This commit is contained in:
2024-11-27 13:51:54 +08:00
parent 6efd8994a1
commit 1dc9e27b61
43 changed files with 757 additions and 30547 deletions

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { RoleModelComp } from "./RoleModelComp";
import { RoleSpine } from "./RoleSpine";
import { RoleViewComp } from "./RoleViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { Talents } from "../common/config/TalentSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
// 数据层
RoleModel!: RoleModelComp;
HeroModel!: HeroModelComp;
// 视图层
RoleView!: RoleViewComp;
protected init() {
this.addComponents<ecs.Comp>(
RoleModelComp,HeroModelComp);
}
destroy(): void {
this.remove(RoleViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setScale(node.scale.x, node.scale.y, node.scale.z);
node.setPosition(pos)
this.hero_init(uuid,node)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
let role=smc.vmdata.role;
let role_talent= smc.vmdata.talent
let talents=Talents;
rv.hero_uuid=uuid;
rv.speed =rv.ospeed = role.speed;
rv.atk_dis = role.atk_dis;
rv.hero_name= "role";
rv.level = role.lv;
rv.power = role.power;
rv.skill1 = role.skill1;
rv.skill2 = role.skill2;
rv.skill3 = role.skill3;
rv.skill4 = role.skill4;
rv.skill5 = role.skill5;
rv.skill = role.skill;
rv.skill1.cd=rv.skill1.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill2.cd=rv.skill2.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill3.cd=rv.skill3.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill4.cd=rv.skill4.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.skill5.cd=rv.skill5.cd_max=rv.skill1.cd_max*(1-talents[1004].bonus*role_talent[1004].lv)
rv.hp= rv.hp_max = role.hp*(1+talents[1001].bonus*role_talent[1001].lv);
rv.atk = role.atk*(1+talents[1002].bonus*role_talent[1002].lv);
rv.atk_cd = role.atk_cd*(1-talents[1003].bonus*role_talent[1003].lv);
rv.st_boncus=1+talents[1005].bonus*role_talent[1005].lv;
rv.s_boncus=1+talents[1006].bonus*role_talent[1006].lv;
rv.box_group = BoxSet.HERO;
this.add(rv);
}
}

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"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "9457fea4-0213-4426-a3ed-5234cc7985dc",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../common/SingletonModuleComp";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('RoleSpine')
export class RoleSpine extends Component {
@property({ type: Animation, tooltip: '动画控制器' })
animator: Animation = null!;
atk_clip: AnimationClip = null!;
idle_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
dead_clip: AnimationClip = null!;
private spine!: sp.Skeleton;
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
this.atk_clip = this.animator.clips[1];
this.idle_clip = this.animator.clips[0];
this.move_clip = this.animator.clips[2];
this.dead_clip = this.animator.clips[3];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
/** 初始化动画 */
protected initAnimator() {
this.animator=this.node.getChildByName("hero").getComponent(Animation);
// console.log("role view comp init",this.animator);
}
onAnimationEvent(type: Animation.EventType, state: AnimationState){
// console.log("onAnimationEvent",type,state);
if(type==Animation.EventType.FINISHED){
if(state.name==this.atk_clip.name){
this.idle();
}
}
}
atk() {
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
magic() {
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
if(!this.animator.getState(this.idle_clip.name).isPlaying){
this.animator.play(this.idle_clip.name);
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d1d8d0c9-9cff-4d85-a359-628a29fd5191",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator,Sprite ,Color} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleViewComp } from "./RoleViewComp";
import { RoleSpine } from "./RoleSpine";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { smc } from "../common/SingletonModuleComp";
import { BoxSet } from "../common/config/BoxSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('RoleBuffComp')
@ecs.register('RoleBuff', false)
export class RoleBuffComp extends CCComp {
// as: RoleSpine = null!;
mv!: RoleViewComp
timer:Timer = new Timer(0.1);
buffs:any=[];
group:number=BoxSet.HERO;
/**
skill_uuid:number=0;
atk:number=0;
hp:number=0;
shield:number=0;
time:number=0;
**/
onLoad() {
// this.as = this.node.getComponent(RoleSpine);
this.mv= this.getComponent(RoleViewComp);
} /** 视图层逻辑代码分离演示 */
start () {
}
add_buff(uuid:number=0,args:any[]){
let new_buff={
skill_uuid:uuid,
skill_name:smc.skills[uuid].name,
atk:smc.skills[uuid].atk,
hp:smc.skills[uuid].hp,
shield:smc.skills[uuid].shield,
time:smc.skills[uuid].bsd,
bcd:smc.skills[uuid].bcd,
sk_uuid:smc.skills[uuid].uuid,
args:args
}
this.buff_add(new_buff);
}
update(dt: number){
if (this.timer.update(dt)) {
this.buff_update()
}
}
reset() {
this.node.destroy();
}
buff_add(buff:any){
if(!this.node.isValid){ return }
let i = 0
if(this.buffs.length >=0){
this.buffs.forEach((b:any,index:number)=>{
if(b.skill_uuid==buff.skill_uuid){
b.time=buff.time;
if(buff.atk>0){
this.node.getChildByName("avatar").setScale(1.2,1.2)
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
}
if(buff.hp>0){
this.mv.hp+=(buff.hp+buff.args.hp);
this.mv.add_hp(buff.hp+buff.args.hp);
// this.mv.hp_max+=(buff.hp-b.hp);
}
if(buff.shield>0){
this.mv.shield=(buff.shield+buff.args.shield);
// this.mv.shield_max=(buff.shield+buff.args.shield);
}
i=index
}
})
}
if (i==0||this.buffs.length==0) {
this.buffs.push(buff);
if(buff.atk>0){
this.mv.atk+=(buff.atk+buff.args.atk);
this.node.getChildByName("avatar").setScale(1.2,1.2)
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#F16F6F");
}
if(buff.hp>0){
this.mv.hp+=(buff.hp+buff.args.hp);
this.mv.add_hp(buff.hp+buff.args.hp);
// this.mv.hp_max+=buff.hp;
}
if(buff.shield>0){
this.mv.shield=(buff.shield+buff.args.shield);
// this.mv.shield_max=(buff.shield+buff.args.shield);
}
}
}
buff_remove(index:number){
if(this.buffs[index].atk>0){
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite).color= new Color().fromHEX("#FFFFFF");
this.node.getChildByName("avatar").setScale(1,1)
}
if(this.buffs[index].shield>0){
this.mv.shield=0
// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
}
// if(this.buffs[index].hp>0){
// this.mv.hp_max-=this.buffs[index].hp;
// }
}
buff_update(){
this.buffs.forEach((buff:any,index:number)=>{
buff.time -= 0.1;
if(buff.time <= 0){
this.buff_remove(index);
}
})
this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e5f012c8-982e-4eef-8f95-edc5d4bcef52",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2021-11-18 15:56:01
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 13:43:25
*/
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
/**
* 角色属性数据
*/
@ecs.register('RoleModel')
export class RoleModelComp extends ecs.Comp {
/** 角色编号 */
id: number = -1;
/** 角色名 */
name: string = "Role";
/** 动画名资源 */
anim: string = "Role";
reset() {
this.id = -1;
this.name = "";
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "1ae88b75-8890-46c0-a795-faf44c20ff92",
"files": [],
"subMetas": {},
"userData": {}
}

