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assets/script/game/initialize/Initialize.ts
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89
assets/script/game/initialize/Initialize.ts
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/*
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* @Author: dgflash
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* @Date: 2021-11-11 17:45:23
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:38:59
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*/
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import { Node } from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { AsyncQueue, NextFunction } from "../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { LoadingViewComp } from "./view/LoadingViewComp";
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/**
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* 游戏进入初始化模块
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* 1、热更新
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* 2、加载默认资源
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*/
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@ecs.register(`Initialize`)
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export class Initialize extends ecs.Entity {
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LoadingView!: LoadingViewComp;
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protected init() {
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var queue: AsyncQueue = new AsyncQueue();
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// 加载自定义资源
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this.loadCustom(queue);
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// 加载多语言包
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this.loadLanguage(queue);
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// 加载公共资源
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this.loadCommon(queue);
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// 加载游戏内容加载进度提示界面
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this.onComplete(queue);
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queue.play();
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}
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/** 加载自定义内容(可选) */
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private loadCustom(queue: AsyncQueue) {
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queue.push(async (next: NextFunction, params: any, args: any) => {
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// 加载多语言对应字体
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oops.res.load("language/font/" + oops.language.current, next);
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});
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}
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/** 加载化语言包(可选) */
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private loadLanguage(queue: AsyncQueue) {
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queue.push((next: NextFunction, params: any, args: any) => {
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// 设置默认语言
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let lan = oops.storage.get("language");
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// if (lan == null) {
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if (lan == null || lan == "") {
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lan = "zh";
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oops.storage.set("language", lan);
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}
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// 设置语言包路径
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oops.language.pack.json = oops.config.game.languagePathJson;
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oops.language.pack.texture = oops.config.game.languagePathTexture;
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// 加载语言包资源
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oops.language.setLanguage(lan, next);
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});
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}
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/** 加载公共资源(必备) */
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private loadCommon(queue: AsyncQueue) {
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queue.push((next: NextFunction, params: any, args: any) => {
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oops.res.loadDir("common", next);
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});
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}
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/** 加载完成进入游戏内容加载界面 */
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private onComplete(queue: AsyncQueue) {
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queue.complete = () => {
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var uic: UICallbacks = {
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onAdded: (node: Node, params: any) => {
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var comp = node.getComponent(LoadingViewComp) as ecs.Comp;
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this.add(comp);
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}
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};
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// 界面管理 - 打开游戏内容资源加载进度提示界面
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oops.gui.open(UIID.Loading, null, uic);
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};
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}
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}
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