fix(SACastSystem): 修复技能目标选择逻辑并添加默认值
当sDamageTargets未找到目标时,回退到使用sDefaultTargets获取默认目标 同时为createSkill方法的isWFuny参数添加默认值false
This commit is contained in:
@@ -193,7 +193,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
|
||||
/**
|
||||
* 创建技能实体
|
||||
*/
|
||||
private createSkill(s_uuid: number, caster: HeroViewComp,targets:Vec3[]=[],isWFuny:boolean) {
|
||||
private createSkill(s_uuid: number, caster: HeroViewComp,targets:Vec3[]=[],isWFuny:boolean=false) {
|
||||
// 检查节点有效性
|
||||
if (!caster.node || !caster.node.isValid) {
|
||||
console.warn("[SACastSystem] 施法者节点无效");
|
||||
@@ -229,7 +229,10 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
|
||||
// 简化版:选择最前方的敌人
|
||||
let heroAttrs = caster.ent.get(HeroAttrsComp);
|
||||
if (!heroAttrs) return [];
|
||||
let targets=this.sDefaultTargets(caster,heroAttrs.fac)
|
||||
let targets=this.sDamageTargets(caster, config, maxTargets);
|
||||
if (targets.length === 0) {
|
||||
targets.push(...this.sDefaultTargets(caster, heroAttrs.fac));
|
||||
}
|
||||
return targets;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user