继续完善,todo herocard 点击后显示信息
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@@ -113,6 +113,8 @@ export class SingletonModuleComp extends ecs.Comp {
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},
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heros:{
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9001:{uuid:9001,lv:1,exp:0,slv:1,stone:0},
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9002:{uuid:9002,lv:2,exp:0,slv:2,stone:0},
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9003:{uuid:9003,lv:3,exp:0,slv:3,stone:0},
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},
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talent:{
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1001:{uuid:1001,lv:0,},
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@@ -1,23 +1,31 @@
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export const HeroInfo = {
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9001: {
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uuid:9001,name: "骑士·白",path:"k1",type:1,hp: 10, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1.5,
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uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 10, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:2,slvexp:2, speed: 100,aep:1,uaep:1,dep:10,sk1:[9001,9001,9001,9001,9001],sk2: [2002,2002,2002,2002,2002],pw:0,pwm:15,pws:1,
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akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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},
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9002: {
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uuid:9001,name: "狂暴骑士",path:"k2",type:1,hp: 10, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:2,slvexp:2, speed: 100,aep:1,uaep:1,dep:10,sk1:[9001,9001,9001,9001,9001],sk2: [2002,2002,2002,2002,2002],pw:0,pwm:15,pws:1,
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akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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},
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9003: {
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uuid:9001,name: "防御骑士",path:"k3",type:1,hp: 10, hp_up:10,def:10,def_up:1,ap:20,ap_up:2,atp:1,vun:0,crit:20,crit_add:0,dodge:0,dis:100,a_cd:1.5,
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lvexp:2,slvexp:2, speed: 100,aep:1,uaep:1,dep:10,sk1:[9001,9001,9001,9001,9001],sk2: [2002,2002,2002,2002,2002],pw:0,pwm:15,pws:1,
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akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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},
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}
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export const HeroList = [9001,9002,9003]
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export const MonSet = {
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5001: {
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uuid: 5001, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 150, atk_dis: 200, a_cd: 2, power: 0, power_max: 10, speed: 7,
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max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, atktype: 1
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},
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}
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export const MonSet = {
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}
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export const HeroSet = {
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StartPos:{
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41
assets/script/game/hero/HeroCard.ts
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41
assets/script/game/hero/HeroCard.ts
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@@ -0,0 +1,41 @@
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import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { HeroCardComp } from "./HeroCardComp";
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import { smc } from "../common/SingletonModuleComp";
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/** HeroCard 模块 */
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@ecs.register(`HeroCard`)
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export class HeroCard extends ecs.Entity {
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protected init() {
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// this.addComponents<ecs.Comp>();
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}
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load(uuid:number=101,parent:any) {
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// var path = "game/monster/"+prefab_path;
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var path = "game/gui/hero_card";
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var icon_path = "game/heros/herois"
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = parent;
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node.getChildByName("name").getComponent(Label).string = smc.heros[uuid].name
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
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});
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node.getChildByName("lv").getComponent(Label).string = smc.vmdata.heros[uuid].lv.toString();
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if(smc.vmdata.heros[uuid].slv>=1) node.getChildByName("slv").getChildByName("s1").active=true;
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if(smc.vmdata.heros[uuid].slv>=2) node.getChildByName("slv").getChildByName("s2").active=true;
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if(smc.vmdata.heros[uuid].slv>=3) node.getChildByName("slv").getChildByName("s3").active=true;
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if(smc.vmdata.heros[uuid].slv>=4) node.getChildByName("slv").getChildByName("s4").active=true;
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if(smc.vmdata.heros[uuid].slv>=5) node.getChildByName("slv").getChildByName("s5").active=true;
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let hcc = node.getComponent(HeroCardComp)!;
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hcc.hcc_uuid = uuid;
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this.add(hcc);
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}
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/** 模块资源释放 */
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destroy() {
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// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
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super.destroy();
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}
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}
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9
assets/script/game/hero/HeroCard.ts.meta
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9
assets/script/game/hero/HeroCard.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "d7e27567-5e31-483e-bd8e-c4efd272660c",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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37
assets/script/game/hero/HeroCardComp.ts
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37
assets/script/game/hero/HeroCardComp.ts
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@@ -0,0 +1,37 @@
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import { _decorator } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroHomeComp } from "../map/HeroHomeComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('HeroCardComp')
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@ecs.register('HeroCardComp', false)
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export class HeroCardComp extends CCComp {
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@property(HeroHomeComp)
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hcc_home: HeroHomeComp = null!;
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hcc_uuid: number = 0;
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/** 视图层逻辑代码分离演示 */
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start() {
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this.hcc_home=this.node.parent.parent.parent.parent.getComponent(HeroHomeComp);
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// console.log("hero_card hcc_home",this.hcc_home)
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}
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show_info(){
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this.hcc_home.hero_show(this.hcc_uuid)
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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9
assets/script/game/hero/HeroCardComp.ts.meta
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9
assets/script/game/hero/HeroCardComp.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "e50aeebc-0c92-4f72-ab68-4979e639c193",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,17 +1,8 @@
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import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
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import { _decorator,Button,EventHandler,EventTouch,instantiate,Label,NodeEventType,Prefab,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { RewardSet } from "../common/config/RewardSet";
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import { GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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import { HeroList } from "../common/config/heroSet";
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import { HeroCard } from "../hero/HeroCard";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -23,35 +14,26 @@ export class HeroHomeComp extends CCComp {
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}
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start() {
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// this.load_talents()
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console.log("hero_home start")
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this.loads()
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}
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load_talents(){
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let y=-70
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let pos = v3(0,y)
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let talents:any= Talents
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let parent= this.node.getChildByName("talents").getChildByName("view").getChildByName("content")
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console.log("talents:",talents,)
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const keys = Object.keys(talents);
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if (keys.length === 0) {
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console.log("No talents to process.");
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} else {
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for (const key of keys) {
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const talentData = talents[key];
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let talent = ecs.getEntity<Talent>(Talent);
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console.log("talent:", talentData);
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let uuid = talentData.uuid;
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talent.load(pos, uuid, parent);
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pos.y -= 140; // 更新位置
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}
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loads(){
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let heros:any=HeroList
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let hc:number =HeroList.length
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console.log("hero_home heros:",heros,hc)
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let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
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parent.getComponent(UITransform).width=hc*150
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console.log("parent:",parent)
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for (let i = 0; i < hc; i++) {
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let hcc =ecs.getEntity<HeroCard>(HeroCard)
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hcc.load(HeroList[i],parent)
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}
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let hero_talent_content=parent.getComponent(UITransform)
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hero_talent_content.height=2000
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console.log("hero_talent_content:",parent)
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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hero_show(uuid:number) {
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console.log("hero_home hero_show:",uuid)
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}
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reset() {
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this.node.destroy();
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}
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