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import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { RoleViewComp } from "./RoleViewComp";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('RoleRangComp')
@ecs.register('RoleRang', false)
export class RoleRangComp extends CCComp {
Hero_node: any=null!;
RoleViewComp:RoleViewComp = null!;
box_group:number = BoxSet.HERO;
box_tag:number = BoxSet.ATK_RANGE;
offset_x:number = 0;
atk_range:number = 150;
/** 视图层逻辑代码分离演示 */
start() {
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
collider.tag = this.box_tag;
this.Hero_node = this.node.parent;
this.RoleViewComp=this.Hero_node.getComponent(RoleViewComp);
// console.log("range box",this.RoleViewComp);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
// this.RoleViewComp.is_atking = true;
// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
// this.RoleViewComp.stop_cd = 0.1
// }
// }
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
this.RoleViewComp.is_atking = false;
this.RoleViewComp.enemy = null;
}
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
let scene =smc.map.MapView.scene.mapLayer!.node!
let other_pos = otherCollider.node.getWorldPosition() ;
let self_pos = this.node.getWorldPosition();
// console.log("onPreSolve:",self_pos,other_pos);
if(this.RoleViewComp.enemy==null){
this.RoleViewComp.enemy = otherCollider.node;
}else{
if(this.RoleViewComp.enemy.isValid==false){
this.RoleViewComp.enemy = otherCollider.node;
}
}
if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
this.RoleViewComp.is_atking = true;
this.RoleViewComp.stop_cd = 0.1
}
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "d67dc462-2b08-4fe2-922c-502509f68ff4",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../common/SingletonModuleComp";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('RoleSpine')
export class RoleSpine extends Component {
private loop: boolean = true;
private spine!: sp.Skeleton;
private default:string = "idle";
private atk_name: string = "atk";
private move_name: string = "move";
private max_name: string = "max";
private idel_name: string = "move";
start() {
this.spine.setAnimation(0, this.default, true);
}
mixTime:number= 0.2;
onLoad() {
this.spine = this.node.getChildByName("anm")!.getComponent(sp.Skeleton);
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "atk" || animationName== "max" ) {
this.spine.setAnimation(0, this.default, true);
}
});
}
protected play(animName: string, loop: boolean) {
}
atk(){
this.spine.setAnimation(0, this.atk_name, false);
}
idle(){
this.default = this.idel_name;
this.spine.setAnimation(0, this.idel_name, true);
}
move(){
this.default = this.move_name;
this.spine.setAnimation(0, this.move_name, true);
}
max(){
this.spine.setAnimation(0, this.max_name, false);
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "de8f3803-ed59-466e-b93b-f1e3e587113d",
"files": [],
"subMetas": {},
"userData": {}
}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:38
*/
import { sp, _decorator ,Component} from "cc";
const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
/**
* Spine状态机组件主状态机trackIndex为0
*/
@ccclass
@disallowMultiple
@requireComponent(sp.Skeleton)
export default class RoleSpineAnimator extends Component {
private animName: string = "move";
private loop: boolean = true;
private spine!: sp.Skeleton;
start() {
this.spine = this.getComponent(sp.Skeleton)!;
// console.log("MonsterSpineAnimator start");
this.playAnimation(this.animName, this.loop);
}
mixTime:number= 0.2;
protected onLoad(): void {
this.spine = this.getComponent(sp.Skeleton)!;
// this.spine?.setMix('atk', 'Idle', this.mixTime);
// this.spine?.setMix('Idle','atk', this.mixTime);
this.spine.setEndListener(trackEntry => {
var animationName = trackEntry.animation ? trackEntry.animation.name : "";
// console.log("[track %s][animation %s] end.", trackEntry.trackIndex, animationName);
if (animationName == "atk2" ||animationName == "magic"||animationName=="max") {
this.spine.setAnimation(0, "move", true);
}
});
}
lateUpdate(dt: number) {
//
}
play(animName: string, loop: boolean) {
if (animName) {
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
// console.log("MonsterSpineAnimator playAnimation");
if (animName) {
// console.log("MonsterSpineAnimator playAnimation animName", animName);
this.animName = animName;
this.loop = loop;
this.spine.setAnimation(0, this.animName, this.loop);
}
else {
}
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7238526c-ee07-4d38-be30-ec2a4a5359c4",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -1,551 +0,0 @@
/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director, Vertex} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleSpine } from "./RoleSpine";
import {BoxSet, GameSet} from "../common/config/BoxSet"
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "../skills/SkillCom";
import { Skill } from "../skills/Skill";
import { SkillSet } from "../common/config/SkillSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { RoleRangComp } from "./RoleRangComp";
import { Tooltip } from "../skills/Tooltip";
import { MonViewComp } from "../mon/MonViewComp";
import { MonModelComp } from "../mon/MonModelComp";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('RoleViewComp') // 定义为 Cocos Creator 组件
@ecs.register('RoleView', false) // 定义为 ECS 组件
export class RoleViewComp extends CCComp {
@property(Material)
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
@property(Material)
atkMaterial: Material;
sprite: Sprite;
/** 角色动画 */
as:RoleSpine =null!;
is_role:boolean = false;
