fix(hero): 修正英雄与怪物技能消耗和状态判断逻辑
- 修改Hero和Monster类中技能对象,新增cost属性用于技能消耗 - 修复HeroViewComp中isStun和isFrost方法,确保返回布尔值 - SkillConComp日志输出技能列表和消耗信息,增强调试能力 - 更新英雄配置中的map属性值由0改为100,统一角色数据映射
This commit is contained in:
@@ -34,9 +34,12 @@ export class SkillConComp extends CCComp {
|
||||
if(!smc.mission.play||smc.mission.pause) return
|
||||
if(!this.HeroView.isStun() && !this.HeroView.isFrost()) {
|
||||
let skills=this.HeroView.skills
|
||||
console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"技能列表:",skills)
|
||||
for(let i=0;i<skills.length;i++){
|
||||
skills[i].cd += dt;
|
||||
console.log(this.HeroView.uuid+"=>"+skills[i].cost,this.HeroView.mp)
|
||||
if(skills[i].cd > skills[i].cd_max&&this.HeroView.mp >= skills[i].cost){
|
||||
|
||||
if(SkillSet[skills[i].uuid].SType==SType.damage&&this.HeroView.is_atking){
|
||||
this.castSkill(SkillSet[skills[i].uuid])
|
||||
this.HeroView.skills[i].cd = 0
|
||||
|
||||
Reference in New Issue
Block a user