大招修改为攻击触发,或者受伤触发

This commit is contained in:
2024-11-16 17:37:39 +08:00
parent f41ff64395
commit 227cfd26d4
4 changed files with 315 additions and 301 deletions

View File

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"_lrot" "_lrot"
@@ -1287,7 +1312,7 @@
{ {
"__type__": "CCPropertyOverrideInfo", "__type__": "CCPropertyOverrideInfo",
"targetInfo": { "targetInfo": {
"__id__": 76 "__id__": 78
}, },
"propertyPath": [ "propertyPath": [
"_euler" "_euler"
@@ -1309,7 +1334,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 81 "__id__": 83
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
@@ -1337,7 +1362,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 83 "__id__": 85
}, },
"enabledContactListener": true, "enabledContactListener": true,
"bullet": true, "bullet": true,
@@ -1371,7 +1396,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 85 "__id__": 87
}, },
"tag": 0, "tag": 0,
"_group": 4, "_group": 4,
@@ -1405,10 +1430,10 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 87 "__id__": 89
}, },
"animator": { "animator": {
"__id__": 22 "__id__": 33
}, },
"_id": "" "_id": ""
}, },
@@ -1426,7 +1451,7 @@
}, },
"_enabled": true, "_enabled": true,
"__prefab": { "__prefab": {
"__id__": 89 "__id__": 91
}, },
"_id": "" "_id": ""
}, },
@@ -1447,22 +1472,22 @@
"targetOverrides": null, "targetOverrides": null,
"nestedPrefabInstanceRoots": [ "nestedPrefabInstanceRoots": [
{ {
"__id__": 72 "__id__": 74
}, },
{ {
"__id__": 62 "__id__": 64
}, },
{ {
"__id__": 53 "__id__": 55
}, },
{ {
"__id__": 43 "__id__": 45
}, },
{ {
"__id__": 34 "__id__": 36
}, },
{ {
"__id__": 25 "__id__": 19
}, },
{ {
"__id__": 8 "__id__": 8

View File

@@ -4,7 +4,7 @@ export const HeroInfo = {
uuid: 9001, path: "k1", type: 1, lv: 1,name: "白骑士", wp:1001,arm:2001,ring:3001,shoes:4001, uuid: 9001, path: "k1", type: 1, lv: 1,name: "白骑士", wp:1001,arm:2001,ring:3001,shoes:4001,
exp_type:0,lv2:5,lv3:10,lv4:20,lv5:30,a_exp:1,ua_exp:1,d_exp:10,ed_exp:1,a_buff:8101,ua_buff:8201,d_buff:8301,ed_buff:8401, exp_type:0,lv2:5,lv3:10,lv4:20,lv5:30,a_exp:1,ua_exp:1,d_exp:10,ed_exp:1,a_buff:8101,ua_buff:8201,d_buff:8301,ed_buff:8401,
ap: 20, ap_rate:0.1, hp: 100, hp_rate:0.1, def:10,def_rate:0.1, dis: 100, a_cd: 1, power: 0, power_max: 15, speed: 40, ap: 20, ap_rate:0.1, hp: 100, hp_rate:0.1, def:10,def_rate:0.1, dis: 100, a_cd: 1, power: 0, power_max: 15, speed: 40,
sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, atktype: 1, sk1: 9001, sk2: 2002, sk3: 9003, sk4: 9004, sk5: 9005, sk6: 9006, atktype: 1,skr:[0,10,20,30,40,50]
}, },

View File

@@ -81,13 +81,14 @@ export class Hero extends ecs.Entity {
hv.speed =hv.ospeed = HInf.speed; hv.speed =hv.ospeed = HInf.speed;
hv.dis = HInf.dis; hv.dis = HInf.dis;
hv.power = HInf.power; hv.power = HInf.power;
hv.level = HInf.level; hv.lv = HInf.lv;
hv.type = HInf.type; hv.type = HInf.type;
hv.sk1 = HInf.sk1; hv.sk1 = HInf.sk1;
hv.sk2 = HInf.sk2; hv.sk2 = HInf.sk2;
hv.sk3 = HInf.sk3; hv.sk3 = HInf.sk3;
hv.sk4 = HInf.sk4; hv.sk4 = HInf.sk4;
hv.sk5 = HInf.sk5; hv.sk5 = HInf.sk5;
hv.skr = HInf.skr;
hv.type = HInf.type; hv.type = HInf.type;
hv.hp= hv.hp_max =HInf.hp; hv.hp= hv.hp_max =HInf.hp;
hv.ap = HInf.ap; hv.ap = HInf.ap;

