天赋完善 继续
This commit is contained in:
@@ -56952,6 +56952,8 @@
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"__id__": 0
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"__id__": 0
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},
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},
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"fileId": "52c6grQdZMj6PgsSTZQQC8",
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"fileId": "52c6grQdZMj6PgsSTZQQC8",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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"nestedPrefabInstanceRoots": null
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},
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},
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{
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{
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@@ -80435,6 +80437,8 @@
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"__id__": 0
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"__id__": 0
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},
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},
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"fileId": "ccF3sQM4RKnoAN+hM3dDG5",
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"fileId": "ccF3sQM4RKnoAN+hM3dDG5",
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"instance": null,
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"targetOverrides": null,
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"nestedPrefabInstanceRoots": null
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"nestedPrefabInstanceRoots": null
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},
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},
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{
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{
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@@ -92,7 +92,7 @@ export class Hero extends ecs.Entity {
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hv.cd = hv.cd_base = hero.cd
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hv.cd = hv.cd_base = hero.cd
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hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp
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hv.hp= hv.hp_max = hv.hp_base=hero.hp+info.hp
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hv.ap = hv.ap_base=hero.ap+info.ap;
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hv.ap = hv.ap_base=hero.ap+info.ap;
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hv.def = hv.def_base=hero.def+info.def;
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hv.def =hero.def+info.def;
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hero.buff.forEach((buff:any)=>{
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hero.buff.forEach((buff:any)=>{
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switch(buff.buff_type){
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switch(buff.buff_type){
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case BuffAttr.CRITICAL:
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case BuffAttr.CRITICAL:
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@@ -8,6 +8,7 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BuffAttr } from "../common/config/SkillSet";
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import { BuffAttr } from "../common/config/SkillSet";
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import { EnhancementType } from "../common/config/LevelUp";
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import { EnhancementType } from "../common/config/LevelUp";
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import { TalentList } from "../common/config/TalentSet";
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import { TalentList } from "../common/config/TalentSet";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@@ -46,14 +47,13 @@ export class HeroConComp extends CCComp {
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this.heroView.add_ap(buff.value,true)
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this.heroView.add_ap(buff.value,true)
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break
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break
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case BuffAttr.ATK:
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case BuffAttr.ATK:
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console.log("[HeroConCompComp]:equip_add ,buff.value",buff.value,this.heroView)
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this.heroView.add_ap(buff.value,false)
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this.heroView.add_ap(buff.value,false)
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break
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break
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case BuffAttr.ATK_CD:
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case BuffAttr.ATK_CD:
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this.heroView.add_speed(buff.value)
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this.heroView.add_speed(buff.value)
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break
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break
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case BuffAttr.DEF:
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case BuffAttr.DEF:
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this.heroView.add_def(buff.value)
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this.heroView.change_def(buff.value)
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break
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break
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case BuffAttr.HP:
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case BuffAttr.HP:
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this.heroView.add_hp_max(buff.value,false)
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this.heroView.add_hp_max(buff.value,false)
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@@ -61,6 +61,12 @@ export class HeroConComp extends CCComp {
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case BuffAttr.HP_MAX:
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case BuffAttr.HP_MAX:
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this.heroView.add_hp_max(buff.value,true)
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this.heroView.add_hp_max(buff.value,true)
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break
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break
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case BuffAttr.CRITICAL:
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this.heroView.change_crit(buff.value)
