重做 局内经验的利用,加攻 加血,特殊技能,todo:先完成物品设定

This commit is contained in:
2024-11-25 00:02:07 +08:00
parent 5a268cc8f2
commit 2d4d564c1f
31 changed files with 5212 additions and 6212 deletions

View File

@@ -61,7 +61,7 @@ export class MissionComp extends CCComp {
}
protected update(dt: number): void {
if(!smc.vm_data.mission.play||smc.vm_data.pause){
if(!smc.vmdata.mission.play||smc.vmdata.pause){
return
}
if(this.fight_start){
@@ -69,10 +69,9 @@ export class MissionComp extends CCComp {
}
this.count_hero_pos()
this.count_mon_pos()
this.check_exp()
this.check_m_exp()
this.check_buff()
// if (this.game_timer.update(dt)) {
// smc.vm_data.game.g_time += 1;
// smc.vmdata.game.g_time += 1;
// }
// this.shuaxin(dt)
}
@@ -83,27 +82,27 @@ export class MissionComp extends CCComp {
console.log("mission_start:",this.mon_list)
//局内数据初始化
this.fight_start=false
smc.vm_data.mission.is_victory=false
smc.vm_data.mission.is_defeat=false
smc.vm_data.mission.a_exp=0 //近战经验
smc.vm_data.mission.b_exp=0 //远程经验
smc.vm_data.mission.c_exp=0 //辅助经验
smc.vm_data.mission.ma_exp=0 //敌方近战经验
smc.vm_data.mission.mb_exp=0 //敌方远程经验
smc.vm_data.mission.mc_exp=0 //敌方辅助经验
smc.vmdata.mission.is_victory=false
smc.vmdata.mission.is_defeat=false
smc.vmdata.mission.a_exp=0 //近战经验
smc.vmdata.mission.h_exp=0 //远程经验
smc.vmdata.mission.s_exp=0 //辅助经验
smc.vmdata.mission.ma_exp=0 //敌方近战经验
smc.vmdata.mission.mh_exp=0 //敌方远程经验
smc.vmdata.mission.ms_exp=0 //敌方辅助经验
this.msk={ on :false, uuid:1001,type:1,lv: 1}
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
this.node.getChildByName("exp").getChildByName("a_exp").active = true
this.node.getChildByName("exp").getChildByName("b_exp").active = true
this.node.getChildByName("exp").getChildByName("c_exp").active = true
this.node.getChildByName("mexp").getChildByName("a_exp").active = true
this.node.getChildByName("mexp").getChildByName("b_exp").active = true
this.node.getChildByName("mexp").getChildByName("c_exp").active = true
this.node.getChildByName("exp").getChildByName("ap").active = true
this.node.getChildByName("exp").getChildByName("hp").active = true
this.node.getChildByName("exp").getChildByName("mskill").active = true
this.node.getChildByName("mexp").getChildByName("ap").active = true
this.node.getChildByName("mexp").getChildByName("hp").active = true
this.node.getChildByName("mexp").getChildByName("mskill").active = true
this.mon_refresh()
this.heros_call()
}
mission_end(){
smc.vm_data.mission.play=false
smc.vmdata.mission.play=false
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
@@ -131,128 +130,56 @@ export class MissionComp extends CCComp {
monsters[i].HeroView.ent.destroy()
}
}
check_buff(){
if(smc.vmdata.mission.a_exp >= smc.vmdata.mission.a_up_exp){
smc.vmdata.mission.ap+=smc.vmdata.mission.a_up
smc.vmdata.mission.a_exp-=smc.vmdata.mission.a_up_exp
this.node.getChildByName("exp").getChildByName("ap").setScale(1.2,1)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("ap").setScale(1,1)
},0.1)
}
if(smc.vmdata.mission.h_exp >= smc.vmdata.mission.h_up_exp){
smc.vmdata.mission.hp+=smc.vmdata.mission.h_up
smc.vmdata.mission.h_exp-=smc.vmdata.mission.h_up_exp
this.node.getChildByName("exp").getChildByName("hp").setScale(1.2,1)
this.scheduleOnce(function(){
this.node.getChildByName("exp").getChildByName("hp").setScale(1,1)
},0.1)
}
if(smc.vmdata.mission.ma_exp >= smc.vmdata.mission.ma_up_exp){
smc.vmdata.mission.map+=smc.vmdata.mission.ma_up
smc.vmdata.mission.ma_exp-=smc.vmdata.mission.ma_up_exp
this.node.getChildByName("mexp").getChildByName("ap").setScale(1.2,1)
this.scheduleOnce(function(){
this.node.getChildByName("mexp").getChildByName("ap").setScale(1,1)
},0.1)
}
if(smc.vmdata.mission.mh_exp >= smc.vmdata.mission.mh_up_exp){
smc.vmdata.mission.mhp+=smc.vmdata.mission.mh_up
smc.vmdata.mission.mh_exp-=smc.vmdata.mission.mh_up_exp
