dd
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@@ -8,6 +8,7 @@ import { Items } from "../common/config/Items";
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import { HChipComp } from "../hero/HChipComp";
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import { BoxDrop } from "../common/config/RewardSet";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { SChipComp } from "../hero/SChipComp";
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const { ccclass, property } = _decorator;
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@@ -56,7 +57,6 @@ export class LuckHomeCompComp extends CCComp {
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if(smc.items[1001].num > 0){
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this.btnno.active = false;
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this.selected="sb"
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}else{
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this.btnno.active = true
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}
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@@ -112,14 +112,14 @@ export class LuckHomeCompComp extends CCComp {
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}
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get_reward(reward:number){
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let list =BoxDrop[reward];
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let chip_uuid= 0
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let uuid= 0
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let num =1
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let i=0
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while (chip_uuid==0) {
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while (uuid==0) {
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for (let x = 0; x < list.length; x++) {
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let rate = Math.random()*100
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if(rate < list[x].dropRate){
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chip_uuid=list[x].uuid;
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uuid=list[x].uuid;
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num =RandomManager.instance.getRandomInt(list[x].num_max/2,list[x].num_max);
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break;
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}
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@@ -128,17 +128,18 @@ export class LuckHomeCompComp extends CCComp {
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}
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switch(reward){
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case 3:
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this.show_hero_chip(chip_uuid,num)
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smc.heros[chip_uuid].num += num
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this.show_hero_chip(uuid,num)
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smc.heros[uuid].num += num
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break;
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case 2:
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smc.heros[1005].num += num
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this.show_skill_chip(uuid,num)
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smc.skills[uuid].num += num
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break;
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case 1:
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smc.heros[1006].num += num
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this.show_item(uuid,num)
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smc.items[uuid].num += num
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break;
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}
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}
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show_hero_chip(uuid:number,num:number){
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let path = "game/gui/hchip";
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@@ -153,6 +154,58 @@ export class LuckHomeCompComp extends CCComp {
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this.scheduleOnce(()=>{
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node.destroy();
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}, 10)
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}
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show_item(uuid:number,num:number){
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var path = "game/gui/item";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.getChildByName("num").getComponent(Label).string = num.toString();
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if(num==0){
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node.getChildByName("num").getComponent(Label).string ="";
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}
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let url = "gui/items";
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let pathName= Items[uuid].path;
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switch(Items[uuid].lv){
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case 1:
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node.getChildByName("lv1").active = true;
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break;
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case 2:
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node.getChildByName("lv2").active = true;
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break;
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case 3:
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node.getChildByName("lv3").active = true;
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break;
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case 4:
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node.getChildByName("lv4").active = true;
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break;
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}
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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node.parent = this.node.getChildByName("bbox");
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this.scheduleOnce(()=>{
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node.parent = this.node.getChildByName("items");
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}, 0.5)
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this.scheduleOnce(()=>{
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node.destroy();
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}, 10)
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}
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show_skill_chip(uuid:number,num:number){
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let path = "game/gui/schip";
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let prefab: Prefab = oops.res.get(path, Prefab)!;
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let node = instantiate(prefab);
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let sc= node.getComponent(SChipComp)
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sc.update_data(uuid,num)
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node.parent = this.node.getChildByName("bbox");
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this.scheduleOnce(()=>{
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node.parent = this.node.getChildByName("items");
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}, 0.5)
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this.scheduleOnce(()=>{
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node.destroy();
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}, 10)
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}
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show_bbox() {
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var parent = this.node.getChildByName("bbox")
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