去掉大部分 调试信息

This commit is contained in:
2025-08-21 14:33:42 +08:00
parent 92faa0fe09
commit 213149881c
27 changed files with 164 additions and 164 deletions

View File

@@ -33,7 +33,7 @@ export class Monster extends ecs.Entity {
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,enhancement?: any, stageMultipliers?: any) {
scale=-1
let box_group=BoxSet.MONSTER
console.log("mon load",uuid)
// console.log("mon load",uuid)
// this.addComponents<ecs.Comp>( MonModelComp, BattleMoveComp);
var scene = smc.map.MapView.scene;
this.brith_light(pos,scene)
@@ -53,7 +53,7 @@ export class Monster extends ecs.Entity {
move.direction = -1; // 向左移动
move.targetX = -800; // 左边界
smc.vmdata.mission_data.mon_num++
console.log("[Mon] mission_data.mon_num:",smc.vmdata.mission_data.mon_num)
// console.log("[Mon] mission_data.mon_num:",smc.vmdata.mission_data.mon_num)
}
brith_light(pos:Vec3,scene:any){
var path = "game/skills/map_birth";
@@ -92,9 +92,9 @@ export class Monster extends ecs.Entity {
if (stageMultipliers) {
finalHp = Math.floor(baseHp * stageMultipliers.hp);
finalAp = Math.floor(baseAp * stageMultipliers.attack);
console.log(`[Monster]: 怪物${hero.name} 关卡倍数 - HP: ${baseHp} x ${stageMultipliers.hp.toFixed(2)} = ${finalHp}, AP: ${baseAp} x ${stageMultipliers.attack.toFixed(2)} = ${finalAp}`);
// console.log(`[Monster]: 怪物${hero.name} 关卡倍数 - HP: ${baseHp} x ${stageMultipliers.hp.toFixed(2)} = ${finalHp}, AP: ${baseAp} x ${stageMultipliers.attack.toFixed(2)} = ${finalAp}`);
} else {
console.log(`[Monster]: 怪物${hero.name} 使用基础属性 - HP: ${finalHp}, AP: ${finalAp}`);
// console.log(`[Monster]: 怪物${hero.name} 使用基础属性 - HP: ${finalHp}, AP: ${finalAp}`);
}
hv.hp = hv.hp_max = finalHp;
@@ -116,7 +116,7 @@ export class Monster extends ecs.Entity {
// 处理肉鸽模式的增强属性
if (enhancement && enhancement.buffList && enhancement.buffList.length > 0) {
console.log(`[Monster]: 怪物${hero.name}应用增强属性:`, enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
// console.log(`[Monster]: 怪物${hero.name}应用增强属性:`, enhancement.buffList.map((buff: any) => `${buff.name}:+${buff.value}`));
enhancement.buffList.forEach((buff:any)=>{
hv.apply_buff(buff.buffType, buff.value);
})