todo 技能存在时间准确性问题
This commit is contained in:
@@ -349,7 +349,6 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
"instance": null
|
||||
}
|
||||
]
|
||||
@@ -1,34 +0,0 @@
|
||||
|
||||
slash9.png
|
||||
size: 277,108
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
slash9_00006
|
||||
rotate: true
|
||||
xy: 2, 4
|
||||
size: 102, 73
|
||||
orig: 148, 75
|
||||
offset: 45, 1
|
||||
index: -1
|
||||
slash9_00007
|
||||
rotate: true
|
||||
xy: 77, 4
|
||||
size: 102, 69
|
||||
orig: 153, 77
|
||||
offset: 50, 7
|
||||
index: -1
|
||||
slash9_00008
|
||||
rotate: true
|
||||
xy: 148, 2
|
||||
size: 104, 64
|
||||
orig: 162, 84
|
||||
offset: 57, 19
|
||||
index: -1
|
||||
slash9_00009
|
||||
rotate: true
|
||||
xy: 214, 2
|
||||
size: 104, 61
|
||||
orig: 166, 89
|
||||
offset: 61, 27
|
||||
index: -1
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "*",
|
||||
"imported": true,
|
||||
"uuid": "8fc09e22-e242-4b20-b306-b1b65c7bc62a",
|
||||
"files": [
|
||||
".atlas",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
{
|
||||
"skeleton": {
|
||||
"hash": "lFfjZSvL4itj6YxoiP/PtBsDjyE=",
|
||||
"spine": "3.8.75",
|
||||
"x": -83,
|
||||
"y": -44.5,
|
||||
"width": 166,
|
||||
"height": 89,
|
||||
"images": "./slash9/",
|
||||
"audio": "D:/исходники/VFX/s/slash9/slash9"
|
||||
},
|
||||
"bones": [
|
||||
{ "name": "root" }
|
||||
],
|
||||
"slots": [
|
||||
{ "name": "slash9_00001", "bone": "root", "attachment": "slash9_00009" }
|
||||
],
|
||||
"skins": [
|
||||
{
|
||||
"name": "default",
|
||||
"attachments": {
|
||||
"slash9_00001": {
|
||||
"slash9_00006": { "width": 148, "height": 75 },
|
||||
"slash9_00007": { "width": 153, "height": 77 },
|
||||
"slash9_00008": { "width": 162, "height": 84 },
|
||||
"slash9_00009": { "width": 166, "height": 89 }
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"animations": {
|
||||
"animation": {
|
||||
"slots": {
|
||||
"slash9_00001": {
|
||||
"attachment": [
|
||||
{ "name": null },
|
||||
{ "time": 0.0333, "name": "slash9_00006" },
|
||||
{ "time": 0.0667, "name": "slash9_00007" },
|
||||
{ "time": 0.1, "name": "slash9_00008" },
|
||||
{ "time": 0.1333, "name": "slash9_00009" },
|
||||
{ "time": 0.1667, "name": null }
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"ver": "1.2.6",
|
||||
"importer": "spine-data",
|
||||
"imported": true,
|
||||
"uuid": "f6aac092-b804-4402-97ee-83b00c8b7d40",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB |
@@ -1,42 +0,0 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "a638e293-4be6-4cd0-a5ed-d99670181d98",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "a638e293-4be6-4cd0-a5ed-d99670181d98@6c48a",
|
||||
"displayName": "slash9",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "repeat",
|
||||
"wrapModeT": "repeat",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "a638e293-4be6-4cd0-a5ed-d99670181d98",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "texture",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "a638e293-4be6-4cd0-a5ed-d99670181d98@6c48a"
|
||||
}
|
||||
}
|
||||
215
assets/resources/game/skills/buffto.prefab
Normal file
215
assets/resources/game/skills/buffto.prefab
Normal file
@@ -0,0 +1,215 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "buffto",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"persistent": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "buffto",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 8
|
||||
},
|
||||
{
|
||||
"__id__": 10
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 12
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 10,
|
||||
"height": 10
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "89ju37xNVPJJOPezJpA7XB"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.RigidBody2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 5
|
||||
},
|
||||
"enabledContactListener": true,
|
||||
"bullet": true,
|
||||
"awakeOnLoad": true,
|
||||
"_group": 4,
|
||||
"_type": 2,
|
||||
"_allowSleep": false,
|
||||
"_gravityScale": 0,
|
||||
"_linearDamping": 0,
|
||||
"_angularDamping": 0,
|
||||
"_linearVelocity": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_angularVelocity": 0,
|
||||
"_fixedRotation": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "07uXEQG8ZCE76IrvSTYrAV"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.BoxCollider2D",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 7
|
||||
},
|
||||
"tag": 8,
|
||||
"_group": 4,
|
||||
"_density": 1,
|
||||
"_sensor": true,
|
||||
"_friction": 0.2,
|
||||
"_restitution": 0,
|
||||
"_offset": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_size": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 10,
|
||||
"height": 10
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "80LDGzzxtKw7YkqT7LlZHv"
|
||||
},
|
||||
{
|
||||
"__type__": "45646oIyIdA24W+0c5rdELD",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "c85qjxH1VHg7/9D7EtmgU5"
