diff --git a/assets/resources/game/map/Backgrounds/mp.plist b/assets/resources/game/map/Backgrounds/mp.plist
index a44bc723..1241428e 100644
--- a/assets/resources/game/map/Backgrounds/mp.plist
+++ b/assets/resources/game/map/Backgrounds/mp.plist
@@ -4,6 +4,96 @@
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+ aliases
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+ textureRotated
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+
+ aliases
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+ spriteSourceSize
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+ textureRotated
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+ 48_PixelSky_layer01.png
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+ aliases
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+ spriteSourceSize
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+ textureRect
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+ textureRotated
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+ 48_PixelSky_layer02.png
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+ aliases
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+ textureRotated
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+
+ aliases
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+ spriteSourceSize
+ {240,135}
+ textureRect
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+ textureRotated
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+
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aliases
@@ -15,7 +105,7 @@
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+ {{237,852},{96,96}}
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spriteSourceSize
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- {{1066,213},{62,32}}
+ {{413,843},{62,32}}
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-
+
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@@ -45,9 +135,9 @@
spriteSourceSize
{33,19}
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- {{547,227},{33,19}}
+ {{206,583},{33,19}}
textureRotated
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@@ -60,7 +150,7 @@
spriteSourceSize
{46,26}
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- {{1286,165},{46,26}}
+ {{413,907},{46,26}}
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spriteSourceSize
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spriteSourceSize
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spriteSourceSize
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+ {{361,986},{5,9}}
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+
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@@ -150,7 +240,7 @@
spriteSourceSize
{9,10}
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- {{1,239},{9,10}}
+ {{476,485},{9,10}}
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spriteSourceSize
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+ {{458,902},{12,14}}
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spriteSourceSize
{8,8}
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+ {{227,583},{8,8}}
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spriteSourceSize
{7,6}
textureRect
- {{40,239},{7,6}}
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spriteSourceSize
{8,9}
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+ {{351,601},{8,9}}
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spriteSourceSize
{3,4}
textureRect
- {{55,239},{3,4}}
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+
TX Village Props-176.png
@@ -240,9 +330,9 @@
spriteSourceSize
{5,8}
textureRect
- {{48,239},{5,8}}
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+
TX Village Props-182.png
@@ -255,9 +345,9 @@
spriteSourceSize
{31,34}
textureRect
- {{1239,199},{31,34}}
+ {{206,547},{31,34}}
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+
TX Village Props-184.png
@@ -270,9 +360,9 @@
spriteSourceSize
{57,29}
textureRect
- {{1130,213},{57,29}}
+ {{447,843},{57,29}}
textureRotated
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+
TX Village Props-185.png
@@ -285,7 +375,7 @@
spriteSourceSize
{89,36}
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- {{1145,165},{89,36}}
+ {{220,950},{89,36}}
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spriteSourceSize
{95,37}
textureRect
- {{969,211},{95,37}}
+ {{123,950},{95,37}}
textureRotated
@@ -317,7 +407,7 @@
textureRect
{{1,1},{544,236}}
textureRotated
-
+
far-grounds.png
@@ -330,9 +420,9 @@
spriteSourceSize
{616,110}
textureRect
- {{547,1},{616,110}}
+ {{239,1},{616,110}}
textureRotated
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+
objects-0.png
@@ -345,7 +435,7 @@
spriteSourceSize
{98,76}
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{32,32}
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{48,39}
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spriteSourceSize
{123,114}
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- {{853,113},{123,114}}
+ {{351,485},{123,114}}
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sea.png
@@ -420,7 +510,7 @@
spriteSourceSize
{112,96}
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spriteSourceSize
{112,304}
textureRect
- {{547,113},{112,304}}
+ {{1,547},{112,304}}
textureRotated
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+
metadata
@@ -451,9 +541,9 @@
realTextureFileName
mp.png
size
- {1441,249}
+ {487,992}
smartupdate
- $TexturePacker:SmartUpdate:ab15ad948061d30d093fcc42aa4e83a3:adbdb1e1f65d83ad5ffc7eb4ba90607b:ec8f585ed16a427e6080bdaa0c10caef$
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textureFileName
mp.png
diff --git a/assets/resources/game/map/Backgrounds/mp.plist.meta b/assets/resources/game/map/Backgrounds/mp.plist.meta
index a7c1f94c..bd20f3ad 100644
--- a/assets/resources/game/map/Backgrounds/mp.plist.meta
+++ b/assets/resources/game/map/Backgrounds/mp.plist.meta
@@ -19,8 +19,8 @@
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- "trimX": 613,
- "trimY": 227,
+ "trimX": 458,
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"height": 14,
"rawWidth": 12,
@@ -53,6 +53,52 @@
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+ "displayName": "",