enemy_pos:Vec3=null!;
enemy:any=null!;
atk_enemy:any=null!;
neraster_enemy:any=null!;
/** 角色动画 */
hero_uuid:number = 1001;
hero_name : string = "role";
level:number =1;
scale: number = 1; /** 角色阵营 1hero -1 :monster */
state: number = 1; /** 状态 1move ,2: act 3: stop */
hp: number = 100; /** 血量 */
hp_max: number = 100; /** 最大血量 */
hp_speed: number = 0; //每秒回复量
power: number = 0; /**能量**/
power_max: number = 1200; /** 能量最大值 */
power_speed: number = 1; //能量回复速度每0.1秒回复量
skill:8001;
skills:any=[]
skill1:any=[]
skill2:any=[]
skill3:any=[]
skill4:any=[]
skill5:any=[]
st_boncus: number = 1; //技能持续时间加成
s_boncus: number = 1; //技能效果加成
buff_atks:any = [];
buff_atk:number = 0;
atk: number = 10; /**攻击力 */
mission_atk:number = 0;//局内攻击
// atk_speed: number = 1;
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
atk_dis: number = 800;
atk_time: number = 0; /** 冷却时间 */
speed: number = 100; /** 角色移动速度 */
ospeed: number = 100; /** 角色初始速度 */
Tpos: Vec3 = v3(0,-60,0);
stop_cd: number = 0.5; /*停止倒计时*/
//暴击
crit: number = 1.5;
crit_rate: number = 0;
//免伤
dodge_rate: number = 0;
shield:number = 0; //护盾量
shield_max:number = 200;
shield_time:number = 0; //护盾持续时间
box_group:number = BoxSet.HERO;
atk_range:number = 150;
private timer:Timer = new Timer(0.1); //计时器
is_dead:boolean = false; //是否摧毁
is_stop:boolean = false;
is_atking:boolean = false;
is_moving:boolean = false;
type:number = 0;
onLoad() {
// this.BoxRang = this.node.getChildByName("range_box");
this.as = this.node.getComponent(RoleSpine);
}
start () {
// this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
this.node.getChildByName("top").setScale(this.scale,1);
// this.node.getChildByName("atk").setScale(this.scale,1);
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
// this.node.getChildByName("hp_max").setScale(this.scale,1);
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
smc.vmdata.role.atk_time=smc.vmdata.role.atk_cd;
collider.group = this.box_group;
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
this.in_atked();
if(this.hp <= 0 ){
return
}
let loss_hp=skill.atk*(100-this.dodge_rate)/100
this.hp_change(loss_hp);
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
// console.log(selfCollider.node.position.y+":role:hero:"+otherCollider.node.position.y);
if(selfCollider.node.position.y <= otherCollider.node.position.y){
if(selfCollider.node.getSiblingIndex() <= otherCollider.node.getSiblingIndex()){
selfCollider.node.setSiblingIndex(200)
// selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
}else{
selfCollider.node.setSiblingIndex(-1)
// console.log("onPreSolve f:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
}
}
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
// if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
// let self_pos=selfCollider.node.getPosition();
// let other_pos=otherCollider.node.getPosition();
// // console.log('monster view group 相同');
// switch (selfCollider.group) {
// case BoxSet.HERO:
// if(self_pos.x < other_pos.x){
// this.stop_cd=0.1
// }
// break;
// case BoxSet.MONSTER:
// if(self_pos.x > other_pos.x){
// this.stop_cd=0.1
// }
// break
// }
// }
}
update(dt: number){
if(!smc.vmdata.mission.play||smc.vmdata.pause){
return
}
if (this.timer.update(dt)) {
}
this.in_destroy();
this.check_buff_atks(dt)
this.in_shield(dt);
this.in_stop(dt);
smc.vmdata.role.atk_time -= dt;
this.in_atk();
this.skill_cds(dt);
this.move(dt);
this.check_enemy_alive()
}
skill_cds(dt:number){
if(this.skill1.alive) this.skill1.cd -= dt;
if(this.skill2.alive) this.skill2.cd -= dt;
if(this.skill3.alive) this.skill3.cd -= dt;
if(this.skill4.alive) this.skill4.cd -= dt;
if(this.skill5.alive) this.skill5.cd -= dt;
if(this.skill1.cd <= 0){
this.handle_skill(this.skill1.uuid);
this.skill1.cd=this.skill1.cd_max
console.log("shoot skill1 uuid :"+this.skill1.uuid);
}
if(this.skill2.cd <= 0){
this.handle_skill(this.skill2.uuid);
this.skill2.cd=this.skill2.cd_max
console.log("shoot skill2 uuid :"+this.skill2.uuid);
}
if(this.skill3.cd <= 0){
this.handle_skill(this.skill3.uuid);
this.skill3.cd=this.skill3.cd_max
console.log("shoot skill3 uuid :"+this.skill3.uuid);
}
if(this.skill4.cd <= 0){
this.handle_skill(this.skill4.uuid);
this.skill4.cd=this.skill4.cd_max
console.log("shoot skill4 uuid :"+this.skill4.uuid);
}
if(this.skill5.cd <= 0){
this.handle_skill(this.skill5.uuid);
this.skill5.cd=this.skill5.cd_max
console.log("shoot skill5 uuid :"+this.skill5.uuid);
}
// this.skills.forEach((e:any) => {
// if(e.cd > 0&&e.alive){
// e.cd -= dt;
// if(e.cd <= 0){
// this.shoot(e.uuid);
// e.cd=smc.skills[e.uuid].cd
// console.log("shoot uuid :"+e.uuid);
// }
// }
// });
// console.log(this.skills);
}
handle_skill(uuid:number){
// console.log("handle_skill uuid:"+uuid);
this.as.max();
this.scheduleOnce(()=>{
this.shoot(uuid);
},0.3)
}
// check_enemys(){
// let enemys=ecs.query(ecs.allOf(MonViewComp));
// if(enemys.length > 0){
// let x= 720
// for (let i = 0; i < enemys.length; i++) {
// let enemy:any = enemys[i];
// if(!enemy.MonView) continue
// let node=enemy.MonView.node
// if(node.isValid){
// if(node.position.x < x){
// x=node.position.x
// this.enemy = node.position;
// }
// }
// }
// }else{
// this.enemy = v3(720,this.node.position.y);
// }
// }
move(dt:number){
if(this.stop_cd > 0){
this.as.idle()
this.is_moving=false
return
}
this.move_to()
let move_x=1
let move_y=1
if(Math.abs(this.enemy.x - this.node.position.x) < this.atk_dis) move_x = 0
if(Math.abs(this.enemy.y - this.node.position.y) < this.atk_dis) move_y = 0
if(this.enemy.x < this.node.position.x){
