页面转换做了调整
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@@ -30,10 +30,9 @@ export class CardControllerComp extends CCComp {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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}
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start() {
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this.hero_home_hide()
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this.mission_hide()
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
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this.page_init()
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}
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show_info(uuid:number,type:number){
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@@ -45,88 +44,62 @@ export class CardControllerComp extends CCComp {
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return
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}
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}
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page_init(){
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("hero_home").setPosition(v3(1000,this.node.getChildByName("hero_home").position.y))
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this.node.getChildByName("shop_home").setPosition(v3(1000,this.node.getChildByName("shop_home").position.y))
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this.node.getChildByName("battle_home").setPosition(v3(1000,this.node.getChildByName("battle_home").position.y))
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this.node.getChildByName("skill_home").setPosition(v3(1000,this.node.getChildByName("skill_home").position.y))
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this.node.getChildByName("mission").active = false;
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}
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bar_change(e:any,args:any){
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console.log("bar_change",args)
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this.node.getChildByName("mission_home").active=true;
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this.node.getChildByName("bar").active=true;
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this.bbg.setPosition(v3(this.bbg_x[2],this.bbg_y))
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this.node.getChildByName("mission").active = false;
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this.node.getChildByName("hero_home").setPosition(v3(2000,this.node.getChildByName("hero_home").position.y))
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this.node.getChildByName("shop_home").setPosition(v3(2000,this.node.getChildByName("shop_home").position.y))
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this.node.getChildByName("battle_home").setPosition(v3(2000,this.node.getChildByName("battle_home").position.y))
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this.node.getChildByName("skill_home").setPosition(v3(2000,this.node.getChildByName("skill_home").position.y))
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switch(args){
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case "hero":
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this.node.getChildByName("hero_home").setPosition(v3(0,this.node.getChildByName("hero_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[1],this.bbg_y))
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break;
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case "shop":
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this.node.getChildByName("shop_home").setPosition(v3(0,this.node.getChildByName("shop_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[0],this.bbg_y))
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break;
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case "battle":
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this.node.getChildByName("battle_home").setPosition(v3(0,this.node.getChildByName("battle_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[4],this.bbg_y))
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break;
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case "skill":
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this.node.getChildByName("skill_home").setPosition(v3(0,this.node.getChildByName("skill_home").position.y))
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this.bbg.setPosition(v3(this.bbg_x[3],this.bbg_y))
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break;
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}
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}
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hero_home_show(){
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let node=this.node.getChildByName("hero_home")
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node.active = true
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tween(node).to( 0.1,{ position: v3(0,node.position.y)}, ).start();
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}
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hero_home_hide(){
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let node=this.node.getChildByName("hero_home")
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node.active = false
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// tween(node).to( 0.1,{ position: v3(2000,node.position.y)}, ).start();
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}
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mission_home_show(){
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this.node.getChildByName("mission_home").active=true;
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}
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mission_home_hide(){
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this.node.getChildByName("mission_home").active=false;
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}
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mission_show(){
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this.node.getChildByName("mission").active = true;
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}
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mission_hide(){
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this.node.getChildByName("mission").active = false;
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}
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mission_start(){
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this.node.getChildByName("bar").active=false;
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this.mission_home_hide()
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this.mission_show();
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this.node.getChildByName("mission_home").active=false;
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this.node.getChildByName("mission").active = true;
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smc.mission.play = true;
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// oops.message.dispatchEvent("mission_start")
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}
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to_mission(){
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this.hero_home_hide()
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this.mission_home_show()
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this.mission_hide()
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this.bar_change(null,"home")
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this.node.getChildByName("bar").active=true;
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[2],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[2],this.bbg_y)
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}
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to_shop(){
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this.mission_home_hide()
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this.hero_home_hide()
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this.mission_hide()
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[0],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[0],this.bbg_y)
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}
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to_hero(){
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this.mission_home_hide()
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this.hero_home_show()
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this.mission_hide()
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[1],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[1],this.bbg_y)
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}
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to_skills(){
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this.mission_home_hide()
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this.hero_home_hide()
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this.mission_hide()
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[3],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[3],this.bbg_y)
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}
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to_battle(){
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this.mission_home_hide()
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this.hero_home_hide()
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this.mission_hide()
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// tween(this.bbg).to(0.1,{Position:v3(this.bbg_x[4],this.bbg_y)}).start()
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this.bbg.setPosition(this.bbg_x[4],this.bbg_y)
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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