添加2个游戏层,敌方精灵随机出现在3个层内

This commit is contained in:
2024-08-22 22:59:43 +08:00
parent 6e9faca1a3
commit 2917c12f14
65 changed files with 394 additions and 2540 deletions

View File

@@ -29,12 +29,11 @@ export class MapSkillComp extends CCComp {
csk.load(pos,scale,uuid);
}
doMonsterLoad(){
// const light = instantiate(this.light);
// light.setPosition(300,-30,0);
// this.node.addChild(light);
const light = instantiate(this.light);
light.setPosition(BoxSet.MONSTER_START,BoxSet.GAME_LINE);
this.node.addChild(light);
}
doHeroLoad(){
console.log(this.light)
const light = instantiate(this.light);
light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
this.node.addChild(light);