|
||||
},
|
||||
{
|
||||
"__type__": "2e239CwoM1FmoR8QJ5eOtPz",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 11
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "deBQkHYeFNy6ZH3Lm8VORa"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "65v9q/98dMjafRlb094Ctr",
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
||||
13
assets/resources/game/skills/buffto.prefab.meta
Normal file
13
assets/resources/game/skills/buffto.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "f43b3edf-e51b-41fb-9f71-8fe457743477",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "buffto"
|
||||
}
|
||||
}
|
||||
@@ -160,8 +160,8 @@
|
||||
],
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 24.893,
|
||||
"y": 205.185,
|
||||
"x": 24,
|
||||
"y": 205,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -160,8 +160,8 @@
|
||||
],
|
||||
"value": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 24.893,
|
||||
"y": 205.185,
|
||||
"x": 24,
|
||||
"y": 300,
|
||||
"z": 0
|
||||
}
|
||||
},
|
||||
|
||||
@@ -17,31 +17,27 @@
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 2
|
||||
}
|
||||
],
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 12
|
||||
"__id__": 2
|
||||
},
|
||||
{
|
||||
"__id__": 14
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 16
|
||||
"__id__": 6
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
"__id__": 8
|
||||
},
|
||||
{
|
||||
"__id__": 20
|
||||
"__id__": 10
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 22
|
||||
"__id__": 12
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -72,246 +68,18 @@
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "node",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 3
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 9
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 11
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 30,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0.42261826174069944,
|
||||
"w": 0.9063077870366499
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1073741824,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 50
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "SlashFX",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 6
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 8
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1073741824,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 56,
|
||||
"height": 64
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "cbUw6lSltDg6O4tmjWazNk"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "45af5702-7585-4d72-85cf-d7b8da02d832@aa3e6",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": null,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "a7s7K5cWFORo80UPsfAaDZ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "dd68TOq2FD/p273TPxVCR5",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 10
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 55,
|
||||
"height": 70
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "9dlV3sySpMf6p/E2u6uZ6d"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "db7rmP1d1ILqb1xd5wVWTD",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 13
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 240,
|
||||
@@ -338,7 +106,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 15
|
||||
"__id__": 5
|
||||
},
|
||||
"enabledContactListener": true,
|
||||
"bullet": true,
|
||||
@@ -372,7 +140,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 17
|
||||
"__id__": 7
|
||||
},
|
||||
"tag": 8,
|
||||
"_group": 4,
|
||||
@@ -406,7 +174,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 19
|
||||
"__id__": 9
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
@@ -424,7 +192,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 21
|
||||
"__id__": 11
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "5264ec11-ed2b-498a-a450-f005ecb85659",
|
||||
"uuid": "fb7acbdd-bb90-4206-92a5-7b9f88f8484b",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
|
||||
@@ -48,76 +48,77 @@ export enum skRun {
|
||||
dead = 1,
|
||||
}
|
||||
export const SkillSet={
|
||||
6001:{uuid: 6001,path: "6001",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
6001:{uuid: 6001,path: "6001",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人"},
|
||||
|
||||
6002:{uuid: 6002,path: "6002",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
6002:{uuid: 6002,path: "6002",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人"},
|
||||
|
||||
6003:{uuid: 6003,path: "6003",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
6003:{uuid: 6003,path: "6003",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人"},
|
||||
|
||||
6004:{uuid: 6004,path: "6004",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
6004:{uuid: 6004,path: "6004",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人"},
|
||||
|
||||
