界面调整 去掉技能大页面
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@@ -4,6 +4,8 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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import { Items } from "../common/config/Items";
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroInfo, HeroSet } from "../common/config/heroSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -11,33 +13,63 @@ const { ccclass, property } = _decorator;
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@ecs.register('ItemInfo', false)
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export class ItemInfoComp extends CCComp {
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onAdded(args: any) {
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this.node.getChildByName("name").getComponent(Label).string=args.name
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this.node.getChildByName("info").getComponent(Label).string=args.info
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let url = "gui/items";
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let pathName= args.path;
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this.node.getChildByName("lv1").active = false;
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this.node.getChildByName("lv2").active = false;
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this.node.getChildByName("lv3").active = false;
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this.node.getChildByName("lv4").active = false;
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this.node.getChildByName("item").active = false;
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this.node.getChildByName("skill").active = false;
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this.node.getChildByName("hero").active = false;
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if(args.type==0){
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this.node.getChildByName("item").active = true;
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this.node.getChildByName("name").getComponent(Label).string=Items[args.uuid].name
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this.node.getChildByName("info").getComponent(Label).string=Items[args.uuid].info
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let url = "gui/items";
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let pathName= Items[args.uuid].path;
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this.node.getChildByName("item").getChildByName("lv1").active = false;
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this.node.getChildByName("item").getChildByName("lv2").active = false;
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this.node.getChildByName("item").getChildByName("lv3").active = false;
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this.node.getChildByName("item").getChildByName("lv4").active = false;
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switch(Items[args.uuid].lv){
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case 1:
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this.node.getChildByName("lv1").active = true;
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break;
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case 2:
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this.node.getChildByName("lv2").active = true;
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break;
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case 3:
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this.node.getChildByName("lv3").active = true;
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break;
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case 4:
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this.node.getChildByName("lv4").active = true;
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break;
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switch(Items[args.uuid].lv){
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case 1:
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this.node.getChildByName("item").getChildByName("lv1").active = true;
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break;
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case 2:
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this.node.getChildByName("item").getChildByName("lv2").active = true;
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break;
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case 3:
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this.node.getChildByName("item").getChildByName("lv3").active = true;
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break;
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case 4:
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this.node.getChildByName("item").getChildByName("lv4").active = true;
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break;
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}
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("item").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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}
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resources.load(url, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(pathName);
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});
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if(args.type==1){ //技能碎片
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this.node.getChildByName("skill").active = true;
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this.node.getChildByName("name").getComponent(Label).string=SkillSet[args.uuid].name+" 碎片"
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this.node.getChildByName("info").getComponent(Label).string="「"+SkillSet[args.uuid].name+"」碎片,用于技能升星"
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var icon_path = "game/skills/skill_icon"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("skill").getChildByName("skill").getChildByName("icon").getComponent(Sprite);
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// console.log("update_data",atlas,sprite)
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[args.uuid].path);
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});
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}
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if(args.type==2){ //英雄碎片
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this.node.getChildByName("hero").active = true
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this.node.getChildByName("name").getComponent(Label).string=HeroInfo[args.uuid].name+" 碎片"
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this.node.getChildByName("info").getComponent(Label).string="「"+HeroInfo[args.uuid].name+"」碎片,用于英雄升星"
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("hero").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[args.uuid].path);
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});
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}
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}
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private onTouchEnd(event: EventTouch) {
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