@@ -23,7 +23,7 @@ export enum HeroKind {
* 词条解释:
* 0:战士 1:远程 2:法师
* * */
export enum Hero Type {
export enum HType {
warrior = 0 ,
remote = 1 ,
mage = 2 ,
@@ -89,133 +89,216 @@ export const getTotalUpExp = (currentLevel: number, targetLevel: number): number
return totalExp ;
} ;
// 保留原有的 UpExp 对象以保持向后兼容性
export const UpExp = {
1 : getUpExp ( 1 ) , // 100
2 : getUpExp ( 2 ) , // 110
3 : getUpExp ( 3 ) , // 130
4 : getUpExp ( 4 ) , // 160
5 : getUpExp ( 5 ) , // 200
6 : getUpExp ( 6 ) , // 250
7 : getUpExp ( 7 ) , // 310
8 : getUpExp ( 8 ) , // 380
9 : getUpExp ( 9 ) , // 46 0
10 : getUpExp ( 10 ) , // 550
11 : getUpExp ( 11 ) , // 650
12 : getUpExp ( 12 ) , // 760
13 : getUpExp ( 13 ) , // 880
14 : getUpExp ( 14 ) , // 1010
15 : getUpExp ( 15 ) , // 1150
16 : getUpExp ( 16 ) , // 1300
17 : getUpExp ( 17 ) , // 1460
18 : getUpExp ( 18 ) , // 1630
19 : getUpExp ( 19 ) , // 1810
20 : getUpExp ( 20 ) , // 2000
21 : getUpExp ( 21 ) , // 2200
22 : getUpExp ( 22 ) , // 2410
23 : getUpExp ( 23 ) , // 2630
24 : getUpExp ( 24 ) , // 2860
25 : getUpExp ( 25 ) , // 3100
26 : getUpExp ( 26 ) , // 3350
27 : getUpExp ( 27 ) , // 3610
28 : getUpExp ( 28 ) , // 3880
29 : getUpExp ( 29 ) , // 4160
30 : getUpExp ( 30 ) , // 4450
// 简化的升级属性增长计算
// 基于 HType 的攻击力增长配置
export const ApGrowthByType = {
[ HType . warrior ] : ( baseAp : number ) = > Math . floor ( baseAp * 0.05 ) + 3 , // 战士:+5% + 3
[ HType . remote ] : ( baseAp : number ) = > Math . floor ( baseAp * 0.10 ) + 2 , // 远程:+10% + 2
[ HType . mage ] : ( baseAp : number ) = > Math . floor ( baseAp * 0.15 ) + 1 , // 法师:+15% + 1
} ;
// 基于 HType 的HP增长配置
export const HpGrowthByType = {
[ HType . warrior ] : ( baseHp : number ) = > Math . floor ( baseHp * 0.08 ) + 10 , // 战士:+8% + 1 0
[ HType . remote ] : ( baseHp : number ) = > Math . floor ( baseHp * 0.05 ) + 5 , // 远程:+5% + 5
[ HType . mage ] : ( baseHp : number ) = > Math . floor ( baseHp * 0.03 ) + 3 , // 法师:+3% + 3
} ;
// 获取从1级升级到2级增加的攻击力
export const getUpAp = ( heroId : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getUpAp] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseAp = heroInfo . ap ;
const heroType = heroInfo . type ;
const growthFunction = ApGrowthByType [ heroType ] || ApGrowthByType [ HType . warrior ] ;
return growthFunction ( baseAp ) ;
} ;
// 获取从1级升级到2级增加的HP
export const getUpHp = ( heroId : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getUpHp] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseHp = heroInfo . hp ;
const heroType = heroInfo . type ;
const growthFunction = HpGrowthByType [ heroType ] || HpGrowthByType [ HType . warrior ] ;
return growthFunction ( baseHp ) ;
} ;
// 获取英雄在指定等级的总攻击力
export const getHeroTotalAp = ( heroId : number , level : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getHeroTotalAp] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseAp = heroInfo . ap ;
const heroType = heroInfo . type ;
const growthFunction = ApGrowthByType [ heroType ] || ApGrowthByType [ HType . warrior ] ;
const levelUpAp = growthFunction ( baseAp ) ;
return baseAp + levelUpAp ;
} ;
// 获取英雄在指定等级的总HP
export const getHeroTotalHp = ( heroId : number , level : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getHeroTotalHp] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseHp = heroInfo . hp ;
const heroType = heroInfo . type ;
const growthFunction = HpGrowthByType [ heroType ] || HpGrowthByType [ HType . warrior ] ;
const levelUpHp = growthFunction ( baseHp ) ;
return baseHp + levelUpHp ;
} ;
// 获取从当前等级升级到目标等级增加的攻击力
export const getApIncrease = ( heroId : number , currentLevel : number , targetLevel : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getApIncrease] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseAp = heroInfo . ap ;
const heroType = heroInfo . type ;
const growthFunction = ApGrowthByType [ heroType ] || ApGrowthByType [ HType . warrior ] ;
return growthFunction ( baseAp ) ;
} ;
// 获取从当前等级升级到目标等级增加的HP
export const getHpIncrease = ( heroId : number , currentLevel : number , targetLevel : number ) : number = > {
const heroInfo = HeroInfo [ heroId ] ;
if ( ! heroInfo ) {
console . warn ( ` [getHpIncrease] 英雄 ${ heroId } 不存在 ` ) ;
return 0 ;
}
const baseHp = heroInfo . hp ;
const heroType = heroInfo . type ;
const growthFunction = HpGrowthByType [ heroType ] || HpGrowthByType [ HType . warrior ] ;
return growthFunction ( baseHp ) ;
} ;
// 获取升级后的完整属性信息
export const getLevelUpStats = ( heroId : number , currentLevel : number , targetLevel : number ) = > {
return {
apIncrease : getApIncrease ( heroId , currentLevel , targetLevel ) ,
hpIncrease : getHpIncrease ( heroId , currentLevel , targetLevel ) ,
newTotalAp : getHeroTotalAp ( heroId , targetLevel ) ,
