todo 技能存在时间准确性问题
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@@ -22,7 +22,7 @@ export class Skill extends ecs.Entity {
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super.destroy();
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}
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load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,uuid:number=1001,
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ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0)
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ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0,hp:number=0)
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{
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var path = "game/skills/"+SkillSet[uuid].sp_name;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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@@ -45,7 +45,11 @@ export class Skill extends ecs.Entity {
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// console.log(group+" "+SkillSet[uuid].name+"angle:"+angle)
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sv.s_uuid = uuid;
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sv.s_name = SkillSet[uuid].name;
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sv.ap = ap*SkillSet[uuid].ap;
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sv.ap = ap*SkillSet[uuid].ap/100; // 技能伤害
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sv.apup = ap*SkillSet[uuid].apup/100; // 伤害增量
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sv.hp = hp*SkillSet[uuid].hp/100; // 回复hp增量
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sv.mhp = SkillSet[uuid].mhp/100; // hpmax增量 %
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sv.shield =SkillSet[uuid].shield; // 护甲增量
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sv.cd = SkillSet[uuid].cd;
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sv.tg = SkillSet[uuid].tg;
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sv.debtime = SkillSet[uuid].debtime;
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