this.scale = -1
}else{
this.scale = 1
}
this.node.setScale(this.scale,1);
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale*move_x, this.node.position.y+dt*this.speed*move_y, this.node.position.z);
}
move_to(){
if(this.is_moving) return
this.is_moving=true
this.as.move()
}
//使用max_skill
get_enemy_pos(){
let pos = v3(0,50)
let t_pos:Vec3 = v3(0,0)
if(this.enemy){
t_pos = v3(this.enemy.x-this.node.position.x,this.enemy.y-this.node.position.y)
}else{
t_pos=v3(720,0)
}
return {pos,t_pos}
}
check_enemy_alive(){
let dir = 360
this.enemy = v3(720,this.node.position.y)
for (let i = 0; i < GameSet.ATK_LINES; i++) {
let mon:any = smc.enemy_pos[i];
// let x=Math.abs(mon.x-this.node.position.x)
// let y = Math.abs(mon.y-this.node.position.y)
// let squaredDistance =x*x+y*y
// let distance = Math.sqrt(squaredDistance);
// if(distance < dir){
// dir = distance
// this.enemy = mon
// }
if(mon.x < this.enemy.x){
this.enemy = mon
}
}
if(dir < this.atk_dis){
this.is_atking=true
}else{
this.is_atking=false
}
}
in_atk() {
if(smc.vmdata.role.atk_time <= 0 ){
if(this.is_atking){
smc.vmdata.role.atk_time = smc.vmdata.role.atk_cd;
console.log("atk_cd:"+smc.vmdata.role.atk_cd);
this.as.atk();
this.scheduleOnce(()=>{
this.shoot(this.skill,0,30);
},0.4)
}
// smc.vmdata.role.atk_time = 0;
// this.as.atk();
// this.scheduleOnce(()=>{
// this.shoot(this.skill,-30,45);
// },0.3)
}
}
shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity<Skill>(Skill);
let atk = smc.skills[skill_uuid].atk+this.atk+this.buff_atk+this.mission_atk;
let {pos,t_pos}=this.get_enemy_pos()
pos.y=pos.y + y
pos.x=pos.x + x
if(smc.skills[skill_uuid].type==11){
pos.y=300
t_pos.y=t_pos.y-300
}
skill.load(pos,this.box_group,this.node,skill_uuid,atk,t_pos,this.atk_dis);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
hp_change(hp: number){
if(this.is_dead){
return;
}
let lhp=this.shield_change(hp);
if(lhp == 0){
return;
}
this.hp += lhp;
// this.tooltip(1,hp.toString());
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
this.dead();
this.is_dead = true;
this.ent.remove(MoveToComp)
smc.vmdata.game_over = true;
setTimeout(() => {
this.ent.destroy();
}, 15);
}
}
heathed(){
this.node.getChildByName("heathed").active=true
// console.log("role heathed");
// var path = "game/skills/heathed";
// var prefab: Prefab = oops.res.get(path, Prefab)!;
// var node = instantiate(prefab);
// let pos = v3(0,0)
// node.setPosition(pos)
// node.parent = this.node;
}
add_hp(hp: number=0){
this.heathed();
this.tooltip(2,hp.toString());
let hp_progress= this.hp/this.hp_max;
this.hp += hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
}
add_atk(atk: number,time:number=0){
if(time > 0){
this.buff_atk=0
let buff={atk:atk,time:time}
this.buff_atks.push(buff);
this.buff_atks.forEach((element: { atk: number; }) => {
this.buff_atk += element.atk
});
}else{
this.mission_atk += atk;
}
// this.sprite.setSharedMaterial(this.atkMaterial, 0);
// this.scheduleOnce(() => {
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
// }, 0.3);
}
check_buff_atks(dt: number){
for(let i=0;i<this.buff_atks.length;i++){
let buff=this.buff_atks[i];
buff.time -= dt;
if(buff.time <= 0){
this.buff_atk -= buff.atk
this.buff_atks.splice(i,1);
}
}
if(this.buff_atks.length <= 0){
this.buff_atk = 0
this.buff_icon_change("atk",false)
}else{
this.buff_icon_change("atk",true)
}
}
buff_icon_change(icon:string,value:boolean){
this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
}
add_shield(shield: number,time:number=0){
this.shield =this.shield_max=shield
this.shield_time = time;
}
shield_change(hp: number){
let ls=this.shield - hp;
if(ls <= 0){
this.shield = 0;
return ls;
}else{
this.shield = ls;
return 0;
}
}
in_shield(dt: number){
if(this.shield <= 0){
this.shield_time=0
this.node.getChildByName("shielded").active=false
}else{
this.node.getChildByName("shielded").active=true
}
if(this.shield_time <= 0){
this.shield = this.shield_max=0;
this.node.getChildByName("shielded").active=false
return
}
if(this.shield_time > 0){
this.shield_time -= dt;
if(this.shield_time <= 0){
this.shield_time = 0;
this.shield = this.shield_max=0;
// this.node.getChildByName("top").getChildByName("shield").active=false
}
// let shield_progress= this.shield/this.shield_max;
// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
}
}
tooltip(type:number=1,value:string="",s_uuid:number=1001){
// console.log("tooltip",type);
let tip =ecs.getEntity<Tooltip>(Tooltip);
let pos = this.node.getPosition();
let node =this.node.parent
pos.y=pos.y+60;
tip.load(pos,type,value,s_uuid,node);
}
get_monster_pos(){
return this.node.getPosition()
}
/** 静止时间 */
in_stop (dt: number) {
if(this.stop_cd > 0){
this.stop_cd -= dt;
if(this.stop_cd <= 0){
this.stop_cd = 0;
this.is_atking = false;
}
}
}
in_destroy(){
// switch (this.scale) {
// case -1:
// if(this.node.position.x < BoxSet.LETF_END){
// this.toDestroy();
// }
// break;
// case 1:
// if(this.node.position.x > BoxSet.RIGHT_END){
// this.toDestroy();
// }
// break;
// }
}
in_atked() {
// var path = "game/skills/atked";
// var prefab: Prefab = oops.res.get(path, Prefab)!;
// var node = instantiate(prefab);
// let pos = v3(0,30)
// node.setPosition(pos)
// node.parent = this.node;
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
// this.scheduleOnce(() => {
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
// }, 0.1);
}
dead(){
oops.message.dispatchEvent("minssion_defeat");
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
}
toDestroy(){
}
reset() {
this.is_dead = false;
// director.pause();
this.node.destroy();
}
}