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break
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case BuffAttr.CRITICAL_DMG:
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this.heroView.change_crit_d(buff.value)
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break
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}
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}
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}
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}
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}
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}
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@@ -88,7 +94,7 @@ export class HeroConComp extends CCComp {
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this.heroView.add_hp_max(data.value,true)
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this.heroView.add_hp_max(data.value,true)
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break
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break
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case EnhancementType.DEF:
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case EnhancementType.DEF:
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this.heroView.add_def(data.value)
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this.heroView.change_def(data.value)
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break
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break
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}
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}
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}
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}
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@@ -105,20 +111,96 @@ export class HeroConComp extends CCComp {
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this.heroView.TALENT[BuffAttr.ATK_CD]+=tal.value
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this.heroView.TALENT[BuffAttr.ATK_CD]+=tal.value
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this.heroView.count_atrr(BuffAttr.ATK_CD)
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this.heroView.count_atrr(BuffAttr.ATK_CD)
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break
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break
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case BuffAttr.SKILL_CD:
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smc.vmdata.hero.skill_cd_buff+=tal.value //直接加到vmdata中
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break
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case BuffAttr.HP:
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case BuffAttr.HP:
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this.heroView.TALENT[BuffAttr.HP]+=tal.value
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this.heroView.TALENT[BuffAttr.HP]+=tal.value
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this.heroView.count_atrr(BuffAttr.HP)
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break
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case BuffAttr.DEF:
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this.heroView.change_def(tal.value)
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break
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break
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case BuffAttr.CRITICAL:
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case BuffAttr.CRITICAL:
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this.heroView.TALENT[BuffAttr.CRITICAL]+=tal.value
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this.heroView.change_crit(tal.value)
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break
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break
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case BuffAttr.CRITICAL_DMG:
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case BuffAttr.CRITICAL_DMG:
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this.heroView.TALENT[BuffAttr.CRITICAL_DMG]+=tal.value
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this.heroView.change_crit_d(tal.value)
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break
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break
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case BuffAttr.DODGE:
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case BuffAttr.DODGE:
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this.heroView.TALENT[BuffAttr.DODGE]+=tal.value
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this.heroView.change_dodge(tal.value)
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break
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break
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case BuffAttr.DEBUFF_COUNT:
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case BuffAttr.PUNCTURE:
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this.heroView.TALENT[BuffAttr.DEBUFF_COUNT]+=tal.value
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this.heroView.change_puncture(tal.value)
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break
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case BuffAttr.PUNCTURE_DMG:
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this.heroView.change_puncture_damage(tal.value)
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break
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case BuffAttr.FROST_RATIO:
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this.heroView.change_frost_ratto(tal.value)
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break
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case BuffAttr.KNOCKBACK:
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this.heroView.change_knockback(tal.value)
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break
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case BuffAttr.STUN_RATTO:
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this.heroView.change_stun_ratto(tal.value)
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break
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case BuffAttr.REFLECT:
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this.heroView.change_reflect(tal.value)
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break
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case BuffAttr.LIFESTEAL:
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this.heroView.change_lifesteal(tal.value)
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break
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}
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}
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remove_talent_card(e:GameEvent,data:any){
