排序问题解决,优化小兵线路
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@@ -53,6 +53,11 @@ export class BoxRangComp extends CCComp {
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}
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}
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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// if(selfCollider.node.parent.position.y < otherCollider.node.parent.position.y){
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// console.log("onPreSolve f:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
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// selfCollider.node.parent.setSiblingIndex(otherCollider.node.parent.getSiblingIndex()+1)
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// console.log("onPreSolve b:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
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// }
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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let scene =smc.map.MapView.scene.mapLayer!.node!
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let other_pos = otherCollider.node.getWorldPosition() ;
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@@ -84,6 +84,8 @@ export class MonViewComp extends CCComp {
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buff_shields:any=[];
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buff_atks:any = [];
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dir_y:number = 0;
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speek_time:number = 0;
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onLoad() {
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this.as = this.getComponent(MonSpine);
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// this.BoxRang = this.node.getChildByName("range_box");
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@@ -168,6 +170,7 @@ export class MonViewComp extends CCComp {
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this.power_change(this.power_speed)
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}
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this.in_destroy();
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this.in_speek(dt);
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this.in_shield(dt);
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this.in_stop(dt);
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this.in_atk(dt);
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@@ -237,6 +240,7 @@ export class MonViewComp extends CCComp {
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this.power += power;
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if(this.power >= this.power_max&&this.check_enemy_alive()){
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this.as.atk()
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this.to_speek(smc.skills[this.max_skill_uuid].name)
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this.scheduleOnce(()=>{
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this.do_max_skill();
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},0.5)
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@@ -258,6 +262,7 @@ export class MonViewComp extends CCComp {
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}
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//使用max_skill
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do_max_skill(){
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let skill = ecs.getEntity<Skill>(Skill);
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let scale = this.scale
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let speed =smc.skills[this.max_skill_uuid].speed;
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@@ -265,7 +270,22 @@ export class MonViewComp extends CCComp {
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let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
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let {pos,angle,t_pos}=this.get_enemy_pos()
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skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk,angle,t_pos);
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this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
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}
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to_speek(words:string,time:number=0.5){
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this.speek_time=0.5
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this.node.getChildByName("tooltip").active=true
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this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = words
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}
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in_speek(dt: number){
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if(this.speek_time <= 0){
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return;
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}
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this.speek_time -= dt;
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if(this.speek_time <= 0){
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this.speek_time = 0;
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this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = "";
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this.node.getChildByName("tooltip").active=false;
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}
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}
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get_enemy_pos(){
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let pos = v3(35*this.scale,50)
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@@ -328,21 +348,13 @@ export class MonViewComp extends CCComp {
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.hp <= 0){
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this.dead();
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this.remove_smc_data()
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this.is_dead = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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}
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}
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remove_smc_data(){
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if(smc.t_monster.eid == this.ent.eid){
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smc.t_monster = {eid:0,pos:v3(0,0,0)}
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}
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if(smc.t_hero.eid == this.ent.eid){
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smc.t_hero = {eid:0,pos:v3(0,0,0)}
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}
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}
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add_hp(hp: number=0){
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console.log("hero 加血动画");
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this.hp+=hp;
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@@ -414,7 +426,8 @@ export class MonViewComp extends CCComp {
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pos.y=pos.y+60;
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tip.load(pos,type,value,s_uuid,node);
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}
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/** 静止时间 */
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in_stop (dt: number) {
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if(this.stop_cd > 0){
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