6005:{uuid: 6005,path: "6005",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6005:{uuid: 6005,path: "6005",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人"},
|
||||
|
||||
6006:{uuid: 6006,path: "6006",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6006:{uuid: 6006,path: "6006",run:1,type:1,tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人"},
|
||||
|
||||
6011:{uuid: 6011,path: "6011",run:0,type:1, tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:2,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
|
||||
6011:{uuid: 6011,path: "6011",run:0,type:1, tg:3,with:false,debuff:0,depb:50,debtime:2,derate:1,in:3,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
|
||||
name: "烈火呼吸",sp_name:"firequan",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
|
||||
|
||||
6012:{uuid: 6012,path: "6012",run:0,type:1, tg:3,with:false,debuff:2,depb:50,debtime:6,derate:1,in:1,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6012:{uuid: 6012,path: "6012",run:0,type:1, tg:3,with:false,debuff:2,depb:50,debtime:6,derate:1,in:1,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6013:{uuid: 6013,path: "6013",run:0,type:1, tg:3,with:false,debuff:7,depb:50,debtime:2,derate:0.01,in:10,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6013:{uuid: 6013,path: "6013",run:0,type:1, tg:3,with:false,debuff:7,depb:50,debtime:2,derate:0.01,in:10,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6014:{uuid: 6014,path: "6014",run:0,type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:1,in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6014:{uuid: 6014,path: "6014",run:0,type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:1,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "寒冰箭",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6015:{uuid: 6015,path: "6015",run:0,type:1, tg:3,with:false,debuff:3,depb:50,debtime:6,derate:1,in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6015:{uuid: 6015,path: "6015",run:0,type:1, tg:3,with:false,debuff:3,depb:50,debtime:6,derate:1,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6016:{uuid: 6016,path: "6016",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:6,derate:1,in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:300,sonsk:0,
|
||||
6016:{uuid: 6016,path: "6016",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:6,derate:1,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:300,sonsk:0,
|
||||
name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6017:{uuid: 6017,path: "6017",run:0,type:1, tg:2,with:false,debuff:0,depb:50,debtime:2,derate:1,in:10,count:1,apup:0,ap:1,hp:3,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人"},
|
||||
6017:{uuid: 6017,path: "6017",run:0,type:1, tg:2,with:false,debuff:0,depb:50,debtime:2,derate:1,in:5,count:1,def:0,apup:0,ap:100,mhp:0,hp:20,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "复苏",sp_name:"heath",info:"5秒持续为全体友方恢复施法者最大生命值20%的生命"},
|
||||
|
||||
6018:{uuid: 6018,path: "6018",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:3,speed:450, sonsk:0,
|
||||
6018:{uuid: 6018,path: "6018",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:5,speed:450, sonsk:0,
|
||||
name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人"},
|
||||
|
||||
6019:{uuid: 6019,path: "6019",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
6019:{uuid: 6019,path: "6019",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,def:0,apup:0,ap:100,mhp:0,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人"},
|
||||
|
||||
6020:{uuid: 6020,path: "6020",run:2,type:2,tg:3,with:false,debuff:0,depb:50,debtime:0,derate:0,in:1,count:1,apup:0,ap:9,hp:0,cd:1,shield:0,speed:450,sonsk:6021,
|
||||
6020:{uuid: 6020,path: "6020",run:2,type:2,tg:3,with:false,debuff:0,depb:50,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:6021,
|
||||
name: "致命射击",sp_name:"shoot1",info:"瞬间对最后排敌人造成致命射击"},
|
||||
|
||||
6021:{uuid: 6021,path: "6021",run:2,type:2,tg:3,with:false,debuff:0,depb:50,debtime:0,derate:0,in:1,count:1,apup:0,ap:9,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6021:{uuid: 6021,path: "6021",run:2,type:2,tg:3,with:false,debuff:0,depb:50,debtime:0,derate:0,in:1,count:1,def:0,apup:0,ap:900,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "致命射击2",sp_name:"shoot2",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6022:{uuid: 6022,path: "6022",run:0,type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:1,in:1,count:1,apup:0,ap:2,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6022:{uuid: 6022,path: "6022",run:0,type:1, tg:3,with:false,debuff:1,depb:50,debtime:2,derate:1,in:1,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "冰刺",sp_name:"icez",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6023:{uuid: 6023,path: "6023",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:1,count:1,apup:0,ap:4,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
