ui 整体修改
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@@ -55,7 +55,7 @@ export class HeroHomeComp extends CCComp {
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sprite.spriteFrame = atlas.getSpriteFrame(this.hero.path);
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});
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resources.load(sk_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = sk_node.getChildByName("skicon").getChildByName("icon").getComponent(Sprite);
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const sprite = sk_node.getChildByName("skicon").getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(skill.path);
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});
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sk_node.getChildByName("name").getComponent(Label).string = skill.name;
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@@ -75,14 +75,13 @@ export class HeroHomeComp extends CCComp {
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let attr = this.node.getChildByName("attr");
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let attr2 = this.node.getChildByName("attr2").getChildByName("other");
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this.node.getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
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if( this.role.slv==0) {
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slv_node.getChildByName("slv").active=false
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}else{
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slv_node.getChildByName("slv").active=true
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slv_node.getChildByName("slv").getComponent(Label).string = this.role.slv.toString();
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};
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if( this.role.slv>=1) {slv_node.getChildByName("s1").active=true}else{slv_node.getChildByName("s1").active=false};
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if( this.role.slv>=2) {slv_node.getChildByName("s2").active=true}else{slv_node.getChildByName("s2").active=false};
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if( this.role.slv>=3) {slv_node.getChildByName("s3").active=true}else{slv_node.getChildByName("s3").active=false};
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if( this.role.slv>=4) {slv_node.getChildByName("s4").active=true}else{slv_node.getChildByName("s4").active=false};
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if( this.role.slv>=5) {slv_node.getChildByName("s5").active=true}else{slv_node.getChildByName("s5").active=false};
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// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
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lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
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