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/*
* @Author: dgflash
* @Date: 2022-01-26 14:14:34
* @LastEditors: dgflash
* @LastEditTime: 2022-01-27 15:49:36
*/
/** 角色动作名 */
export enum RoleAnimatorType {
/** 待机 */
Idle = "Idle",
/** 攻击 */
Attack = "Attack",
/** 受击 */
Hurt = "Hurt",
/** 死亡 */
Dead = "Dead"
}