View File

@@ -40,14 +40,14 @@ export class HeroViewComp extends CCComp {
hero_uuid:number = 1001; hero_uuid:number = 1001;
hero_name : string = "hero"; hero_name : string = "hero";
hero_type:number = 1; hero_type:number = 1;
level:number =1; lv:number =1;
scale: number = 1; /** 角色阵营 1hero -1 :mon */ scale: number = 1; /** 角色阵营 1hero -1 :mon */
type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */ type: number = 1; /**角色类型 1近战 2 远程 3 辅助 */
box_group:number = BoxSet.HERO; box_group:number = BoxSet.HERO;
atk_range:number = 150; atk_range:number = 150;
private timer:Timer = new Timer(1); //计时器 private timer:Timer = new Timer(1); //计时器
is_dead:boolean = false; //是否摧毁 is_dead:boolean = false; //是否摧毁
is_stop:boolean = false; is_stop:boolean = false;
@@ -66,7 +66,7 @@ export class HeroViewComp extends CCComp {
sk3:number = 1001; sk3:number = 1001;
sk4:number = 1001; sk4:number = 1001;
sk5:number = 1001; sk5:number = 1001;
skr:any=[0,0,0,0,0,0];
ap: number = 10; /**攻击力 */ ap: number = 10; /**攻击力 */
ap_buff: number = 0; ap_buff: number = 0;
ap_buffs:any = []; ap_buffs:any = [];
@@ -204,9 +204,9 @@ export class HeroViewComp extends CCComp {
this.node.setPosition(pos) this.node.setPosition(pos)
return return
} }
if (this.timer.update(dt)) { // if (this.timer.update(dt)) {
this.power_change(this.power_speed) // this.power_change(this.power_speed)
} // }
// if(this.anm_timer.update(dt)) { // if(this.anm_timer.update(dt)) {
// this.change_anm() // this.change_anm()
// } // }
@@ -307,20 +307,6 @@ export class HeroViewComp extends CCComp {
this.node.getChildByName("top").getChildByName("hp").active = true; this.node.getChildByName("top").getChildByName("hp").active = true;
} }
} }
power_change(power: number){
this.power += power;
if(this.power >= this.power_max){
this.as.atk()
// this.to_speek(smc.skills[this.sk2].name)
this.scheduleOnce(()=>{
this.handle_skill(this.sk2);
},0.5)
this.power = 0
}
// let power_progress= this.power/this.power_max;
// this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
skill_pos(){ skill_pos(){
return v3(0,35) return v3(0,35)
} }
@@ -343,6 +329,54 @@ export class HeroViewComp extends CCComp {
return {pos,t_pos} return {pos,t_pos}
} }
in_atk(dt: number) {
if(this.at >= this.cd){
if(this.is_atking){
this.at = 0;
// console.log("cd:"+this.cd);
this.as.atk();
let i = RandomManager.instance.getRandomInt(0,100,3)
console.log("大招触发判断: i="+i+":skr="+this.skr[this.lv]);
if(i < this.skr[this.lv]){
this.node.getChildByName("max").active=true
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
this.handle_skill(this.sk2)
return
}
this.scheduleOnce(()=>{
this.shoot_enemy(this.sk1)
},0.3)
}
}
}
//使用max_skill
handle_skill(skill:number){
switch (smc.skills[skill].tg) {
case 0: //自己
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
break;
case 1: //伙伴
this.push_least_buff(skill)
break;
case 2: //自己和伙伴
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.push_least_buff(skill)
break;
case 3: //敌人
this.shoot_enemy(skill)
break;
case 4: //敌人和自己
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.shoot_enemy(skill)
break;
}
}
shoot_enemy(sk1:number,y:number=0,x:number=0){ shoot_enemy(sk1:number,y:number=0,x:number=0){
// console.log("mon shoot_enemy"); // console.log("mon shoot_enemy");
let skill = ecs.getEntity<Skill>(Skill); let skill = ecs.getEntity<Skill>(Skill);
@@ -413,32 +447,7 @@ export class HeroViewComp extends CCComp {
} }
} }
//使用max_skill
handle_skill(skill:number){
this.node.getChildByName("max").active=true
this.scheduleOnce(()=>{
this.node.getChildByName("max").active=false
},0.8)
switch (smc.skills[skill].tg) {
case 0: //自己
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
break;
case 1: //伙伴
this.push_least_buff(skill)
break;
case 2: //自己和伙伴
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.push_least_buff(skill)
break;
case 3: //敌人
this.shoot_enemy(skill)
break;
case 4: //敌人和自己
this.to_add_buff(this.node.getComponent(HeroViewComp),skill)
this.shoot_enemy(skill)
break;
}
}
to_speek(words:string,time:number=0.5){ to_speek(words:string,time:number=0.5){
this.speek_time=0.5 this.speek_time=0.5
this.node.getChildByName("tooltip").active=true this.node.getChildByName("tooltip").active=true
@@ -455,24 +464,9 @@ export class HeroViewComp extends CCComp {
this.node.getChildByName("tooltip").active=false; this.node.getChildByName("tooltip").active=false;
} }
} }
in_atk(dt: number) {
if(this.at >= this.cd){
if(this.is_atking){
this.at = 0;
console.log("cd:"+this.cd);
this.as.atk();
this.scheduleOnce(()=>{
this.shoot_enemy(this.sk1)
},0.4)
}
}
}
heathed(){ heathed(){
this.node.getChildByName("heathed").active=true this.node.getChildByName("heathed").active=true
} }
hp_max_add(){ hp_max_add(){
console.log("hp_max_add 动画"); console.log("hp_max_add 动画");
@@ -527,7 +521,6 @@ export class HeroViewComp extends CCComp {
} }
// console.log(this.ap_buffs) // console.log(this.ap_buffs)
} }
check_atk_buffs(dt: number){ check_atk_buffs(dt: number){
for(let i=0;i<this.ap_buffs.length;i++){ for(let i=0;i<this.ap_buffs.length;i++){
let buff=this.ap_buffs[i]; let buff=this.ap_buffs[i];
@@ -545,20 +538,15 @@ export class HeroViewComp extends CCComp {
} }
} }
buff_icon_change(icon:string,value:boolean){ buff_icon_change(icon:string,value:boolean){
// this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value // this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
} }
add_shield(shield:number){ add_shield(shield:number){
this.shield =shield this.shield =shield
if(this.shield > 0){ if(this.shield > 0){
this.node.getChildByName("shielded").active=true this.node.getChildByName("shielded").active=true
} }
} }
tooltip(type:number=1,value:string="",s_uuid:number=1001,y:number=60){ tooltip(type:number=1,value:string="",s_uuid:number=1001,y:number=60){
// console.log("tooltip",type); // console.log("tooltip",type);
let tip =ecs.getEntity<Tooltip>(Tooltip); let tip =ecs.getEntity<Tooltip>(Tooltip);