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console.log("[HeroConCompComp]:remove_talent_card",data)
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let tal=TalentList[data.uuid]
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switch(tal.buffType){
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case BuffAttr.ATK:
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this.heroView.TALENT[BuffAttr.ATK]-=tal.value
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this.heroView.count_atrr(BuffAttr.ATK)
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break
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case BuffAttr.ATK_CD:
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this.heroView.TALENT[BuffAttr.ATK_CD]-=tal.value
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this.heroView.count_atrr(BuffAttr.ATK_CD)
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break
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case BuffAttr.HP:
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this.heroView.TALENT[BuffAttr.HP]-=tal.value
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break
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case BuffAttr.DEF:
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this.heroView.change_def(-tal.value)
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break
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case BuffAttr.CRITICAL:
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this.heroView.change_crit(-tal.value)
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break
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case BuffAttr.CRITICAL_DMG:
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this.heroView.change_crit_d(-tal.value)
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break
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case BuffAttr.DODGE:
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this.heroView.change_dodge(-tal.value)
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break
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case BuffAttr.PUNCTURE:
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this.heroView.change_puncture(-tal.value)
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break
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case BuffAttr.PUNCTURE_DMG:
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this.heroView.change_puncture_damage(-tal.value)
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break
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case BuffAttr.FROST_RATIO:
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this.heroView.change_frost_ratto(-tal.value)
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break
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case BuffAttr.KNOCKBACK:
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this.heroView.change_knockback(-tal.value)
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break
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case BuffAttr.STUN_RATTO:
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this.heroView.change_stun_ratto(-tal.value)
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break
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case BuffAttr.REFLECT:
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this.heroView.change_reflect(-tal.value)
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break
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case BuffAttr.LIFESTEAL:
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this.heroView.change_lifesteal(-tal.value)
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break
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break
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}
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}
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}
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}
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@@ -66,14 +66,13 @@ export class HeroViewComp extends CCComp {
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atk_skill:number=0;
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atk_skill:number=0;
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puncture:number=0; //穿刺敌人伤害后方敌人个数
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puncture:number=0; //穿刺敌人伤害后方敌人个数
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puncture_damage:number=0; //后伤害加成
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puncture_damage:number=0; //后伤害加成
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def: number = 0; //防御
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def: number = 0; //免伤
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def_base:number=0;
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def_buff:number=0;
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vun: number = 0; //易伤
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vun: number = 0; //易伤
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burn_count:number=0; //易伤次数
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burn_count:number=0; //易伤次数
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burn_value:number=0; //易伤值
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burn_value:number=0; //易伤值
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stun_time:number=0; //眩晕加成
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stun_time:number=0; //眩晕加成
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stun_ratto:number=0; //攻击眩晕概率加成
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stun_ratto:number=0; //攻击眩晕概率加成
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stun_no:boolean=false; //眩晕免疫
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dod: number = 0; //闪避率
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dod: number = 0; //闪避率
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dod_no:boolean=false;
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dod_no:boolean=false;
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crit:number=0; //暴击率
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crit:number=0; //暴击率
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@@ -82,10 +81,14 @@ export class HeroViewComp extends CCComp {
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wfuny:number=0; //风怒概率
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wfuny:number=0; //风怒概率
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frost_ratto:number=0; //冰冻概率
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frost_ratto:number=0; //冰冻概率
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frost_time:number=0; //冰冻时间
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frost_time:number=0; //冰冻时间
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frost_no:boolean=false; //冰冻免疫
