修复最远距离 选到墓地英雄
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@@ -239,6 +239,7 @@ export class MissionComp extends CCComp {
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let monsters:any= this.get_mons()
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let monsters:any= this.get_mons()
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for(let i=0;i<monsters.length;i++){
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for(let i=0;i<monsters.length;i++){
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if(monsters[i].HeroView == undefined) return
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if(monsters[i].HeroView == undefined) return
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if(monsters[i].HeroView.in_grave) continue
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let mon:any = monsters[i].HeroView.node.position
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let mon:any = monsters[i].HeroView.node.position
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smc.enemy_pos[i]= mon
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smc.enemy_pos[i]= mon
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if(monsters[i].HeroView.node.position.x > left_x){
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if(monsters[i].HeroView.node.position.x > left_x){
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@@ -258,6 +259,8 @@ export class MissionComp extends CCComp {
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let heros:any= this.get_heros()
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let heros:any= this.get_heros()
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for(let i=0;i<heros.length;i++){
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for(let i=0;i<heros.length;i++){
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if(heros[i].HeroView == undefined) return
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if(heros[i].HeroView == undefined) return
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if(heros[i].HeroView.in_grave) continue
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let ho:any = heros[i].HeroView.node.position
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let ho:any = heros[i].HeroView.node.position
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smc.hero_pos[i]= ho
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smc.hero_pos[i]= ho
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if(heros[i].HeroView.node.position.x > left_x){
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if(heros[i].HeroView.node.position.x > left_x){
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