,
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"_active": true,
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"_components": [
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{
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"__id__": 27
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},
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{
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||||
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}
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||||
],
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"_prefab": {
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"__id__": 31
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},
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||||
"_lpos": {
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"__type__": "cc.Vec3",
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"x": 52.969,
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"y": 58.103,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_mobility": 0,
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"_enabled": true,
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"__prefab": {
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"__id__": 28
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 52,
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"height": 69
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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"__type__": "cc.CompPrefabInfo",
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"fileId": "75RbGIadVCXLG2NOjYSY5q"
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},
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{
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"__type__": "cc.Sprite",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"_enabled": true,
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"__prefab": {
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"__id__": 30
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "49c583b3-d566-4c79-9e4c-bd0ca4a4b717@bfbb1",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "85eUIAhchDSKvTYZFJDddN"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"fileId": "af5hksibtGcrxpTC/6Cnxj",
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"nestedPrefabInstanceRoots": null
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},
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"__type__": "cc.UITransform",
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"_enabled": true,
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"__prefab": {
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"__id__": 33
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 140,
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"height": 140
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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"__type__": "cc.CompPrefabInfo",
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"fileId": "ad7mHgHv1ARoE+IBKBq8mu"
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"_id": ""
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"instance": null,
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}
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]
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13
assets/resources/game/gui/sk_icon.prefab.meta
Normal file
13
assets/resources/game/gui/sk_icon.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "faebb14c-5fe2-42df-a8e9-4511d2404e35",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "sk_icon"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
2909
assets/resources/gui/element/list1.prefab
Normal file
2909
assets/resources/gui/element/list1.prefab
Normal file
File diff suppressed because it is too large
Load Diff
13
assets/resources/gui/element/list1.prefab.meta
Normal file
13
assets/resources/gui/element/list1.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "7b3d2870-5c62-44d1-acb5-92df9dc0ccc4",
|
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"files": [
|
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".json"
|
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],
|
||||
"subMetas": {},
|
||||
"userData": {
|
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"syncNodeName": "list1"
|
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}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -8259,10 +8259,10 @@
|
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"height": 58,
|
||||
"rawWidth": 56,
|
||||
"rawHeight": 58,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 29,
|
||||
"borderBottom": 29,
|
||||
"borderLeft": 28,
|
||||
"borderRight": 28,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
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"pivotX": 0.5,
|
||||
@@ -8351,10 +8351,10 @@
|
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"height": 58,
|
||||
"rawWidth": 56,
|
||||
"rawHeight": 58,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 29,
|
||||
"borderBottom": 29,
|
||||
"borderLeft": 28,
|
||||
"borderRight": 28,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
@@ -8397,10 +8397,10 @@
|
||||
"height": 58,
|
||||
"rawWidth": 56,
|
||||
"rawHeight": 58,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"borderTop": 29,
|
||||
"borderBottom": 29,
|
||||
"borderLeft": 28,
|
||||
"borderRight": 28,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -54,7 +54,6 @@ export class SingletonModuleComp extends ecs.Comp {
|
||||
heros:any = {
|
||||
5001:{uuid:5001,lv:1},
|
||||
5005:{uuid:5005,lv:1},
|
||||
5007:{uuid:5007,lv:1},
|
||||