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b8b21b3c-dd6b-466b-8bdf-010481a9c576",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -9,7 +9,6 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { Initialize } from "../initialize/Initialize";
import { GameMap } from "../map/GameMap";
import { BoxSet } from "./config/BoxSet";
import { Role } from "../Role/Role";
import { v3 } from "cc";
import { Skill } from "../skills/Skill";
@@ -47,8 +46,6 @@ export class SingletonModuleComp extends ecs.Comp {
];
monster_buffs: any = [];
/** 游戏主角 */
Role: Role = null;
heros:any = [];
mheros:any = [];
monsters:any = [];

View File

@@ -11,7 +11,6 @@ import { CCVMParentComp } from "../../../../../extensions/oops-plugin-framework/
import { UIID } from "../../common/config/GameUIConfig";
import { smc } from "../../common/SingletonModuleComp";
import { GameMap } from "../../map/GameMap";
// import { Role } from "../../role/Role";
const { ccclass, property } = _decorator;
/** 游戏资源加载 */

View File

@@ -12,9 +12,7 @@ import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
import { Talents } from "../common/config/TalentSet";
import { MonViewComp } from "../mon/MonViewComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RoleViewComp } from "../Role/RoleViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
const { ccclass, property } = _decorator;

View File

@@ -12,9 +12,7 @@ import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
import { Talents } from "../common/config/TalentSet";
import { MonViewComp } from "../mon/MonViewComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RoleViewComp } from "../Role/RoleViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { Hero } from "../hero/Hero";
import { HeroSet } from "../common/config/heroSet";

View File

@@ -8,11 +8,8 @@ import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/O
import { MapViewScene } from "./view/MapViewScene";
import { MissionSet,MissionNum,MonsetList, BossList } from "../common/config/MissionSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { Role } from "../Role/Role";
import { Hero } from "../hero/Hero";
import { HeroModelComp } from "../hero/HeroModelComp";
import { Mon } from "../mon/Mon";
import { MonModelComp } from "../mon/MonModelComp";
import { Boss} from "../Boss/Boss";
import { UIID } from "../common/config/GameUIConfig";
import { Talents } from "../common/config/TalentSet";

View File

@@ -3,9 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { MonViewComp } from "../mon/MonViewComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RoleViewComp } from "../Role/RoleViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MissionReward } from "../common/config/MissionSet";

View File

@@ -6,7 +6,6 @@ import { BoxSet } from "../../common/config/BoxSet";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Role } from "../../Role/Role";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')

