feat(skill): 重构技能系统,新增技能数据组件和移动组件
refactor(skill): 移除旧技能组件和文档,优化技能配置结构 fix(skill): 修正技能预制体配置错误,统一技能运行类型字段 docs(skill): 删除过时的技能系统说明文档 perf(skill): 优化技能加载逻辑,减少资源消耗 style(skill): 调整代码格式,提高可读性
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assets/script/game/skill/SDataCom.ts
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30
assets/script/game/skill/SDataCom.ts
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/BoxSet";
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/** 业务层对象 */
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@ecs.register('SDataCom')
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export class SDataCom extends ecs.Comp {
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/** 业务层组件移除时,重置所有数据为默认值 */
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attrs:any=null
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group:BoxSet=BoxSet.HERO
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s_uuid:number=0
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reset() {
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this.attrs=null
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this.group=0
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this.s_uuid=0
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}
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}
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/** 业务层业务逻辑处理对象 */
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export class SDataComSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
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filter(): ecs.IMatcher {
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return ecs.allOf(SDataCom);
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}
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entityEnter(e: ecs.Entity): void {
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// 注:自定义业务逻辑
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e.remove(SDataCom);
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}
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}
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