};
|
||||
items:any={
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ export const GuideConfig: { [key: number]: IGuideStep } = {
|
||||
0: {
|
||||
id: "welcome", type: GuideStepType.WAIT,key:0,
|
||||
targetPath: "root/gui/LayerUI/role_controller/mission_home/start/name",
|
||||
tipText: "伟大的勇者,欢迎来到 『像素大陆』",
|
||||
tipText: "伟大的勇者,欢迎来到 『像素模拟战』",
|
||||
handOffset: { x: 42, y: -45 },
|
||||
nextStep: "start_battle", waitTime: 5, end_event: "click", noInput: true,
|
||||
},
|
||||
|
||||
@@ -51,6 +51,7 @@ export enum SType {
|
||||
crit_dmg_up = 8,
|
||||
wfuny_up = 9,
|
||||
zhaohuan = 10,
|
||||
buff = 11,
|
||||
}
|
||||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||||
export enum CdType {
|
||||
@@ -460,5 +461,29 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||||
},
|
||||
// ==========增强型技能,被动技能,========== 6300-6399
|
||||
6301: {
|
||||
uuid:6301,name:"攻击生命强化Ⅰ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||||
buffs:[{buff:BuffAttr.AP,buV:20,buC:0,buR:100},{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"增加20%攻击力和生命值"
|
||||
},
|
||||
6302: {
|
||||
uuid:6302,name:"攻击生命强化Ⅱ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3093",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||||
buffs:[{buff:BuffAttr.AP,buV:40,buC:0,buR:100},{buff:BuffAttr.HP,buV:40,buC:0,buR:100}],debuffs:[],info:"增加40%攻击力和生命值"
|
||||
},
|
||||
6303: {
|
||||
uuid:6303,name:"攻击生命强化Ⅲ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||||
buffs:[{buff:BuffAttr.AP,buV:60,buC:0,buR:100},{buff:BuffAttr.HP,buV:60,buC:0,buR:100}],debuffs:[],info:"增加60%攻击力和生命值"
|
||||
},
|
||||
6304: {
|
||||
uuid:6304,name:"攻击生命强化Ⅳ",for_hero:true,sp_name:"max_ap",AtkedType:AtkedType.atked,path:"3065",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||||
TGroup:TGroup.Ally,SType:SType.buff,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||||
buffs:[{buff:BuffAttr.AP,buV:80,buC:0,buR:100},{buff:BuffAttr.HP,buV:80,buC:0,buR:100}],debuffs:[],info:"增加80%攻击力和生命值"
|
||||
},
|
||||
|
||||
};
|
||||
@@ -96,45 +96,38 @@ export const MonSet = {
|
||||
export const HeroInfo = {
|
||||
//主将
|
||||
5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, quality:QualitySet.GREEN,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
|
||||
buff:[],info:"剑类专精,穿刺伤害额外+10%"},
|
||||
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
|
||||
buff:[],info:""},
|
||||
|
||||
5002:{uuid:5002,name:"hk1",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
|
||||
buff:[],info:"斧类专精,风怒概率增加10%"},
|
||||
|
||||
// 5003:{uuid:5003,name:"碎颅.赫克托",path:"k4", quality:QualitySet.BLUE,lv:1,kind:1,
|
||||
// type:HType.warrior,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6010,6021,6001],
|
||||
// buff:[],info:"锤类专精,暴击概率增加10%"},
|
||||
|
||||
// 5004:{uuid:5004,name:"裂伤.塔米拉",path:"k3", quality:QualitySet.BLUE,lv:1,kind:1,
|
||||
// type:HType.warrior,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6010,6021,6001],
|
||||
// buff:[],info:"刀类专精,易伤效果额外持续1次"},
|
||||
|
||||
5005:{uuid:5005,name:"ha1",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003],
|
||||
buff:[],info:"说明"},
|
||||
5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:1,
|
||||
type:HType.warrior,hp:100,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001,6301,6302,6303],
|
||||
buff:[],info:""},
|
||||
|
||||
|
||||
5007:{uuid:5007,name:"mh1",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6004],
|
||||
buff:[],info:"说明"},
|
||||
5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
|
||||
buff:[],info:""},
|
||||
|
||||
5008:{uuid:5008,name:"mf1",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6005],
|
||||
buff:[],info:"说明"},
|
||||
|
||||
5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6006],
|
||||
buff:[],info:"说明"},
|
||||
5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, quality:QualitySet.PURPLE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6004,6004,6301,6302,6303],
|
||||
buff:[],info:""},
|
||||
|
||||
5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, quality:QualitySet.ORANGE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6007],
|
||||
buff:[],info:"说明"},
|
||||
5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6005,6005,6301,6302,6303],
|
||||
buff:[],info:""},
|
||||
|
||||
5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003],
|
||||
buff:[],info:"说明"},
|
||||
// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
// type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
|
||||
// buff:[],info:""},
|
||||
|
||||
// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, quality:QualitySet.ORANGE,lv:1,kind:2,
|
||||
// type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
|
||||
// buff:[],info:""},
|
||||
|
||||
// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, quality:QualitySet.BLUE,lv:1,kind:2,
|
||||
// type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
|
||||
// buff:[],info:""},
|
||||
|
||||
|
||||
//怪物
|
||||
|
||||
@@ -8,7 +8,7 @@ import { BoxSet, FacSet } from "../common/config/BoxSet";
|
||||
import { getHeroStatsByLevel, HeroInfo, HeroPos, HType } from "../common/config/heroSet";
|
||||
import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { BuffAttr, getBuffNum, SkillSet } from "../common/config/SkillSet";
|
||||
import { BuffAttr, getBuffNum, SkillSet, SType } from "../common/config/SkillSet";
|
||||
import { FightSet } from "../common/config/Mission";
|
||||
import { Skill } from "../skills/Skill";
|
||||
/** 角色实体 */
|
||||
@@ -87,11 +87,19 @@ export class Hero extends ecs.Entity {
|
||||
hv.apply_buff(buff.type,buff.value)
|
||||
})
|
||||
for(let i=0;i<hero.skills.length;i++){
|
||||
hv.skills.push({