newTotalHp : getHeroTotalHp ( heroId , targetLevel )
} ;
} ;
// 根据英雄类型获取增长模式描述
export const getGrowthModeDescription = ( heroType : HType ) : string = > {
switch ( heroType ) {
case HType.warrior :
return "战士型: AP固定增长为主( 每级+3, +5%) , HP高增长( 每级+10, +8%) " ;
case HType.remote :
return "远程型: AP平衡增长( 每级+2, +10%) , HP中等增长( 每级+5, +5%) " ;
case HType.mage :
return "法师型: AP百分比增长为主( 每级+1, +15%) , HP低增长( 每级+3, +3%) " ;
default :
return "未知类型" ;
}
} ;
export const HeroInfo = {
5001 : { uuid :5001 , name : "神圣守护" , path : "k2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :50 , ap :10 , dis :700 , cd :3 ,
5001 : { uuid :5001 , name : "神圣守护" , path : "k2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :50 , ap :10 , dis :700 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5002 : { uuid :5002 , name : "幻影剑豪" , path : "k1" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 0 , hp :50 , ap :10 , dis :700 , cd :3 ,
5002 : { uuid :5002 , name : "幻影剑豪" , path : "k1" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . warrior , hp :50 , ap :10 , dis :700 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5003 : { uuid :5003 , name : "战争领主" , path : "k5" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 0 , hp :50 , ap :10 , dis :700 , cd :3 ,
5003 : { uuid :5003 , name : "战争领主" , path : "k5" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . warrior , hp :50 , ap :10 , dis :700 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5004 : { uuid :5004 , name : "混沌法师" , path : "zh1" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 2 , hp :50 , ap :10 , dis :700 , cd :3.5 ,
5004 : { uuid :5004 , name : "混沌法师" , path : "zh1" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . mage , hp :50 , ap :10 , dis :700 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5005 : { uuid :5005 , name : "火焰法师" , path : "zh2" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 2 , hp :50 , ap :15 , dis :700 , cd :3.5 ,
5005 : { uuid :5005 , name : "火焰法师" , path : "zh2" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . mage , hp :50 , ap :15 , dis :700 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5006 : { uuid :5006 , name : "风暴精灵" , path : "m4" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 2 , hp :50 , ap :15 , dis :700 , cd :3.5 ,
5006 : { uuid :5006 , name : "风暴精灵" , path : "m4" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . mage , hp :50 , ap :15 , dis :700 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5008 : { uuid :5008 , name : "战争祭祀" , path : "d2" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 2 , hp :50 , ap :10 , dis :700 , cd :3.5 ,
5008 : { uuid :5008 , name : "战争祭祀" , path : "d2" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . mage , hp :50 , ap :10 , dis :700 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5009 : { uuid :5009 , name : "暴风射手" , path : "a5" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 1 , hp :50 , ap :15 , dis :700 , cd :3.2 ,
5009 : { uuid :5009 , name : "暴风射手" , path : "a5" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . remote , hp :50 , ap :15 , dis :700 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6002 ] , info : "说明" } ,
5010 : { uuid :5010 , name : "苍穹射手" , path : "a3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 1 , hp :50 , ap :15 , dis :700 , cd :3.2 ,
5010 : { uuid :5010 , name : "苍穹射手" , path : "a3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . remote , hp :50 , ap :15 , dis :700 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6002 ] , info : "说明" } ,
5011 : { uuid :5011 , name : "幽灵射手" , path : "a4" , quality :HQuality.BLUE , lv :1 , kind :2 , type : 1 , hp :50 , ap :15 , dis :700 , cd :3.2 ,
5011 : { uuid :5011 , name : "幽灵射手" , path : "a4" , quality :HQuality.BLUE , lv :1 , kind :2 , type : HType . remote , hp :50 , ap :15 , dis :700 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6002 ] , info : "说明" } ,
//怪物
5201 : { uuid :5201 , name : "兽人战士" , path : "mor1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5201 : { uuid :5201 , name : "兽人战士" , path : "mor1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5202 : { uuid :5202 , name : "兽人刺客" , path : "mor2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5202 : { uuid :5202 , name : "兽人刺客" , path : "mor2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5203 : { uuid :5203 , name : "兽人护卫" , path : "mor3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 1 , hp :200 , ap :5 , dis :400 , cd :3.2 ,