View File

@@ -1 +1,9 @@
{"ver":"1.2.0","importer":"directory","imported":true,"uuid":"b7c4b5b8-e8b2-4730-8c73-11759c02c1b1","files":[],"subMetas":{},"userData":{}}
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "4aa9eb83-72b3-400f-8340-0ee05db5860f",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -1,91 +0,0 @@
import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { MonViewComp } from "./MonViewComp";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('BoxRangComp')
@ecs.register('BoxRang', false)
export class BoxRangComp extends CCComp {
Hero_node: any=null!;
MonViewComp:MonViewComp = null!;
box_group:number = BoxSet.MONSTER;
box_tag:number = BoxSet.ATK_RANGE;
offset_x:number = 300;
atk_range:number = 150;
/** 视图层逻辑代码分离演示 */
start() {
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
collider.tag = this.box_tag;
// collider.offset = v2(300*this.Hero_node.MonView.scale,collider.offset.y);
this.Hero_node = this.node.parent;
this.MonViewComp=this.Hero_node.getComponent(MonViewComp);
// console.log("range box",this.MonViewComp);
if (collider) {
// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
// this.MonViewComp.is_atking = true;
// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
// this.MonViewComp.stop_cd = 0.1
// }
// }
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
this.MonViewComp.is_atking = false;
this.MonViewComp.enemy = null;
this.MonViewComp.as.change_default("move");
this.MonViewComp.as.move();
}
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// if(selfCollider.node.parent.position.y < otherCollider.node.parent.position.y){
// console.log("onPreSolve f:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
// selfCollider.node.parent.setSiblingIndex(otherCollider.node.parent.getSiblingIndex()+1)
// console.log("onPreSolve b:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
// }
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
let other_pos = otherCollider.node.getWorldPosition() ;
let self_pos = this.node.getWorldPosition();
// console.log("onPreSolve:",self_pos,other_pos);
if(this.MonViewComp.enemy==null){
this.MonViewComp.enemy = otherCollider.node;
}else{
if(this.MonViewComp.enemy.isValid==false){
this.MonViewComp.enemy = otherCollider.node;
}
}
if(Math.abs(other_pos.x-self_pos.x) < this.MonViewComp.atk_dis){
this.MonViewComp.is_atking = true;
this.MonViewComp.stop_cd = 0.1
}
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"14659f87-1333-46e0-9b7d-69c369c6f852","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { MonModelComp } from "./MonModelComp";
import { MonSpine } from "./MonSpine";
import { MonViewComp } from "./MonViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroInfo,MonSet } from "../common/config/heroSet";
/** 角色实体 */
@ecs.register(`Mon`)
export class Mon extends ecs.Entity {
// 数据层
MonModel!: MonModelComp;
// 视图层
MonView!: MonViewComp;
protected init() {
this.addComponents<ecs.Comp>( MonModelComp);
}
destroy(): void {
this.remove(MonViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
var path = "game/monster/"+MonSet[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
// var as = node.getComponent(MonSpine);
// let ratio=this.set_ratio(uuid);
// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
node.setPosition(pos)
this.hero_init(uuid,node)
oops.message.dispatchEvent("mon_load",this)
}
set_ratio(uuid:number){
let ratio=1;
switch (MonSet[uuid].level) {
case 2:
ratio=1.05
break;
case 3:
ratio=1.1
break;
case 4:
ratio=1.15
break;
case 5:
ratio=1.2
break;
default:
ratio=1
}
return ratio;
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonViewComp)!;
// console.log("hero_init",buff)
mv.speed =mv.ospeed = smc.monsters[uuid].speed;
mv.hero_name= smc.monsters[uuid].name;
mv.hp= mv.hp_max = smc.monsters[uuid].hp;
mv.level = smc.monsters[uuid].level;
mv.atk = smc.monsters[uuid].atk;
mv.atk_cd = smc.monsters[uuid].atk_cd;
mv.atk_dis = smc.monsters[uuid].atk_dis;
mv.power = smc.monsters[uuid].power;
mv.power_max = smc.monsters[uuid].power_max;
mv.type = smc.monsters[uuid].type;
mv.skill_uuid = smc.monsters[uuid].skill_uuid;
mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid;
mv.scale = -1;
mv.Tpos = v3(0,0,0);
this.add(mv);
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"7a43618b-14af-4545-b90a-e87402ae1875","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { _decorator,Sprite,Color} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonSpine } from "./MonSpine";
import { Mon } from "./Mon";
import { MonModelComp } from "./MonModelComp";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Skill } from "../skills/Skill";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillCom } from "../skills/SkillCom";
import { BoxRangComp } from "./BoxRangComp";
import { Tooltip } from "../skills/Tooltip";
import { MonViewComp } from "./MonViewComp";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('MonBuffComp') // 定义为 Cocos Creator 组件
@ecs.register('MonBuff', false) // 定义为 ECS 组件
export class MonBuffComp extends CCComp {
/** 角色动画 */
as: MonSpine = null!;
mv!: MonViewComp;
timer:Timer = new Timer(0.1);
buffs:any=[];
group:number=BoxSet.MONSTER;
/**
skill_uuid:number=0;
atk:number=0;
hp:number=0;
shield:number=0;
time:number=0;
**/
onLoad() {
this.as = this.node.getComponent(MonSpine);
this.mv= this.getComponent(MonViewComp);
} /** 视图层逻辑代码分离演示 */
start () {
}
add_buff(uuid:number=0,args:any[]){
let new_buff={
skill_uuid:uuid,
skill_name:smc.skills[uuid].name,
atk:smc.skills[uuid].atk,
hp:smc.skills[uuid].hp,
shield:smc.skills[uuid].shield,
time:smc.skills[uuid].bsd,
bcd:smc.skills[uuid].bcd,
sk_uuid:smc.skills[uuid].uuid,
args:args
}
this.buff_add(new_buff);
}
update(dt: number){
if (this.timer.update(dt)) {
this.buff_update()
}
}
reset() {
this.node.destroy();
}
buff_add(buff:any){
if(!this.node.isValid){ return }
let i = 0
if(this.buffs.length >=0){
this.buffs.forEach((b:any,index:number)=>{
if(b.skill_uuid==buff.skill_uuid){
b.time=buff.time;
if(buff.atk>0){
this.mv.atk+=(buff.atk+buff.args.atk-b.atk);
}
if(buff.hp>0){
this.mv.hp+=(buff.hp+buff.args.hp);
this.mv.add_hp(buff.hp+buff.args.hp);
// this.mv.hp_max+=(buff.hp-b.hp);
}
if(buff.shield>0){
this.mv.shield=(buff.shield+buff.args.shield);
// this.mv.shield_max=(buff.shield+buff.args.shield);
}
i=index
}
})
}
if (i==0||this.buffs.length==0) {
this.buffs.push(buff);
if(buff.atk>0){
this.mv.atk+=(buff.atk+buff.args.atk);
}
if(buff.hp>0){
this.mv.hp+=(buff.hp+buff.args.hp);
this.mv.add_hp(buff.hp+buff.args.hp);
// this.mv.hp_max+=buff.hp;
}
if(buff.shield>0){
this.mv.shield=(buff.shield+buff.args.shield);
// this.mv.shield_max=(buff.shield+buff.args.shield);
}
}
}
buff_remove(index:number){
if(this.buffs[index].atk>0){
this.mv.atk-=(this.buffs[index].atk+this.buffs[index].args.atk);
}
if(this.buffs[index].shield>0){
this.mv.shield=0
// this.mv.shield_max-=(this.buffs[index].shield+this.buffs[index].args.shield);
}
// if(this.buffs[index].hp>0){
// this.mv.hp_max-=this.buffs[index].hp;
// }
}
buff_update(){
this.buffs.forEach((buff:any,index:number)=>{
buff.time -= 0.1;
if(buff.time <= 0){
this.buff_remove(index);
}
})
this.buffs = this.buffs.filter((buff:any) => buff.time > 0);
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"dc9c4c07-be34-4d1c-8141-8ec3f9ff8275","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState,} from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../../script/game/common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('MonSpine')
export class MonSpine extends Component {
@property(Animation)
animator: Animation = null!;
atk_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
default_clip:string = "move";
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
this.atk_clip = this.animator.clips[0];
this.move_clip = this.animator.clips[1];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
/** 初始化动画 */
protected initAnimator() {
this.animator=this.node.getChildByName("anm").getComponent(Animation);
// console.log("mon spine init",this.animator);
}
onAnimationEvent(type: Animation.EventType, state: AnimationState){
if(type==Animation.EventType.FINISHED){
if(state.name==this.atk_clip.name){
this.default();
}
}
}
change_default(value:string){
this.default_clip=value;
}
default() {
if(!this.animator.getState(this.default_clip).isPlaying){
this.animator.play(this.default_clip);
}
}
idle(){
if(!this.animator.getState(this.move_clip.name).isPlaying){
this.animator.play(this.move_clip.name);
}
}
atk() {
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
max(){
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
move(){
if(!this.animator.getState(this.move_clip.name).isPlaying){
this.animator.play(this.move_clip.name);
}
}
onDestroy() {
this.node.destroy();
}
}

