局内技能选择开始,需要先完成技能设置,确定局内技能数据
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63
assets/resources/game/gui/mskill.prefab
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63
assets/resources/game/gui/mskill.prefab
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@@ -0,0 +1,63 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "mskill",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"asyncLoadAssets": false,
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"persistent": false
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},
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{
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"__type__": "cc.Node",
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"_name": "mskill",
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"_objFlags": 0,
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"_parent": null,
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"_children": [],
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"_active": true,
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"_components": [],
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"_prefab": {
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"__id__": 2
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__id__": 0
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},
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"fileId": "c46/YsCPVOJYA4mWEpNYRx"
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}
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]
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13
assets/resources/game/gui/mskill.prefab.meta
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13
assets/resources/game/gui/mskill.prefab.meta
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{
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"ver": "1.1.50",
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"importer": "prefab",
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"imported": true,
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"uuid": "620e1d42-ec6f-43e1-8c65-5c7711e763f6",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "mskill"
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}
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}
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@@ -45,7 +45,7 @@ import { Talents } from "./TalentSet"
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**/
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export const HeroInfo = {
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9001: {
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uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 1000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10,
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akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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@@ -1 +1,9 @@
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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"9cbe48f9-8c14-41b7-b699-2ae076311a17","files":[],"subMetas":{},"userData":{}}
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "41c23406-8f3f-44e7-b892-b0bbed19be78",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -23,7 +23,7 @@ export class MissionHomeComp extends CCComp {
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{uuid:0,px:0},
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{uuid:0,px:100},
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]
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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@@ -31,7 +31,8 @@ export class MissionHomeComp extends CCComp {
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this.loads()
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this.load_ui_heros()
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}
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start_mission() {
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start_mission(e:any,args:any) {
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console.log("start_mission")
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for(let i=0;i<this.heros.length;i++){
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this.heros[i].to_destroy()
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@@ -44,14 +45,15 @@ export class MissionHomeComp extends CCComp {
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{uuid:0,px:0},
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{uuid:0,px:100},
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]
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if(args!=0){
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this.load_ui_heros()
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}
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}
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load_ui_heros(){
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for(let i=0;i<smc.vmdata.fight_heros.length;i++){
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this.select_hero(smc.vmdata.fight_heros[i])
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}
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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select_hero(h_uuid:number){
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console.log("select_hero",h_uuid)
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for(let i=0;i<4;i++){
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@@ -95,27 +97,31 @@ export class MissionHomeComp extends CCComp {
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return
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}
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}
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}
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load_ui_heros(){
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for(let i=0;i<smc.vmdata.fight_heros.length;i++){
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this.select_hero(smc.vmdata.fight_heros[i])
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}
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}
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loads(){
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let hc:number =HeroList.length
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let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
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parent.getComponent(UITransform).width=hc*150
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let height=Math.ceil(hc / 4)*135
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parent.getComponent(UITransform).width=height
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for (let i = 0; i < hc; i++) {
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let hcc =ecs.getEntity<HeroSelect>(HeroSelect)
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hcc.load(HeroList[i],parent)
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}
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}
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show_uiheros(){
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}
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show_heros(){
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this.node.getChildByName("heros").setPosition(0,290)
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this.node.getChildByName("heros").setPosition(0,290)
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}
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hide_heros(){
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this.node.getChildByName("heros").setPosition(0,-400)
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this.node.getChildByName("heros").setPosition(0,-800)
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}
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show_skills(){
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this.node.getChildByName("skills").setPosition(0,400)
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}
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hide_skills(){
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this.node.getChildByName("skills").setPosition(0,-800)
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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