去掉大部分 调试信息
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@@ -73,36 +73,36 @@ export class CardsCompComp extends CCComp {
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this.cancel_btn.active=false
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switch(e){
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case GameEvent.HeroSelect:
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console.log("[CardsComp]:显示英雄选择卡牌",data)
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// console.log("[CardsComp]:显示英雄选择卡牌",data)
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let title="选择英雄"
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string=title
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this.hero_select(data)
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break
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case GameEvent.HeroSkillSelect:
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console.log("[CardsComp]:显示技能选择卡牌")
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// console.log("[CardsComp]:显示技能选择卡牌")
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择技能"
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this.hero_skill_select(data)
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break
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case GameEvent.FuncSelect:
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console.log("[CardsComp]:显示功能卡牌")
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// console.log("[CardsComp]:显示功能卡牌")
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this.cancel_btn.active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择卡牌"
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this.func_select()
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break
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case GameEvent.EquipSelect:
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console.log("[CardsComp]:显示装备选择卡牌")
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// console.log("[CardsComp]:显示装备选择卡牌")
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this.cancel_btn.active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择装备"
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this.equip_select(data)
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break
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case GameEvent.EnhancementSelect:
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console.log("[CardsComp]:显示强化选择卡牌")
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// console.log("[CardsComp]:显示强化选择卡牌")
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this.cancel_btn.active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择强化"
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this.enhancement_select()
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break
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case GameEvent.TalentSelect:
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console.log("[CardsComp]:显示天赋选择卡牌")
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// console.log("[CardsComp]:显示天赋选择卡牌")
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this.cancel_btn.active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择天赋"
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this.talent_select(data)
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@@ -114,14 +114,14 @@ export class CardsCompComp extends CCComp {
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}
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talent_select(data:any){
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let list=getRandomCardsByType(cardType.TALENT,3,QualitySet.GREEN)
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console.log("[CardsComp]:天赋选择卡牌列表",list)
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// console.log("[CardsComp]:天赋选择卡牌列表",list)
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this.card1c.talent_select(list[0],data)
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this.card2c.talent_select(list[1],data)
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this.card3c.talent_select(list[2],data)
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}
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enhancement_select(){
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let list=getEnhancement(smc.enhancements,3)
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console.log("[CardsComp]:强化选择卡牌列表",smc.enhancements,list)
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// console.log("[CardsComp]:强化选择卡牌列表",smc.enhancements,list)
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this.card1c.enhancement_select(list[0])
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this.card2c.enhancement_select(list[1])
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this.card3c.enhancement_select(list[2])
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@@ -129,7 +129,7 @@ export class CardsCompComp extends CCComp {
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hero_select(data:any){
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let list=getHeroList(data.called)
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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// console.log("[CardsComp]:英雄选择卡牌列表",list)
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this.card1c.hero_select(list[0])
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this.card2c.hero_select(list[1])
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this.card3c.hero_select(list[2])
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@@ -145,7 +145,7 @@ export class CardsCompComp extends CCComp {
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}else if(data.slot=="skill3"){
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list=getRandomCardsByType(cardType.SKILL,3,QualitySet.PURPLE)
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}
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console.log("[CardsComp]:技能选择卡牌列表",list)
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// console.log("[CardsComp]:技能选择卡牌列表",list)
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this.card1c.hero_skill_select(list[0],data)
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this.card2c.hero_skill_select(list[1],data)
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this.card3c.hero_skill_select(list[2],data)
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@@ -164,7 +164,7 @@ export class CardsCompComp extends CCComp {
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list=getRandomCardsByType(cardType.EQUIP,3,EquipType.ACCESSORY,data.lv)
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break
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}
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console.log("[CardsComp]:装备选择卡牌列表",list)
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// console.log("[CardsComp]:装备选择卡牌列表",list)
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this.card1c.equip_select(list[0],data)
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this.card2c.equip_select(list[1],data)
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this.card3c.equip_select(list[2],data)
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@@ -172,7 +172,7 @@ export class CardsCompComp extends CCComp {
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}
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func_select(){
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let list=getRandomCardsByType(cardType.SPECIAL,3)
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console.log("[CardsComp]:功能选择卡牌列表",list)
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// console.log("[CardsComp]:功能选择卡牌列表",list)
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this.card1c.func_select(list[0])
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this.card2c.func_select(list[1])
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this.card3c.func_select(list[2])
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@@ -187,7 +187,7 @@ export class CardsCompComp extends CCComp {
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/** 添加卡牌展示到队列 */
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private addToQueue(e: GameEvent, data?: any) {
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console.log("[CardsComp]:添加卡牌到队列", e,data);
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// console.log("[CardsComp]:添加卡牌到队列", e,data);
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this.cardQueue.push({type: e, data: data});
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this.processQueue();
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}
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@@ -208,16 +208,16 @@ export class CardsCompComp extends CCComp {
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close_cards(e:GameEvent,data:any){
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switch(e){
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case GameEvent.HeroSelect:
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console.log("[CardsComp]:关闭英雄选择卡牌")
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// console.log("[CardsComp]:关闭英雄选择卡牌")
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break
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case GameEvent.HeroSkillSelect:
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console.log("[CardsComp]:关闭技能选择卡牌")
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// console.log("[CardsComp]:关闭技能选择卡牌")
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break
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case GameEvent.CardRefresh:
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console.log("[CardsComp]:关闭随机刷新卡牌")
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// console.log("[CardsComp]:关闭随机刷新卡牌")
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break
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case GameEvent.CardsClose:
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console.log("[CardsComp]:关闭所有卡牌")
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// console.log("[CardsComp]:关闭所有卡牌")
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break
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}
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this.hide()
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