+ "id": "18819",
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+ "userData": {
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+ "trimThreshold": 1,
+ "rotated": true,
+ "offsetX": 0,
+ "offsetY": -23,
+ "trimX": 115,
+ "trimY": 547,
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+ "height": 89,
+ "rawWidth": 240,
+ "rawHeight": 135,
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+ "packable": true,
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+ "meshType": 0,
+ "vertices": {
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+ "indexes": [],
+ "uv": [],
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+ "minPos": [],
+ "maxPos": []
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+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "099a81bb-31a5-4d85-b854-9f2a8b60d279@6c48a",
+ "atlasUuid": "e674de94-f5be-431e-832b-88b308a47271"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
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+ "subMetas": {}
+ },
"83230": {
"importer": "sprite-frame",
"uuid": "e674de94-f5be-431e-832b-88b308a47271@83230",
@@ -65,8 +111,8 @@
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"offsetY": 0,
- "trimX": 1320,
- "trimY": 141,
+ "trimX": 123,
+ "trimY": 852,
"width": 112,
"height": 96,
"rawWidth": 112,
@@ -99,6 +145,236 @@
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+ "importer": "sprite-frame",
+ "uuid": "e674de94-f5be-431e-832b-88b308a47271@87271",
+ "displayName": "",
+ "id": "87271",
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+ "atlasUuid": "e674de94-f5be-431e-832b-88b308a47271"
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+ "imported": true,
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+ "uuid": "e674de94-f5be-431e-832b-88b308a47271@fdd68",
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+ "id": "fdd68",
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@@ -154,11 +430,11 @@
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@@ -4440,11 +2076,11 @@
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@@ -4485,11 +2121,11 @@
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@@ -4527,11 +2163,11 @@
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@@ -4619,23 +2255,23 @@
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@@ -4672,11 +2308,11 @@
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@@ -4700,11 +2336,11 @@
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@@ -4745,11 +2381,11 @@
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@@ -4787,11 +2423,11 @@
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@@ -4828,11 +2464,11 @@
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@@ -4856,11 +2492,11 @@
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@@ -4894,11 +2530,11 @@
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},
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@@ -4925,11 +2561,11 @@
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},
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@@ -4972,14 +2608,14 @@
"_active": true,
"_components": [
{
- "__id__": 217
+ "__id__": 115
},
{
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+ "__id__": 117
}
],
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},
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@@ -5016,11 +2652,11 @@
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@@ -5044,11 +2680,11 @@
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},
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},
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},
@@ -5079,35 +2715,35 @@
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{
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{
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+ "__id__": 159
}
],
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@@ -5144,20 +2780,20 @@
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+ "__id__": 124
}
],
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+ "__id__": 126
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@@ -5194,11 +2830,11 @@
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},
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+ "__id__": 123
},
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@@ -5222,11 +2858,11 @@
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+ "__id__": 125
},
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"_srcBlendFactor": 2,
@@ -5280,20 +2916,20 @@
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+ "__id__": 120
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+ "__id__": 128
},
{
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+ "__id__": 130
}
],
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- "__id__": 234
+ "__id__": 132
},
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@@ -5330,11 +2966,11 @@
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+ "__id__": 129
},
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@@ -5358,11 +2994,11 @@
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+ "__id__": 127
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+ "__id__": 131
},
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"_srcBlendFactor": 2,
@@ -5416,20 +3052,20 @@
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+ "__id__": 134
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{
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+ "__id__": 136
}
],
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+ "__id__": 138
},
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@@ -5466,11 +3102,11 @@
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},
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@@ -5494,11 +3130,11 @@
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},
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"_srcBlendFactor": 2,
@@ -5552,20 +3188,20 @@
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+ "__id__": 140
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+ "__id__": 142
}
],
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+ "__id__": 144
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@@ -5602,11 +3238,11 @@
