fix(hero): 修正英雄与怪物技能消耗和状态判断逻辑
- 修改Hero和Monster类中技能对象,新增cost属性用于技能消耗 - 修复HeroViewComp中isStun和isFrost方法,确保返回布尔值 - SkillConComp日志输出技能列表和消耗信息,增强调试能力 - 更新英雄配置中的map属性值由0改为100,统一角色数据映射
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@@ -73,7 +73,7 @@ export class Hero extends ecs.Entity {
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hv.hero_uuid= uuid;
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hv.hero_name= hero.name;
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for(let i=0;i<hero.skills.length;i++){
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let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cd:0 }
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let skill={ uuid:SkillSet[hero.skills[i]].uuid, cd_max:SkillSet[hero.skills[i]].cd,cost:SkillSet[hero.skills[i]].cost,cd:0 }
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hv.skills.push(skill)
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}
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hv.base_ap=hero.ap
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