重做 局内经验的利用,加攻 加血,特殊技能,todo:先完成物品设定
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@@ -205,7 +205,7 @@ export class HeroViewComp extends CCComp {
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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}
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update(dt: number){
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if(!smc.vm_data.mission.play||smc.vm_data.pause) return
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if(!smc.vmdata.mission.play||smc.vmdata.pause) return
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if(this.is_dead) {
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if(!this.in_grave()) this.to_grave()
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return
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@@ -279,7 +279,7 @@ export class HeroViewComp extends CCComp {
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}
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}
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move(dt: number){
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if(this.stop_cd > 0||smc.vm_data.mission.is_victory||smc.vm_data.mission.is_defeat){
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if(this.stop_cd > 0||smc.vmdata.mission.is_victory||smc.vmdata.mission.is_defeat){
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this.status_change("idle")
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return
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}
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@@ -436,14 +436,14 @@ export class HeroViewComp extends CCComp {
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}
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exp_add(exp:number){
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if(this.box_group==BoxSet.HERO){
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if(this.type == 1)smc.vm_data.mission.a_exp +=exp
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if(this.type == 2)smc.vm_data.mission.b_exp +=exp
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if(this.type == 3)smc.vm_data.mission.c_exp +=exp
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if(this.type == 1)smc.vmdata.mission.a_exp +=exp
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if(this.type == 2)smc.vmdata.mission.h_exp +=exp
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if(this.type == 3)smc.vmdata.mission.s_exp +=exp
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}
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if(this.box_group==BoxSet.MONSTER){
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if(this.type == 1)smc.vm_data.mission.ma_exp +=exp
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if(this.type == 2)smc.vm_data.mission.mb_exp +=exp
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if(this.type == 3)smc.vm_data.mission.mc_exp +=exp
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if(this.type == 1)smc.vmdata.mission.ma_exp +=exp
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if(this.type == 2)smc.vmdata.mission.mh_exp +=exp
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if(this.type == 3)smc.vmdata.mission.ms_exp +=exp
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}
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}
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//使用max_skill
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