技能设置清理

This commit is contained in:
2025-10-16 11:14:28 +08:00
parent 7ec02c4b9e
commit 31eedceeb3
39 changed files with 812 additions and 2752 deletions

View File

@@ -1,4 +1,4 @@
import { _decorator, Animation, Collider2D, Contact2DType, Tween, v3, Vec3 } from "cc";
import { _decorator, Animation, CCBoolean, Collider2D, Contact2DType, Tween, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BezierMove } from "../BezierMove/BezierMove";
@@ -13,9 +13,9 @@ const { ccclass, property } = _decorator;
@ccclass('AtkConCom')
@ecs.register('AtkCon', false)
export class AtkConCom extends CCComp {
@property({ type:Boolean })
@property
public anmEnd: boolean = false;
@property({ type:Boolean })
@property
public cbox: boolean = false;
// 核心标识和配置
s_uuid:number = 0;
@@ -193,9 +193,7 @@ export class AtkConCom extends CCComp {
this.is_destroy=true
}
}
//直线移动
// if(this.skillConfig.AType == AType.linear) this.startLinearMove(deltaTime);
this.toDestroy();
}

View File

@@ -1,4 +1,4 @@
import { _decorator, instantiate, Node, Prefab, v3, Vec3 } from "cc";
import { _decorator, CCBoolean, CCInteger, instantiate, Node, Prefab, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroViewComp } from "../hero/HeroViewComp";
@@ -15,18 +15,18 @@ export class SkillViewCom extends CCComp {
/** 视图层逻辑代码分离演示 */
@property({ type: Prefab })
atkPrefab: Prefab = null!
@property({ type: Number })
runType: number = 0;
@property({ type: Boolean })
@property
hasReady: boolean = false;
@property({ type: Number })
ReadyTime: number = 0;
@property({ type: Number })
ready_y: number = 0;
@property({ type: Number })
atk_x: number = 0;
@property({ type: Number })
atk_y: number = 0;
@property({ type: CCInteger })
ReadyTime: number = 0
@property({ type: CCInteger })
runType: number = 0
@property({ type: CCInteger })
ready_y: number = 0
@property({ type: CCInteger })
atk_x: number = 0
@property({ type: CCInteger })
atk_y: number = 0
endTime: number = 0;
readyFinish: boolean = false;
@@ -174,8 +174,6 @@ export class SkillViewCom extends CCComp {
console.log(`${this.cName}_[SkillViewCom] skille run type: fixedEnd`)
atkNode.getComponent(AtkConCom).do_fixedEnd()
}
move(dt: number): void {
// console.log(`${this.cName}_[SkillViewCom] move`)
if(this.caster != null&&this.caster.node!=null) this.node.setPosition(this.caster.node.position.x,this.caster.node.position.y+this.ready_y)