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{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"0ca2f72a-0c8c-41d7-8572-673428a71537","files":[],"subMetas":{},"userData":{}}

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { MonSpine } from "./MonSpine";
import { Mon } from "./Mon";
import { MonModelComp } from "./MonModelComp";
import { BoxSet, GameSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Skill } from "../skills/Skill";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { SkillCom } from "../skills/SkillCom";
import { SkillSet } from "../common/config/SkillSet";
import { Tooltip } from "../skills/Tooltip";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { BoxRangComp } from "./BoxRangComp";
import { Talents } from "../common/config/TalentSet";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('MonViewComp') // 定义为 Cocos Creator 组件
@ecs.register('MonView', false) // 定义为 ECS 组件
export class MonViewComp extends CCComp {
@property(Material)
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
sprite: Sprite;
// @property(Node)
// BoxRang:Node =null!
is_role:boolean = false;
enemy_pos:Vec3=null!;
enemy:any=null!;
/** 角色动画 */
as: MonSpine = null!;
hero_uuid:number = 1001;
hero_name : string = "hero";
level:number =1;
scale: number = 1; /** 角色阵营 1hero -1 :mon */
type: number = 1; /**角色类型 1前排 2 后排 */
state: number = 1; /** 状态 1move ,2: act 3: stop */
hp: number = 100; /** 血量 */
hp_max: number = 100; /** 最大血量 */
hp_speed: number = 0; //每秒回复量
power: number = 0; /**能量**/
power_max: number = 1200; /** 能量最大值 */
power_speed: number = 1; //能量回复速度每0.1秒回复量
skill_name: string = "base"; //技能名称
max_skill_name: string = "base"; //大技能名称
skill_uuid:number = 9001;
max_skill_uuid:number = 0;
atk: number = 10; /**攻击力 */
// atk_speed: number = 1;
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
atk_dis: number = 80;
atk_time: number = 0; /** 冷却时间 */
speed: number = 100; /** 角色移动速度 */
ospeed: number = 100; /** 角色初始速度 */
Tpos: Vec3 = v3(0,-60,0);
stop_cd: number = 0.5; /*停止倒计时*/
shield:number = 0; //护盾量
shield_max:number = 200;
shield_time:number = 0; //护盾持续时间
box_group:number = BoxSet.MONSTER;
atk_range:number = 150;
private timer:Timer = new Timer(1); //计时器
private m_timer:Timer = new Timer(0.1);
is_dead:boolean = false; //是否摧毁
is_stop:boolean = false;
is_atking:boolean = false;
buff_shields:any=[];
buff_atks:any = [];
dir_y:number = 0;
speek_time:number = 0;
onLoad() {
this.as = this.getComponent(MonSpine);
// this.BoxRang = this.node.getChildByName("range_box");
// this.BoxRang = this.node.getChildByName("range_box");
} /** 视图层逻辑代码分离演示 */
start () {
this.as.move()
this.sprite = this.node.getChildByName("anm").getComponent(Sprite);
// this.node.getChildByName("top").setScale(this.scale,1);
// this.node.getChildByName("atk").setScale(this.scale,1);
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
// this.node.getChildByName("hp_max").setScale(this.scale,1);
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
// this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
// this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
// console.log("monseter ",this.BoxRang);
// console.log("monseter ",this.BoxRang);
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
// collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
this.in_atked();
if(this.hp <= 0 ){
return
}
this.hp_change(skill.atk);
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
if(selfCollider.node.position.y < otherCollider.node.position.y){
if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
}
}
}
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
this.stop_cd = 0.1;
this.is_atking=true
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {}
update(dt: number){
if(!smc.vmdata.mission.play||smc.vmdata.pause){
return
}
if (this.timer.update(dt)) {
this.power_change(this.power_speed)
}
this.in_destroy();
this.in_speek(dt);
this.in_shield(dt);
this.in_stop(dt);
this.check_enemy_alive()
this.atk_time += dt;
this.in_atk(dt);
this.hp_show()
this.move(dt);
}
check_enemy_alive(){
let dir = 320
this.enemy = v3(720,this.node.position.y)
for (let i = 0; i < GameSet.ATK_LINES; i++) {
let ho:any = smc.hero_pos[i];
let x=Math.abs(ho.x-this.node.position.x)
// console.log("check_enemy_alive,x:"+ho.x+"-"+this.node.position.x+"="+x);
let y = Math.abs(ho.y-this.node.position.y)
let squaredDistance =x*x+y*y
let distance = Math.sqrt(squaredDistance);
// console.log("check_enemy_alive,z:"+x+":"+y+":"+this.atk_dis+":"+distance);
if(distance < dir){
dir = distance
this.enemy = ho
}
}
if(dir < this.atk_dis){
if(dir < this.atk_cd-60) this.stop_cd = 0.1
this.is_atking=true
}else{
this.is_atking=false
}
// console.log("check_enemy_alive", this.enemy);
}
hp_show(){
if(this.hp == this.hp_max){
this.node.getChildByName("top").getChildByName("hp").active = false;