5203 : { uuid :5203 , name : "兽人护卫" , path : "mor3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . remote , hp :200 , ap :5 , dis :400 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5204 : { uuid :5204 , name : "石卫" , path : "mgem1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5204 : { uuid :5204 , name : "石卫" , path : "mgem1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5205 : { uuid :5205 , name : "土卫" , path : "mgem2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5205 : { uuid :5205 , name : "土卫" , path : "mgem2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5206 : { uuid :5206 , name : "树人" , path : "mgem3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5206 : { uuid :5206 , name : "树人" , path : "mgem3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5216 : { uuid :5216 , name : "元素1" , path : "my1" , quality :HQuality.BLUE , lv :2 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3.5 ,
5216 : { uuid :5216 , name : "元素1" , path : "my1" , quality :HQuality.BLUE , lv :2 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5217 : { uuid :5217 , name : "元素2" , path : "my2" , quality :HQuality.BLUE , lv :2 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3.5 ,
5217 : { uuid :5217 , name : "元素2" , path : "my2" , quality :HQuality.BLUE , lv :2 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5218 : { uuid :5218 , name : "元素3" , path : "my3" , quality :HQuality.BLUE , lv :2 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3.5 ,
5218 : { uuid :5218 , name : "元素3" , path : "my3" , quality :HQuality.BLUE , lv :2 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3.5 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5219 : { uuid :5219 , name : "牛头战士" , path : "mn1" , quality :HQuality.BLUE , lv :2 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5219 : { uuid :5219 , name : "牛头战士" , path : "mn1" , quality :HQuality.BLUE , lv :2 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5220 : { uuid :5220 , name : "牛头战士" , path : "mn2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 1 , hp :200 , ap :5 , dis :400 , cd :3.2 ,
5220 : { uuid :5220 , name : "牛头战士" , path : "mn2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . remote , hp :200 , ap :5 , dis :400 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5221 : { uuid :5221 , name : "牛头战士" , path : "mn3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5221 : { uuid :5221 , name : "牛头战士" , path : "mn3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5222 : { uuid :5222 , name : "独眼巨人" , path : "md1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5222 : { uuid :5222 , name : "独眼巨人" , path : "md1" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5223 : { uuid :5223 , name : "独眼巨人" , path : "md2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 0 , hp :200 , ap :5 , dis :400 , cd :3 ,
5223 : { uuid :5223 , name : "独眼巨人" , path : "md2" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . warrior , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5224 : { uuid :5224 , name : "独眼巨人" , path : "md3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 1 , hp :200 , ap :5 , dis :400 , cd :3.2 ,
5224 : { uuid :5224 , name : "独眼巨人" , path : "md3" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . remote , hp :200 , ap :5 , dis :400 , cd :3.2 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5225 : { uuid :5225 , name : "精英独眼" , path : "md4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3 ,
5225 : { uuid :5225 , name : "精英独眼" , path : "md4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5226 : { uuid :5226 , name : "精英牛头" , path : "mn4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3 ,
5226 : { uuid :5226 , name : "精英牛头" , path : "mn4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" } ,
5227 : { uuid :5227 , name : "精英兽人" , path : "mor4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : 2 , hp :200 , ap :5 , dis :400 , cd :3 ,
5227 : { uuid :5227 , name : "精英兽人" , path : "mor4" , quality :HQuality.BLUE , lv :1 , kind :1 , type : HType . mage , hp :200 , ap :5 , dis :400 , cd :3 ,
crit :5 , crit_d :0 , crit_no :false , dod :0 , dod_no :false , speed :50 , skills : [ 6001 ] , info : "说明" }
} ;
export const HeroUpInfo = {
5001 : { ap_up :0 , ap_up_rate :10 , self_ap_up :0 , self_ap_up_rate :0 , hp_up :0 , self_hp_up :0 } ,
5002 : { ap_up :5 , ap_up_rate :0 , self_ap_up :0 , self_ap_up_rate :0 , hp_up :0 , self_hp_up :0 } ,
5003 : { ap_up :0 , ap_up_rate :0 , self_ap_up :0 , self_ap_up_rate :20 , hp_up :0 , self_hp_up :0 } ,
5004 : { ap_up :0 , ap_up_rate :0 , self_ap_up :10 , self_ap_up_rate :20 , hp_up :0 , self_hp_up :0 } ,
5005 : { ap_up :0 , ap_up_rate :0 , self_ap_up :0 , self_ap_up_rate :0 , hp_up :1 , self_hp_up :0 } ,
5006 : { ap_up :0 , ap_up_rate :0 , self_ap_up :0 , self_ap_up_rate :0 , hp_up :1 , self_hp_up :1 } ,
}