dd
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@@ -27,36 +27,41 @@ export class MonsterViewComp extends CCComp {
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/** 角色动画 */
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as: MonsterSpine = null!;
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hero_name : string = "hero";
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/** 角色阵营 1:hero -1 :monster */
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camp: number = 1;
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/**角色类型 1:近战 2 远程 */
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type: number = 1;
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/** 状态 1:move ,2: act 3: stop */
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state: number = 1;
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/** 血量 */
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hp: number = 100;
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hp_max: number = 100;
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hp_speed: number = 0; //回复速度
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/**能量**/
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power: number = 0;
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power_max: number = 100;
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power_speed: number = 1; //回复速度
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skill_name: string = "base";
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max_skill_name: string = "base";
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/**攻击力 */
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atk: number = 10;
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/**攻击速度 */
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camp: number = 1; /** 角色阵营 1:hero -1 :monster */
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type: number = 1; /**角色类型 1:前排 2 后排 */
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state: number = 1; /** 状态 1:move ,2: act 3: stop */
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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hp_speed: number = 0; //回复速度
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power: number = 0; /**能量**/
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power_max: number = 100; /** 能量最大值 */
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power_speed: number = 1; //能量回复速度每0.1秒回复量
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skill_name: string = "base"; //技能名称
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max_skill_name: string = "base"; //大技能名称
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atk: number = 10; /**攻击力 */
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// atk_speed: number = 1;
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atk_cd: number = 1.3;
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atk_time: number = 0;
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/** 角色移动速度 */
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speed: number = 100;
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/** 角色初始速度 */
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ospeed: number = 100;
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atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
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atk_time: number = 0; /** 冷却时间 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0;
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private timer:Timer = new Timer(0.1);
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is_dead:boolean = false;
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stop_cd: number = 0; /*停止倒计时*/
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private timer:Timer = new Timer(0.1); //计时器
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is_dead:boolean = false; //是否摧毁
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/*暴击*/
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crit_rate:number = 0; //暴击率
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crit_damage:number = 2; //暴击伤害倍率
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/*闪避*/
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dodge_rate:number = 0; //闪避率
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shield:number = 0; //护盾量
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shield_time:number = 0; //护盾持续时间
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/** 视图层逻辑代码分离演示 */
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start () {
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