} else{
this.node.getChildByName("top").getChildByName("hp").active = true;
}
}
move(dt: number){
if(this.stop_cd > 0){
return
}
if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
return;
}
// this.set_diry()
this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y+dt*this.dir_y, this.node.position.z);
}
set_diry(){
this.dir_y=-(this.node.position.y-BoxSet.GAME_LINE)/20
}
power_change(power: number){
if(this.max_skill_uuid == 0){
return
}
this.power += power;
if(this.power >= this.power_max){
this.as.atk()
// this.to_speek(smc.skills[this.max_skill_uuid].name)
this.scheduleOnce(()=>{
this.do_max_skill();
},0.5)
this.power = 0
}
// let power_progress= this.power/this.power_max;
// this.node.getChildByName("top").getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
}
shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity<Skill>(Skill);
let atk = smc.skills[skill_uuid].atk+this.atk;
let {pos,t_pos}=this.get_enemy_pos()
pos.y=pos.y + y
pos.x=pos.x + x
skill.load(pos,BoxSet.MONSTER,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
//使用max_skill
do_max_skill(){
this.shoot(this.max_skill_uuid)
}
to_speek(words:string,time:number=0.5){
this.speek_time=0.5
this.node.getChildByName("tooltip").active=true
this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = words
}
in_speek(dt: number){
if(this.speek_time <= 0){
return;
}
this.speek_time -= dt;
if(this.speek_time <= 0){
this.speek_time = 0;
this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = "";
this.node.getChildByName("tooltip").active=false;
}
}
get_enemy_pos(){
let pos = v3(35*this.scale,25)
let t_pos:Vec3 = v3(-720,0)
if(this.enemy){
t_pos = v3(this.enemy.x-this.node.position.x,this.enemy.y-this.node.position.y)
}
return {pos,t_pos}
}
in_atk(dt: number) {
if(this.atk_time >= this.atk_cd){
if(this.is_atking){
this.atk_time = 0;
this.as.atk();
this.scheduleOnce(()=>{
// console.log("mon skill_cd:"+this.skill_uuid);
this.shoot(this.skill_uuid);
},0.4)
}
}
}
hp_change(hp: number){
if(this.is_dead){
return;
}
let lhp=this.shield_change(hp);
if(lhp == 0){
return;
}
this.hp += lhp;
this.tooltip(1,hp.toString());
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
this.dead();
this.is_dead = true;
setTimeout(() => {
this.ent.destroy();
}, 15);
}
}
add_hp(hp: number=0){
this.heathed()
this.hp+=hp;
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
this.tooltip(2,hp.toString());
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
}
heathed(){
this.node.getChildByName("heathed").active=true
}
add_atk(atk: number,time:number=0){
if(time > 0){
let buff={atk:atk,time:time}
this.buff_atks.push(buff);
}else{
this.atk += atk;
}
}
check_buff_atks(dt: number){
for(let i=0;i<this.buff_atks.length;i++){
let buff=this.buff_atks[i];
buff.time -= dt;
if(buff.time <= 0){
if(buff.atk > 0)this.atk -= buff.atk;
this.buff_atks.splice(i,1);
}
}
}
add_shield(shield: number,time:number=0){
this.shield =this.shield_max=shield
this.shield_time = time;
}
shield_change(hp: number){
let ls=this.shield - hp;
if(ls <= 0){
this.shield = 0;
return ls;
}else{
this.shield = ls;
return 0;
}
}
in_shield(dt){
if(this.shield_time <= 0){
return
}
if(this.shield_time > 0){
this.shield_time -= dt;
if(this.shield_time <= 0){
this.shield_time = 0;
this.shield = this.shield_max=0;
// this.node.getChildByName("top").getChildByName("shield").active=false
}
// let shield_progress= this.shield/this.shield_max;
// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
}
if(this.shield <= 0){
this.shield_time=0
// this.node.getChildByName("top").getChildByName("shield").active=false
}else{
// this.node.getChildByName("top").getChildByName("shield").active=true
}
}
tooltip(type:number=1,value:string="",s_uuid:number=1001){
// console.log("tooltip",type);
let tip =ecs.getEntity<Tooltip>(Tooltip);
let pos = this.node.getPosition();
let node =this.node.parent
pos.y=pos.y+50;
tip.load(pos,type,value,s_uuid,node);
}
/** 静止时间 */
in_stop (dt: number) {
if(this.stop_cd > 0){
this.stop_cd -= dt;
if(this.stop_cd <= 0){
this.stop_cd = 0;
this.is_atking = false;
}
}
}
in_destroy(){
// switch (this.scale) {
// case -1:
// if(this.node.position.x < BoxSet.LETF_END){
// this.toDestroy();
// }
// break;
// case 1:
// if(this.node.position.x > BoxSet.RIGHT_END){
// this.toDestroy();
// }
// break;
// }
}
in_atked() {
this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
this.scheduleOnce(() => {
this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
}, 0.1);
}
dead(){
oops.message.dispatchEvent("mon_dead");
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
}
toDestroy(){
}
reset() {
this.is_dead = false;
this.node.destroy();
}
}

View File

@@ -1 +0,0 @@
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"18359c9e-1232-4a7b-aebd-5cd49e882d86","files":[],"subMetas":{},"userData":{}}