光环和装备加成 都改为buff 不再使用buff
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@@ -43,17 +43,17 @@ export class SingletonModuleComp extends ecs.Comp {
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hp:0,
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hp_max:0,
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cd:3,
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t_ap:9999,
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damage:9999,
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ap:9999,
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equip_ap:9999,
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buff_ap:9999,
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debuff_ap:9999,
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def:9999,
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crit:9999,
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crit_d:99,
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dod:99,
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dod_no:false,
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crit_no:false,
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equip_ap:9999,
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buff_ap:9999,
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debuff_ap:9999,
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},
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friend:{
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hp:0,
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@@ -112,14 +112,13 @@ export class BuffComp extends Component {
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}
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let buff=this.FIGHTCON[buff_key+"_buff"]
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let debuff=this.FIGHTCON[buff_key+"_debuff"]
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smc.vmdata[target_key].ap=this.HeroView.ap
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smc.vmdata[target_key].equip_ap=buff.ATK+debuff.DEATK
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smc.vmdata[target_key].equip_ap=buff.ATK
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smc.vmdata[target_key].buff_ap=view_atk
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smc.vmdata[target_key].debuff_ap=view_deatk
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smc.vmdata[target_key].t_ap=this.HeroView.ap*(100+buff.ATK-debuff.DEATK)/100*(100+view_atk-view_deatk)/100
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smc.vmdata[target_key].damage=this.HeroView.ap*(100+buff.ATK)/100*(100+view_atk-view_deatk)/100
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@@ -445,9 +445,9 @@ export class HeroViewComp extends CCComp {
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if(this.is_boss) {buff_key="enemy"}
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if(this.is_kalami) {buff_key="enemy"}
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if(buff_key==null) return
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let debuff=this.FIGHTCON[buff_key+"_debuff"]
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let buff=this.FIGHTCON[buff_key+"_buff"]
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damage=remainingDamage*(100-(buff.DEF+def)+(debuff.BURN+Burn))/100
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damage=remainingDamage*(100-(buff.DEF+def)+Burn)/100
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return Math.floor(damage)
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}
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@@ -214,18 +214,18 @@ export class SkillConComp extends CCComp {
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}
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}
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return cd*(100-bcd-buff.ATK_CD+decd+debuff.DECD)/100
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return cd*(100-bcd-buff.ATK_CD)/100
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}
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get_count(count:number,view:HeroViewComp){
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if(view.fac==FacSet.HERO){
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if(view.is_master){
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return count+(this.FIGHTCON.hero_buff.ATK_COUNT-this.FIGHTCON.hero_debuff.DECOUNT)
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return count+(this.FIGHTCON.hero_buff.ATK_COUNT)
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}else{
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return count+(this.FIGHTCON.friend_buff.ATK_COUNT-this.FIGHTCON.friend_debuff.DECOUNT)
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return count+(this.FIGHTCON.friend_buff.ATK_COUNT)
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}
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}else{
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return count+(this.FIGHTCON.enemy_buff.ATK_COUNT-this.FIGHTCON.enemy_debuff.DECOUNT)
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return count+(this.FIGHTCON.enemy_buff.ATK_COUNT)
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}
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}
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@@ -19,9 +19,7 @@ export class EquipsComp extends Component {
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attrs:any={
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hero_buff:getBuffNum(),
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friend_buff:getBuffNum(),
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hero_debuff:geDebuffNum(),
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friend_debuff:geDebuffNum(),
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enemy_debuff:geDebuffNum(),
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enemy_debuff:getBuffNum(),
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}
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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@@ -166,13 +164,13 @@ export class EquipsComp extends Component {
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// 根据目标类型获取对应的key
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switch (target) {
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case EquipAttrTarget.HERO:
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targetKey = 'hero_debuff';
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targetKey = 'hero_buff';
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break;
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case EquipAttrTarget.FRIEND:
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targetKey = 'friend_debuff';
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targetKey = 'friend_buff';
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break;
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case EquipAttrTarget.ENEMY:
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targetKey = 'enemy_debuff';
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targetKey = 'enemy_debuff'; //都是敌人的减益
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break;
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}
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this.add_debuff(targetKey,attr)
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@@ -241,8 +239,28 @@ export class EquipsComp extends Component {
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}
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add_debuff(targetKey:string,attr:any){
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if(targetKey){
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this.attrs[targetKey][DebuffAttr[attr.type]] += attr.value;
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switch(attr.type){
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case DebuffAttr.BURN:
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this.attrs[targetKey][BuffAttr.DEF] -= attr.value; //免伤, 负的免伤 就是加伤害
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break
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case DebuffAttr.DECD:
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this.attrs[targetKey][BuffAttr.ATK_CD] -= attr.value; //加cd值 技能释放中 按-cd 计算 所以 cd 值负数实际是加cd
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break
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case DebuffAttr.DEHP:
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this.attrs[targetKey][BuffAttr.HP] -= attr.value;
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break
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case DebuffAttr.DEATK:
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this.attrs[targetKey][BuffAttr.ATK] -= attr.value;
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break
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case DebuffAttr.DECOUNT:
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this.attrs[targetKey][BuffAttr.ATK_COUNT] -= attr.value;
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break
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case DebuffAttr.CRITICAL:
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this.attrs[targetKey][BuffAttr.CRITICAL] -= attr.value;
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break
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case DebuffAttr.DODGE:
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this.attrs[targetKey][BuffAttr.DODGE] -= attr.value;
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break
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}
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}
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@@ -252,9 +270,7 @@ export class EquipsComp extends Component {
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const newAttrs = {
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hero_buff: getBuffNum(),
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friend_buff: getBuffNum(),
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hero_debuff: geDebuffNum(),
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friend_debuff: geDebuffNum(),
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enemy_debuff: geDebuffNum(),
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enemy_debuff: getBuffNum(),
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};
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// 替换整个 attrs 对象
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@@ -262,9 +278,7 @@ export class EquipsComp extends Component {
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console.log("重置属性", {
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hero_buff: this.attrs.hero_buff,
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hero_debuff: this.attrs.hero_debuff,
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friend_buff: this.attrs.friend_buff,
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friend_debuff: this.attrs.friend_debuff,
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enemy_debuff: this.attrs.enemy_debuff,
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});
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}
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