下一步:怪物路线设置
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@@ -93,7 +93,7 @@ export class RoleViewComp extends CCComp {
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is_atking:boolean = false;
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onLoad() {
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this.BoxRang = this.node.getChildByName("range_box");
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// this.BoxRang = this.node.getChildByName("range_box");
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this.as = this.node.getComponent(RoleSpine);
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}
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@@ -110,8 +110,8 @@ export class RoleViewComp extends CCComp {
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this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
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this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
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// this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
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// this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
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// this.BoxRang.getComponent(RoleRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
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// console.log("monseter ",this.BoxRang);
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