this.node.getChildByName("mexp").getChildByName("hp").setScale(1.2,1)
this.scheduleOnce(function(){
this.node.getChildByName("mexp").getChildByName("hp").setScale(1,1)
},0.1)
}
}
exp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("exp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("exp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("exp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("exp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
}
mexp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("mexp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("mexp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("mexp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("mexp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
}
check_exp(){
if(!this.msk.on){
if(smc.vm_data.mission.a_exp >= MSkillset.confirm_exp){
this.msk.type = 1
this.msk.on = true
this.select_msk(1)
this.exp_move(30,-100,-100)
}
if(smc.vm_data.mission.b_exp >= MSkillset.confirm_exp){
this.msk.type = 2
this.msk.on = true
this.select_msk(2)
this.exp_move(-100,30,-100)
}
if(smc.vm_data.mission.c_exp >= MSkillset.confirm_exp){
this.msk.type = 3
this.msk.on = true
this.select_msk(3)
this.exp_move(-100,-100,30)
}
}else{
switch (this.msk.type){
case 1:
if(smc.vm_data.mission.a_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.a_exp = 0
}
break;
case 2:
if(smc.vm_data.mission.b_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.b_exp = 0
}
break;
case 3:
if(smc.vm_data.mission.c_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.c_exp = 0
}
break;
}
}
}
check_m_exp(){
if(!this.mmsk.on){
if(smc.vm_data.mission.ma_exp >= MSkillset.confirm_exp){
this.mmsk.type = 1
this.mmsk.on = true
this.select_mmsk(1)
this.mexp_move(-30,100,100)
}
if(smc.vm_data.mission.mb_exp >= MSkillset.confirm_exp){
this.mmsk.type = 2
this.mmsk.on = true
this.select_mmsk(2)
this.mexp_move(100,-30,100)
}
if(smc.vm_data.mission.mc_exp >= MSkillset.confirm_exp){
this.mmsk.type = 3
this.mmsk.on = true
this.select_mmsk(3)
this.mexp_move(100,100,-30)
}
}else{
switch (this.mmsk.type){
case 1:
if(smc.vm_data.mission.ma_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.ma_exp = 0
}
break;
case 2:
if(smc.vm_data.mission.mb_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.mb_exp = 0
}
break;
case 3:
if(smc.vm_data.mission.mc_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.mc_exp = 0
}
break;
}
}
}
select_msk(type:number){
smc.vm_data.mission.a_exp=0
smc.vm_data.mission.b_exp=0
smc.vm_data.mission.c_exp=0
smc.vmdata.mission.s_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.msk.uuid=sk[0]
let skill=ecs.getEntity<MSkill>(MSkill)
skill.load(BoxSet.HERO,this.msk.uuid)
}
select_mmsk(type:number){
smc.vm_data.mission.ma_exp=0
smc.vm_data.mission.mb_exp=0
smc.vm_data.mission.mc_exp=0
smc.vmdata.mission.ms_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.mmsk.uuid=sk[0]
let mskill=ecs.getEntity<MSkill>(MSkill)
mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
}
do_reward(){
console.log("do_reward")
@@ -272,15 +199,15 @@ export class MissionComp extends CCComp {
m_alive=true
}
}
if (!m_alive) smc.vm_data.mission.is_victory = true
if (!h_alive) smc.vm_data.mission.is_defeat = true
if (!m_alive) smc.vmdata.mission.is_victory = true
if (!h_alive) smc.vmdata.mission.is_defeat = true
this.to_end_mission()
}
to_end_mission(){
if (smc.vm_data.mission.is_victory){
if (smc.vmdata.mission.is_victory){
this.VictoryComp.do_victiry()
}
if (smc.vm_data.mission.is_defeat){
if (smc.vmdata.mission.is_defeat){
this.VictoryComp.do_defeat()
}
}
@@ -314,7 +241,7 @@ export class MissionComp extends CCComp {
}
}
heros_call(){
let heros=smc.vm_data.fight_heros
let heros=smc.vmdata.fight_heros
for(let i=0;i<heros.length;i++){
this.addHero(heros[i],i)
}