fix(skills): 修正技能预制体锚点并添加调试日志

- 将atk1和atk2技能预制体的锚点y值从0.5改为0
- 在SkillConComp中加载技能时添加uuid为6001时的起始坐标日志输出
- 在Skill加载函数中,uuid为6001时输出加载起始坐标日志
- 在SkillCom组件中,uuid为6001时输出起始位置日志
- 删除HeroPageComp中load_hero函数的实现内容,保留函数体
- 修正Skill加载时节点父级赋值逻辑,确保正确设置父节点
This commit is contained in:
2025-10-13 13:27:40 +08:00
parent c86fac4ce7
commit 22726eed3b
6 changed files with 14 additions and 17 deletions

View File

@@ -46,15 +46,18 @@ export class Skill extends ecs.Entity {
// 加载预制体
const path = `game/skills/${config.sp_name}`;
const prefab = oops.res.get(path, Prefab);
const prefab:Prefab = oops.res.get(path, Prefab);
if (!prefab) {
console.error("[Skill] 预制体加载失败:", path);
return;
}
if(uuid==6001){
console.log("load skill startPos",startPos)
}
const node = instantiate(prefab);
var scene = smc.map.MapView.scene;
// 设置节点属性
node.parent = scene.entityLayer!.node!;
node.parent = parent;
node.setPosition(startPos);
if(caster.fac==FacSet.MON){
node.scale=v3(node.scale.x*-1,1,1)