开始英雄技能系统,负责英雄技能的释放
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@@ -7,27 +7,27 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { Talents } from "../common/config/TalentSet";
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import { SkillsComp } from "../skill/SkillSystem";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { HeroSkillsComp } from "../skill/heroSkillsComp";
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/** 角色实体 */
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@ecs.register(`Hero`)
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export class Hero extends ecs.Entity {
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HeroModel!: HeroModelComp;
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HeroView!: HeroViewComp;
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Skills!: SkillsComp;
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BattleMove!: BattleMoveComp;
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HeroSkills!: HeroSkillsComp;
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protected init() {
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this.addComponents<ecs.Comp>(
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SkillsComp,
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BattleMoveComp
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BattleMoveComp,
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HeroSkillsComp,
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HeroModelComp
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);
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}
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destroy(): void {
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this.remove(HeroViewComp);
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this.remove(HeroViewComp);;
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super.destroy();
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}
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@@ -35,7 +35,6 @@ export class Hero extends ecs.Entity {
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_call:boolean=false,lv:number=1) {
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scale = 1
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let box_group=BoxSet.HERO
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this.addComponents<ecs.Comp>( HeroModelComp);
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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@@ -99,13 +98,11 @@ export class Hero extends ecs.Entity {
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this.add(hv);
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// 初始化多个技能组件
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const skills = this.get(SkillsComp);
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// 初始化移动参数
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const move = this.get(BattleMoveComp);
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move.direction = 1; // 向右移动
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move.targetX = 800; // 右边界
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console.log("hero_init",skills,move);
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}
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