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knockback:number=0; //击退概率
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knockback_no:boolean=false; //击退免疫
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shield:number = 0; //护盾,免伤1次减1
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shield:number = 0; //护盾,免伤1次减1
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speed: number = 100; /** 角色移动速度 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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ospeed: number = 100; /** 角色初始速度 */
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reflect:number=0; //反射伤害比率
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lifesteal:number=0; //吸血比率
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atk_count: number = 0;
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atk_count: number = 0;
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atked_count: number = 0;
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atked_count: number = 0;
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@@ -228,21 +231,70 @@ export class HeroViewComp extends CCComp {
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if(this.shield>6) this.shield=6
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if(this.shield>6) this.shield=6
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if(this.shield>0) this.BUFFCOMP.show_shield(true)
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if(this.shield>0) this.BUFFCOMP.show_shield(true)
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}
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}
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// add_cd(cd: number){
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change_puncture(puncture: number){
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// this.cd += this.cd*((100-cd)/100);
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this.puncture+=puncture
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// this.BUFFCOMP.buff_get("cd")
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if(this.puncture<1) this.puncture=1
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// }
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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}
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/**
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change_puncture_damage(puncture_damage: number){
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* 增加英雄的攻击(AP)。
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this.puncture_damage+=puncture_damage
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* @param ap 要增加的攻击。
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if(this.puncture_damage<0) this.puncture_damage=0
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*/
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if(this.puncture_damage>80) this.puncture_damage=80
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add_def(def: number){
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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this.def_base+=def
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}
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this.count_atrr(BuffAttr.DEF)
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change_dodge(dodge: number){
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this.dod+=dodge
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if(this.dod<0) this.dod=0
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if(this.dod>90) this.dod=90
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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}
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change_frost_ratto(frost_ratto: number){
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this.frost_ratto+=frost_ratto
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if(this.frost_ratto<0) this.frost_ratto=0
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if(this.frost_ratto>90) this.frost_ratto=90
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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}
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change_knockback(knockback: number){
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this.knockback+=knockback
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if(this.knockback<0) this.knockback=0
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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}
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change_stun_ratto(stun_ratto: number){
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this.stun_ratto+=stun_ratto
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if(this.stun_ratto<0) this.stun_ratto=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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||||||
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}
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||||||
|
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||||||
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change_def(def: number){
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||||||
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this.def+=def
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||||||
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if(this.def>90) this.def=90
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||||||
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if(this.def<0) this.def=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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// this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0));
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// this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0));
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||||||
}
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}
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||||||
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change_crit(crit: number){
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||||||
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this.crit+=crit
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if(this.crit<0) this.crit=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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||||||
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}
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||||||
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change_crit_d(crit_d: number){
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||||||
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this.crit_d+=crit_d