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},
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@@ -5630,11 +3266,11 @@
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@@ -5688,20 +3324,20 @@
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+ "__id__": 148
}
],
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@@ -5738,11 +3374,11 @@
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@@ -5766,11 +3402,11 @@
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@@ -5824,20 +3460,20 @@
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+ "__id__": 152
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+ "__id__": 154
}
],
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@@ -5874,11 +3510,11 @@
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@@ -5902,11 +3538,11 @@
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@@ -5960,11 +3596,11 @@
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},
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@@ -5988,11 +3624,11 @@
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+ "__id__": 120
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- "__id__": 262
+ "__id__": 160
},
"light": {
"__uuid__": "319c7eb8-9826-48b6-81e4-82559dbf82a8",
@@ -6027,7 +3663,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 265
+ "__id__": 163
},
"_contentSize": {
"__type__": "cc.Size",
@@ -6068,7 +3704,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 268
+ "__id__": 166
},
"_contentSize": {
"__type__": "cc.Size",
@@ -6096,7 +3732,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 270
+ "__id__": 168
},
"camera": {
"__id__": 3
@@ -6105,16 +3741,16 @@
"__id__": 7
},
"mapLayer": {
- "__id__": 163
+ "__id__": 61
},
"floorLayer": {
- "__id__": 168
+ "__id__": 66
},
"entityLayer": {
- "__id__": 219
+ "__id__": 117
},
"SkillLayer": {
- "__id__": 261
+ "__id__": 159
},
"isFollowPlayer": true,
"_id": ""
@@ -6133,7 +3769,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 272
+ "__id__": 170
},
"_id": ""
},
@@ -6164,7 +3800,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 275
+ "__id__": 173
},
"_contentSize": {
"__type__": "cc.Size",
@@ -6192,7 +3828,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 277
+ "__id__": 175
},
"_cameraComponent": {
"__id__": 3
@@ -6214,7 +3850,7 @@
},
"_enabled": true,
"__prefab": {
- "__id__": 279
+ "__id__": 177
},
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diff --git a/assets/resources/game/skills/arrow.prefab b/assets/resources/game/skills/arrow.prefab
index 1a44200a..08ed26c8 100644
--- a/assets/resources/game/skills/arrow.prefab
+++ b/assets/resources/game/skills/arrow.prefab
@@ -108,8 +108,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
- "x": 0.6,
- "y": 1,
+ "x": 0.7,
+ "y": 1.5,
"z": 1
},
"_mobility": 0,
@@ -336,8 +336,8 @@
},
"speed": 600,
"controlPointSide": 1,
- "controlPointOffset": 0.7,
- "controlPointRandomness": 0.1,
+ "controlPointOffset": 0.1,
+ "controlPointRandomness": 0,
"autoRotate": true,
"showTrajectory": false,
"trajectoryColor": {
diff --git a/assets/script/game/common/ecs/position/BattleMoveSystem.ts b/assets/script/game/common/ecs/position/BattleMoveSystem.ts
index 06d29b5a..e0fa1a10 100644
--- a/assets/script/game/common/ecs/position/BattleMoveSystem.ts
+++ b/assets/script/game/common/ecs/position/BattleMoveSystem.ts
@@ -28,26 +28,35 @@ export class BattleMoveSystem extends ecs.ComblockSystem implements ecs.ISystemU
// 同步状态
- if (!shouldStop) { //在攻击范围内停止移动 取消这个判断
+ if (!shouldStop) { //在攻击范围内停止移动
// if(view.fac==1){
- if(view.is_stop||view.is_dead||view.DEBUFF_STUN>0 ||view.DEBUFF_FROST>0) return //停止移动或者死亡不移动
+ if(view.is_stop||view.is_dead||view.DEBUFF_STUN>0 ||view.DEBUFF_FROST>0) {
+ view.status_change("idle");
+ return; //停止移动或者死亡不移动
+ }
// 新增墓地位置判断,如果已经在墓地则不再移动
if (view.node.position.x === -1000 || view.node.position.x === 1000) {
+ view.status_change("idle");
return;
}
// 计算移动量
const delta = ((view.speed-view.DEBUFF_SLOW)/3) * this.dt * move.direction;
const newX = view.node.position.x + delta;
- view.status_change("move")
-
// 限制移动范围
if (this.validatePosition(newX, move)) {
+ view.status_change("move");
view.node.setPosition(newX, view.node.position.y, 0);
+ } else {
+ // 当达到目标位置边界时也切换为idle状态
+ view.status_change("idle");
+ // 达到边界是永久停止,设置moving为false
+ move.moving = false;
}
}
else{
- view.status_change("idle")
+ view.status_change("idle");
+ // 因为敌人在面前而暂时停止,不设置moving为false,保持检查状态
}
this.checkEnemiesInBase(e)
diff --git a/assets/script/game/hero/HeroAnmComp.ts b/assets/script/game/hero/HeroAnmComp.ts
index e91090cc..f7fe6032 100644
--- a/assets/script/game/hero/HeroAnmComp.ts
+++ b/assets/script/game/hero/HeroAnmComp.ts
@@ -89,6 +89,7 @@ export default class HeroAnmComp extends Component{
if (this._hasStop) {
this.spine?.setToSetupPose();
}
+ // console.log("do move",this.spine?.animation);
this.spine?.setAnimation(0, 'Walking', true);
this.default_anim='Walking'
this._hasStop = false;
@@ -105,6 +106,8 @@ export default class HeroAnmComp extends Component{
}
idle () {
this.spine?.setToSetupPose();
+ if(this.spine?.animation==='Idle') return
+ // console.log("do idle",this.spine.animation);
this.spine?.setAnimation(0, 'Idle', true);
this.default_anim='Idle'
}
diff --git a/assets/script/game/hero/HeroSpine.ts b/assets/script/game/hero/HeroSpine.ts
index eebec45b..b7c5ab1c 100644
--- a/assets/script/game/hero/HeroSpine.ts
+++ b/assets/script/game/hero/HeroSpine.ts
@@ -8,7 +8,7 @@ export class HeroSpine extends Component {
@property(HeroAnmComp)
anm: HeroAnmComp = null;
- status:string="Idle";
+ status:string="idle";
onLoad() {
// 角色控制组件
@@ -36,9 +36,10 @@ export class HeroSpine extends Component {
}
idle(){
+ // console.log("change to idle",this.status);
// console.log("do Idle");
- if(this.status=="Idle") return
- this.status="Idle"
+ if(this.status=="idle") return
+ this.status="idle"
this.anm.idle()
}
atk() {
@@ -67,7 +68,7 @@ export class HeroSpine extends Component {
}
move(){
- // console.log("doing move");
+ // console.log("change to move",this.status);
if(this.status=="move") return
this.status="move"
this.anm.move()