|
||||
cd:0,
|
||||
uuid:hero.skills[i],
|
||||
cd_max:i==0?hero.cd:SkillSet[hero.skills[i]].cd
|
||||
})
|
||||
if(SkillSet[hero.skills[i]].SType==SType.buff){
|
||||
let buffs=SkillSet[hero.skills[i]].buffs
|
||||
buffs.forEach((buff:any)=>{
|
||||
hv.apply_buff(buff.buff, buff.buV)
|
||||
})
|
||||
continue
|
||||
}else{
|
||||
hv.skills.push({
|
||||
cd:0,
|
||||
uuid:hero.skills[i],
|
||||
cd_max:i==0?hero.cd:SkillSet[hero.skills[i]].cd
|
||||
})
|
||||
}
|
||||
}
|
||||
return hv
|
||||
}
|
||||
|
||||
@@ -404,6 +404,7 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
// 应用buff,有基础值的需要特殊处理,其他的直接加减
|
||||
apply_buff(buff_type:number,buff_value:number){
|
||||
console.log("[HeroViewComp]:apply_buff",buff_type,buff_value)
|
||||
switch(buff_type){
|
||||
case BuffAttr.ATK: //攻击百分比
|
||||
this.Attrs[BuffAttr.AP]+=Math.floor(buff_value/100*this.ap)
|
||||
|
||||
@@ -35,9 +35,10 @@ export class HInfoComp extends Component {
|
||||
});
|
||||
this.node.getChildByName("name").getComponent(Label).string=hero_data.name
|
||||
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
|
||||
this.node.getChildByName("skills").getChildByName("list2").getChildByName("lock").active= lv <5
|
||||
this.node.getChildByName("skills").getChildByName("list3").getChildByName("lock").active= lv <10
|
||||
this.node.getChildByName("skills").getChildByName("list4").getChildByName("lock").active= lv <15
|
||||
this.node.getChildByName("skills").getChildByName("sk2").getChildByName("lock").active= lv <5
|
||||
this.node.getChildByName("skills").getChildByName("sk3").getChildByName("lock").active= lv <10
|
||||
this.node.getChildByName("skills").getChildByName("sk4").getChildByName("lock").active= lv <15
|
||||
this.node.getChildByName("skills").getChildByName("sk5").getChildByName("lock").active= lv <20
|
||||
let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
|
||||
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
|
||||
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
|
||||
@@ -91,10 +92,10 @@ export class HInfoComp extends Component {
|
||||
}
|
||||
if(!smc.addHero(this.h_uuid)){
|
||||
smc.addItem(need_item.i_uuid,need_item.num,false)
|
||||
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >解锁失败")
|
||||
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >招募失败")
|
||||
return
|
||||
}
|
||||
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >解锁成功")
|
||||
oops.gui.toast("英雄< "+HeroInfo[this.h_uuid].name+" >招募成功")
|
||||
finishCurrGuide(4)
|
||||
startGuide(5)
|
||||
this.update_data(this.h_uuid)
|
||||
|
||||
28
assets/script/game/map/SIconComp.ts
Normal file
28
assets/script/game/map/SIconComp.ts
Normal file
@@ -0,0 +1,28 @@
|
||||
import { _decorator, Sprite, SpriteFrame } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('SIconCompComp')
|
||||
@ecs.register('SIconComp', false)
|
||||
export class SIconCompComp extends CCComp {
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
}
|
||||
|
||||
update_data(s_uuid:number){
|
||||
let skill_data = SkillSet[s_uuid]
|
||||
this.node.getChildByName("icon").getComponent(Sprite).spriteFrame = oops.res.get("game/heros/cards/"+skill_data.path, SpriteFrame)
|
||||
}
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
9
assets/script/game/map/SIconComp.ts.meta
Normal file
9
assets/script/game/map/SIconComp.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ba89e571-0dc5-4fce-8792-ad30c9674a97",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import { smc } from "../common/SingletonModuleComp";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { ItemComp } from "./ItemComp";
|
||||
import { startGuide } from "../common/config/Guide";
|
||||
import { it } from "node:test";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -36,9 +37,9 @@ export class VictoryComp extends CCComp {
|
||||
this.add_reward(args.rewards)
|
||||
this.rewards=args.rewards
|
||||
}
|
||||
this.node.getChildByName("box").getChildByName("exp").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["exp"].toString()
|
||||
this.node.getChildByName("box").getChildByName("gold").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["gold"].toString()
|
||||
this.node.getChildByName("box").getChildByName("diamond").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["diamond"].toString()
|
||||
this.node.getChildByName("box").getChildByName("items").getChildByName("exp").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["exp"].toString()
|
||||
this.node.getChildByName("box").getChildByName("items").getChildByName("gold").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["gold"].toString()
|
||||
this.node.getChildByName("box").getChildByName("items").getChildByName("diamond").getChildByName("num").getComponent(Label)!.string="x"+this.game_data["diamond"].toString()
|
||||
this.node.getChildByName("title").getChildByName("victory").active=args.victory
|
||||
this.node.getChildByName("title").getChildByName("defeat").active=!args.victory
|
||||
this.node.getChildByName("btns").getChildByName("next").active=false
|
||||
@@ -76,7 +77,14 @@ export class VictoryComp extends CCComp {
|
||||
diamond:0
|
||||
}
|
||||
this.rewards=[]
|
||||
this.node.getChildByName("box").getChildByName("items").removeAllChildren()
|
||||
let items=this.node.getChildByName("box").getChildByName("items")
|
||||
items.children.forEach(element => {
|
||||
if(element.name=="exp"||element.name=="gold"||element.name=="diamond"){
|
||||
element.getChildByName("num").getComponent(Label)!.string="0"
|
||||
}else{
|
||||
element.destroy()
|
||||
}
|
||||
});
|
||||
}
|
||||
//看广告双倍
|
||||
watch_ad(){
|
||||
|
||||
Reference in New Issue
Block a user