添加2个游戏层,敌方精灵随机出现在3个层内
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@@ -29,12 +29,11 @@ export class MapSkillComp extends CCComp {
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csk.load(pos,scale,uuid);
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}
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doMonsterLoad(){
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// const light = instantiate(this.light);
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// light.setPosition(300,-30,0);
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// this.node.addChild(light);
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const light = instantiate(this.light);
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light.setPosition(BoxSet.MONSTER_START,BoxSet.GAME_LINE);
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this.node.addChild(light);
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}
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doHeroLoad(){
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console.log(this.light)
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const light = instantiate(this.light);
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light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
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this.node.addChild(light);
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