ui 整体修改
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@@ -25,14 +25,10 @@ export class HeroCard extends ecs.Entity {
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const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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node.getChildByName("lv").getComponent(Label).string = smc.heros[uuid].lv.toString()+"级";
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if(smc.heros[uuid].slv>=1) {slv.getChildByName("s1").active=true} else {slv.getChildByName("s1").active=false};
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if(smc.heros[uuid].slv>=2) {slv.getChildByName("s2").active=true} else {slv.getChildByName("s2").active=false};
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if(smc.heros[uuid].slv>=3) {slv.getChildByName("s3").active=true} else {slv.getChildByName("s3").active=false};
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if(smc.heros[uuid].slv>=4) {slv.getChildByName("s4").active=true} else {slv.getChildByName("s4").active=false};
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if(smc.heros[uuid].slv>=5) {slv.getChildByName("s5").active=true} else {slv.getChildByName("s5").active=false};
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let hcc = node.getComponent(HeroCardComp)!;
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hcc.h_uuid = uuid;
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hcc.update_data();
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this.add(hcc);
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}
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/** 模块资源释放 */
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@@ -37,15 +37,18 @@ export class HeroCardComp extends CCComp {
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show_bg(val:boolean){
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this.node.getChildByName("show").active=val
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}
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update_data(event: string, args: any){
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if(args.uuid!=this.h_uuid) return
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update_data(){
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let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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if(smc.heros[this.h_uuid].slv>=1) {slv.getChildByName("s1").active=true} else {slv.getChildByName("s1").active=false};
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if(smc.heros[this.h_uuid].slv>=2) {slv.getChildByName("s2").active=true} else {slv.getChildByName("s2").active=false};
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if(smc.heros[this.h_uuid].slv>=3) {slv.getChildByName("s3").active=true} else {slv.getChildByName("s3").active=false};
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if(smc.heros[this.h_uuid].slv>=4) {slv.getChildByName("s4").active=true} else {slv.getChildByName("s4").active=false};
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if(smc.heros[this.h_uuid].slv>=5) {slv.getChildByName("s5").active=true} else {slv.getChildByName("s5").active=false};
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if(smc.heros[this.h_uuid].slv==0){
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this.node.getChildByName("lock").active=true
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slv.active=false
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}else{
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slv.active=true
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this.node.getChildByName("lock").active=false
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slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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}
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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@@ -25,14 +25,9 @@ export class HeroSelect extends ecs.Entity {
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const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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node.getChildByName("lv").getComponent(Label).string = smc.heros[uuid].lv.toString()+"级";
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if(smc.heros[uuid].slv>=1) {slv.getChildByName("s1").active=true} else {slv.getChildByName("s1").active=false};
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if(smc.heros[uuid].slv>=2) {slv.getChildByName("s2").active=true} else {slv.getChildByName("s2").active=false};
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if(smc.heros[uuid].slv>=3) {slv.getChildByName("s3").active=true} else {slv.getChildByName("s3").active=false};
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if(smc.heros[uuid].slv>=4) {slv.getChildByName("s4").active=true} else {slv.getChildByName("s4").active=false};
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if(smc.heros[uuid].slv>=5) {slv.getChildByName("s5").active=true} else {slv.getChildByName("s5").active=false};
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let hcc = node.getComponent(HeroSelectComp)!;
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hcc.h_uuid = uuid;
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hcc.update_data();
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this.add(hcc);
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}
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@@ -52,15 +52,15 @@ export class HeroSelectComp extends CCComp {
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show_bg(val:boolean){
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this.node.getChildByName("show").active=val
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}
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update_data(event: string, args: any){
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if(args.uuid!=this.h_uuid) return
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update_data(){
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let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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if(smc.heros[this.h_uuid].slv>=1) {slv.getChildByName("s1").active=true} else {slv.getChildByName("s1").active=false};
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if(smc.heros[this.h_uuid].slv>=2) {slv.getChildByName("s2").active=true} else {slv.getChildByName("s2").active=false};
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if(smc.heros[this.h_uuid].slv>=3) {slv.getChildByName("s3").active=true} else {slv.getChildByName("s3").active=false};
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if(smc.heros[this.h_uuid].slv>=4) {slv.getChildByName("s4").active=true} else {slv.getChildByName("s4").active=false};
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if(smc.heros[this.h_uuid].slv>=5) {slv.getChildByName("s5").active=true} else {slv.getChildByName("s5").active=false};
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if(smc.heros[this.h_uuid].slv==0){
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slv.active=false
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}else{
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slv.active=true
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slv.getChildByName("slv").getComponent(Label).string=smc.heros[this.h_uuid].slv.toString()
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}
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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@@ -23,7 +23,7 @@ export class CardControllerComp extends CCComp {
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touch_time:number = 0
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in_touch:boolean = false
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bbg:any=null
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bbg_y:number=60
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bbg_y:number=40
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bbg_x:any=[-300,-150,0,150,300]
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protected onLoad(): void {
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this.bbg=this.node.getChildByName("bar").getChildByName("bbg")
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@@ -55,7 +55,7 @@ export class HeroHomeComp extends CCComp {
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sprite.spriteFrame = atlas.getSpriteFrame(this.hero.path);
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});
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resources.load(sk_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = sk_node.getChildByName("skicon").getChildByName("icon").getComponent(Sprite);
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const sprite = sk_node.getChildByName("skicon").getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(skill.path);
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});
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sk_node.getChildByName("name").getComponent(Label).string = skill.name;
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@@ -75,14 +75,13 @@ export class HeroHomeComp extends CCComp {
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let attr = this.node.getChildByName("attr");
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let attr2 = this.node.getChildByName("attr2").getChildByName("other");
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this.node.getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
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if( this.role.slv==0) {
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slv_node.getChildByName("slv").active=false
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}else{
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slv_node.getChildByName("slv").active=true
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slv_node.getChildByName("slv").getComponent(Label).string = this.role.slv.toString();
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};
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if( this.role.slv>=1) {slv_node.getChildByName("s1").active=true}else{slv_node.getChildByName("s1").active=false};
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if( this.role.slv>=2) {slv_node.getChildByName("s2").active=true}else{slv_node.getChildByName("s2").active=false};
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if( this.role.slv>=3) {slv_node.getChildByName("s3").active=true}else{slv_node.getChildByName("s3").active=false};
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if( this.role.slv>=4) {slv_node.getChildByName("s4").active=true}else{slv_node.getChildByName("s4").active=false};
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if( this.role.slv>=5) {slv_node.getChildByName("s5").active=true}else{slv_node.getChildByName("s5").active=false};
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// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
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lvup.getChildByName("item").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
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lvup.getChildByName("info").getChildByName("ap").getComponent(Label).string = "+"+this.hero.ap_up
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