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assets/script/game/initialize/view/LoadingViewComp.ts
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92
assets/script/game/initialize/view/LoadingViewComp.ts
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/*
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* @Author: dgflash
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* @Date: 2021-07-03 16:13:17
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 13:46:25
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*/
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import { _decorator } from "cc";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCVMParentComp";
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import { UIID } from "../../common/config/GameUIConfig";
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import { smc } from "../../common/SingletonModuleComp";
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import { GameMap } from "../../map/GameMap";
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const { ccclass, property } = _decorator;
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/** 游戏资源加载 */
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@ccclass('LoadingViewComp')
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@ecs.register('LoadingView', false)
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export class LoadingViewComp extends CCVMParentComp {
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/** VM 组件绑定数据 */
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data: any = {
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/** 加载资源当前进度 */
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finished: 0,
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/** 加载资源最大进度 */
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total: 0,
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/** 加载资源进度比例值 */
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progress: "",
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/** 加载流程中提示文本 */
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prompt: ""
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};
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private progress: number = 0;
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reset(): void {
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// 获取用户信息的多语言提示文本
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this.data.prompt = oops.language.getLangByID("loading_load_player");
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// 关闭加载界面
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oops.gui.remove(UIID.Loading);
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// 释放加载界面资源
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oops.res.releaseDir("loading");
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// 加载地图
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var map = ecs.getEntity<GameMap>(GameMap);
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map.load();
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smc.map = map;
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}
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start() {
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this.loadRes();
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}
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/** 加载资源 */
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private async loadRes() {
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this.data.progress = 0;
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this.loadCustom();
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this.loadGameRes();
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}
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/** 加载游戏本地JSON数据(自定义内容) */
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private loadCustom() {
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// 加载游戏本地JSON数据的多语言提示文本
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this.data.prompt = oops.language.getLangByID("loading_load_json");
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}
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/** 加载初始游戏内容资源 */
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private loadGameRes() {
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// 加载初始游戏内容资源的多语言提示文本
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this.data.prompt = oops.language.getLangByID("loading_load_game");
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oops.res.loadDir("game", this.onProgressCallback.bind(this), this.onCompleteCallback.bind(this));
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}
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/** 加载进度事件 */
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private onProgressCallback(finished: number, total: number, item: any) {
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this.data.finished = finished;
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this.data.total = total;
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var progress = finished / total;
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if (progress > this.progress) {
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this.progress = progress;
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this.data.progress = (progress * 100).toFixed(2);
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}
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}
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/** 加载完成事件 */
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private onCompleteCallback() {
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this.ent.remove(LoadingViewComp);
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}
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}
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