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if(this.crit_d<0) this.crit_d=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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||||||
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}
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||||||
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change_reflect(reflect: number){
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||||||
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this.reflect+=reflect
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||||||
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if(this.reflect<0) this.reflect=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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||||||
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}
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||||||
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change_lifesteal(lifesteal: number){
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||||||
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this.lifesteal+=lifesteal
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||||||
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if(this.lifesteal<0) this.lifesteal=0
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||||||
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if(this.is_master) this.BUFFCOMP.vmdata_update()
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||||||
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}
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||||||
|
|
||||||
check_atrr(buff:BuffAttr){
|
check_atrr(buff:BuffAttr){
|
||||||
switch(buff){
|
switch(buff){
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||||||
case BuffAttr.ATK:
|
case BuffAttr.ATK:
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||||||
@@ -251,8 +303,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
return this.cd_base/((this.cd_buff+this.TALENT[BuffAttr.ATK_CD])/100+1)
|
return this.cd_base/((this.cd_buff+this.TALENT[BuffAttr.ATK_CD])/100+1)
|
||||||
case BuffAttr.HP:
|
case BuffAttr.HP:
|
||||||
return Math.floor(this.hp_base*(100+this.hp_buff+this.TALENT[BuffAttr.HP])/100)
|
return Math.floor(this.hp_base*(100+this.hp_buff+this.TALENT[BuffAttr.HP])/100)
|
||||||
case BuffAttr.DEF:
|
|
||||||
return this.def_base+this.def_buff+this.TALENT[BuffAttr.DEF]
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -270,18 +321,14 @@ export class HeroViewComp extends CCComp {
|
|||||||
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
||||||
break
|
break
|
||||||
case BuffAttr.HP:
|
case BuffAttr.HP:
|
||||||
|
let diff=this.check_atrr(BuffAttr.HP)-this.hp_max
|
||||||
this.hp_max=this.check_atrr(BuffAttr.HP)
|
this.hp_max=this.check_atrr(BuffAttr.HP)
|
||||||
|
this.hp+=diff
|
||||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||||
break
|
break
|
||||||
case BuffAttr.DEF:
|
|
||||||
this.def=this.check_atrr(BuffAttr.DEF)
|
|
||||||
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
|
||||||
break
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
add_speed(cd: number){
|
add_speed(cd: number){
|
||||||
this.cd_buff+=cd
|
this.cd_buff+=cd
|
||||||
this.count_atrr(BuffAttr.ATK_CD)
|
this.count_atrr(BuffAttr.ATK_CD)
|
||||||
@@ -296,7 +343,6 @@ export class HeroViewComp extends CCComp {
|
|||||||
}else{
|
}else{
|
||||||
this.ap += Math.floor(ap);
|
this.ap += Math.floor(ap);
|
||||||
}
|
}
|
||||||
let diff=this.check_atrr(BuffAttr.ATK)-this.ap
|
|
||||||
this.count_atrr(BuffAttr.ATK)
|
this.count_atrr(BuffAttr.ATK)
|
||||||
// this.BUFFCOMP.tooltip(TooltipTypes.apup,diff.toFixed(0));
|
// this.BUFFCOMP.tooltip(TooltipTypes.apup,diff.toFixed(0));
|
||||||
}
|
}
|
||||||
@@ -308,7 +354,6 @@ export class HeroViewComp extends CCComp {
|
|||||||
}else{
|
}else{
|
||||||
this.ap -= Math.floor(ap/100*this.ap);
|
this.ap -= Math.floor(ap/100*this.ap);
|
||||||
}
|
}
|
||||||
let diff=this.check_atrr(BuffAttr.ATK)-this.ap
|
|
||||||
this.count_atrr(BuffAttr.ATK)
|
this.count_atrr(BuffAttr.ATK)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -319,18 +364,14 @@ export class HeroViewComp extends CCComp {
|
|||||||
}else{
|
}else{
|
||||||
this.hp_buff+=hp
|
this.hp_buff+=hp
|
||||||
}
|
}
|
||||||
let diff=this.check_atrr(BuffAttr.HP)-this.hp_max
|
|
||||||
this.count_atrr(BuffAttr.HP)
|
this.count_atrr(BuffAttr.HP)
|
||||||
this.hp+=diff
|
|
||||||
// this.BUFFCOMP.tooltip(TooltipTypes.hpup,diff.toFixed(0));
|
// this.BUFFCOMP.tooltip(TooltipTypes.hpup,diff.toFixed(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过hp_buff处理
|
de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过hp_buff处理
|
||||||
//console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
|
//console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
|
||||||
this.hp_base -= Math.floor(hp) ;
|
this.hp_base -= Math.floor(hp) ;
|
||||||
let diff=this.check_atrr(BuffAttr.HP)-this.hp_max
|
|
||||||
this.count_atrr(BuffAttr.HP)
|
this.count_atrr(BuffAttr.HP)
|
||||||
this.hp+=diff
|
|
||||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ export class EquipSkillComp extends CCComp {
|
|||||||
update(dt: number): void {
|
update(dt: number): void {
|
||||||
if(!smc.mission.play||smc.mission.pause) return
|
if(!smc.mission.play||smc.mission.pause) return
|
||||||
if(this.skill1.uuid!=0){
|
if(this.skill1.uuid!=0){
|
||||||
let cd=this.skill1.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
let cd=this.skill1.cd/((smc.vmdata.hero.skill_cd_buff)/100+1)
|
||||||
if(this.skill1.cd_time < cd){
|
if(this.skill1.cd_time < cd){
|
||||||
this.skill1.cd_time+=dt
|
this.skill1.cd_time+=dt
|
||||||
}else{
|
}else{
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ export class MissionComp extends CCComp {
|
|||||||
|
|
||||||
count_tal(){
|
count_tal(){
|
||||||
let count=0
|
let count=0
|
||||||
for(let i=0;i<6;i++){
|
for(let i=0;i<5;i++){
|
||||||
if(this.tals[i]){
|
if(this.tals[i]){
|
||||||
count++
|
count++
|
||||||
}
|
}
|
||||||
@@ -102,7 +102,7 @@ export class MissionComp extends CCComp {
|
|||||||
|
|
||||||
do_mon_dead(){
|
do_mon_dead(){
|
||||||
smc.vmdata.mission_data.mon_num--
|
smc.vmdata.mission_data.mon_num--
|
||||||
if(smc.vmdata.mission_data.mon_num<=0) {
|
if(smc.vmdata.mission_data.mon_num<=0 && this.count_tal() < 6) {
|
||||||
if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
|
if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
|
||||||
console.log("[MissionComp] 怪物全死亡后触发天赋奖励",RogueTalWave[this.count_tal()].tal_slot_key)
|
console.log("[MissionComp] 怪物全死亡后触发天赋奖励",RogueTalWave[this.count_tal()].tal_slot_key)
|
||||||
oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
|
oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
|
||||||
|
|||||||
Reference in New Issue
Block a user