去掉大部分 调试信息
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@@ -51,7 +51,7 @@ export class MissionComp extends CCComp {
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// 奖励发放
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}
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do_drop(drop_item:any[],game_data:any={exp:0,gold:0,diamond:0}){
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console.log("[MissionComp] do_drop",drop_item,game_data)
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// console.log("[MissionComp] do_drop",drop_item,game_data)
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this.game_data["exp"]+=game_data.exp
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this.game_data["gold"]+=game_data.gold
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this.game_data["diamond"]+=game_data.diamond
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@@ -83,7 +83,7 @@ export class MissionComp extends CCComp {
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}
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}
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if(drop_item.length>0){
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console.log("[MissionComp] do_drop 剩余物品",drop_item)
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// console.log("[MissionComp] do_drop 剩余物品",drop_item)
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for(let i=0;i<drop_item.length;i++){
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let d_item=drop_item[i]
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let path="game/gui/item"
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@@ -99,7 +99,7 @@ export class MissionComp extends CCComp {
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}
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}
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do_mon_dead(event:any,data:any){
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console.log("[MissionComp] do_mon_dead",event,data)
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// console.log("[MissionComp] do_mon_dead",event,data)
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smc.vmdata.mission_data.mon_num--
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if(data.drops){
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if(data.drops.length>0){
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@@ -119,7 +119,7 @@ export class MissionComp extends CCComp {
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}
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do_hero_dead(event:any,data:any){
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console.log("[MissionComp] do_hero_dead",event,data)
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// console.log("[MissionComp] do_hero_dead",event,data)
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smc.vmdata.mission_data.hero_num--
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if(smc.vmdata.mission_data.hero_num<=0) {
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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@@ -143,7 +143,7 @@ export class MissionComp extends CCComp {
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async mission_start(){
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console.log("[MissionComp] ** 1 ** mission_start")
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// console.log("[MissionComp] ** 1 ** mission_start")
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this.node.getChildByName("ending").getComponent(Animation).play("startFight")
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oops.message.dispatchEvent(GameEvent.FightReady)
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this.node.active=true
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@@ -172,7 +172,7 @@ export class MissionComp extends CCComp {
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fight_end(){
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console.log("任务结束")
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// console.log("任务结束")
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// 延迟0.5秒后执行任务结束逻辑
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this.scheduleOnce(() => {
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smc.mission.play=false
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@@ -182,7 +182,7 @@ export class MissionComp extends CCComp {
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}
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mission_end(){
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console.log("[MissionComp] mission_end")
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// console.log("[MissionComp] mission_end")
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this.node.getChildByName("ending").active=false
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this.node.active=false
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}
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@@ -195,7 +195,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission_data.level=0
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this.rewards=[] // 改为数组,用于存储掉落物品列表
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this.node.getChildByName("reward").getChildByName("items").removeAllChildren()
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console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
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// console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
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}
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private cleanComponents() {
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