去掉大部分 调试信息
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@@ -16,7 +16,7 @@ export class HInfoComp extends Component {
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}
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onAdded(args: any) {
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console.log("[HInfoComp]:onAdded",args)
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// console.log("[HInfoComp]:onAdded",args)
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this.update_data(args)
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}
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update(deltaTime: number) {
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@@ -26,7 +26,7 @@ export class HInfoComp extends Component {
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this.h_uuid=uuid
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let hero_data = HeroInfo[uuid]
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console.log("[HInfoComp]:update_data",uuid,hero_data,this.node)
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// console.log("[HInfoComp]:update_data",uuid,hero_data,this.node)
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let lv=smc.heros[uuid]?.lv??1
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let anm_path=hero_data.path
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resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
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@@ -63,7 +63,7 @@ export class HInfoComp extends Component {
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this.node.getChildByName("lock").active=lv == 0
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this.node.getChildByName("unLock").active=lv == 0
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let need_item=unlockHeroCost[HeroInfo[this.h_uuid].quality]
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console.log("[HInfoComp]:show_lock item:item_uuid:hero_uuid:hero_data",Items[need_item.i_uuid],need_item.i_uuid,this.h_uuid,HeroInfo[this.h_uuid])
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// console.log("[HInfoComp]:show_lock item:item_uuid:hero_uuid:hero_data",Items[need_item.i_uuid],need_item.i_uuid,this.h_uuid,HeroInfo[this.h_uuid])
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this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("has").getComponent(Label).string=smc.items[need_item.i_uuid]??0
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this.node.getChildByName("unLockNeed").getChildByName("need").getChildByName("need").getComponent(Label).string=NumberFormatter.formatNumber(need_item.num)
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