6023:{uuid: 6023,path: "6023",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:1,count:1,def:0,apup:0,ap:400,mhp:0,hp:0,cd:1,shield:0,speed:450,sonsk:0,
|
||||
name: "冰墙",sp_name:"icet",info:"释放有形剑气攻击前方直线300码的敌人"},
|
||||
|
||||
6024:{uuid: 6024,path: "6024",run:0,type:1, tg:3,with:true,debuff:8,depb:50,debtime:2,derate:1,in:2,count:1,apup:0,ap:2,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
|
||||
6024:{uuid: 6024,path: "6024",run:0,type:1, tg:3,with:true,debuff:8,depb:50,debtime:2,derate:1,in:2,count:1,def:0,apup:0,ap:200,mhp:0,hp:0,cd:0.5,shield:0,speed:100,sonsk:0,
|
||||
name: "旋风斩",sp_name:"fwind",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
|
||||
|
||||
6025:{uuid: 6025,path: "6025",run:1,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
6025:{uuid: 6025,path: "6025",run:1,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
name: "螺旋击",sp_name:"fireball",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
|
||||
|
||||
6026:{uuid: 6026,path: "6026",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
6026:{uuid: 6026,path: "6026",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
name: "潮汐",sp_name:"watert",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
|
||||
|
||||
6027:{uuid: 6027,path: "6027",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
6027:{uuid: 6027,path: "6027",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,def:0,apup:0,ap:500,mhp:0,hp:0,cd:1,shield:0,speed:500,sonsk:0,
|
||||
name: "战斗冲击",sp_name:"zhanz",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
|
||||
6019:{uuid: 6019,path: "6019",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
|
||||
name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人"},
|
||||
|
||||
6028:{uuid: 6028,path: "6028",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:2,count:1,def:0,apup:0,ap:100,mhp:0,hp:10,cd:2,shield:2,speed:450, sonsk:0,
|
||||
name: "自然庇佑",sp_name:"heath2",info:"5秒持续为全体友方恢复施法者最大生命值10%的生命,和施法者200%攻击力的护甲"},
|
||||
}
|
||||
|
||||
export const MSklist = [6001,6002]
|
||||
|
||||
@@ -175,7 +175,7 @@ export const HeroInfo = {
|
||||
|
||||
5017: {
|
||||
uuid:5017,name: "德鲁伊",path:"d1",quality:3,kind:2,type:2,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:500,a_cd:1.5,
|
||||
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6018,6018,6018,6018,6018,6018],sk3:[6018,6018,6018,6018,6018,6018],pw:30,pwm:50,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
|
||||
lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6003,6003,6003,6003,6003,6003],sk2:[6028,6028,6028,6028,6028,6028],sk3:[6028,6028,6028,6028,6028,6028],pw:30,pwm:50,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
|
||||
akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
|
||||
abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
|
||||
tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
|
||||
|
||||
@@ -318,14 +318,8 @@ export class HeroViewComp extends CCComp {
|
||||
let l_hp=this.check_less(skill.ap,skill.is_crit,skill.crit_add)
|
||||
this.check_debuff(skill,l_hp*skill.derate)
|
||||
if(this.shield > 0){
|
||||
let l_shield=this.shield-l_hp
|
||||
if(l_shield < 0){
|
||||
this.shield = 0
|
||||
l_hp = Math.abs(l_shield)
|
||||
}else{
|
||||
this.shield = l_shield
|
||||
l_hp = 0
|
||||
}
|
||||
this.shield -=1
|
||||
l_hp = 0
|
||||
}
|
||||
this.hp_less(l_hp,skill.is_crit);
|
||||
}
|
||||
@@ -557,7 +551,7 @@ export class HeroViewComp extends CCComp {
|
||||
let pos =this.node.position
|
||||
let is_crit=this.check_crit()
|
||||
this.to_console(this.scale+this.hero_name+"使用技能:"+sk+SkillSet[sk].name+" pos:"+pos+" t_pos:"+t_pos+" box:"+this.box_group,);
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add,this.rhp_max);
|
||||
|
||||
}
|
||||
check_heros(){
|
||||
@@ -699,7 +693,7 @@ export class HeroViewComp extends CCComp {
|
||||
let t_pos = pos
|
||||
this.to_console("to_all_buff:"+sk)
|
||||
let is_crit=this.check_crit()
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add,this.rhp_max);
|
||||
this.to_console("使用buff:"+sk+" t_pos:"+t_pos+" box:"+this.box_group);
|
||||
}
|
||||
|
||||
@@ -709,7 +703,7 @@ export class HeroViewComp extends CCComp {
|
||||
let pos = this.node.position
|
||||
this.to_console("do_add_buff:"+hero.hero_name+" "+sk);
|
||||
let is_crit=this.check_crit()
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add);
|
||||
skill.load(pos,this.box_group,this.node,sk,this.ap_max,t_pos,is_crit,this.crit_add,this.rhp_max);
|
||||
this.to_console(this.scale+this.hero_name+"使用buff:"+sk+SkillSet[sk].name+" t_pos:"+t_pos+" box:"+this.box_group,);
|
||||
}
|
||||
|
||||
@@ -743,10 +737,15 @@ export class HeroViewComp extends CCComp {
|
||||
}
|
||||
this.BUFFCOMP.tooltip(2,hp.toFixed(0));
|
||||
}
|
||||
add_hp_max(hp: number=0){
|
||||
this.BUFFCOMP.show_buff(0.5)
|
||||
this.hp += Math.floor(hp/100*this.hp_max) ;
|
||||
add_hp2(hprate: number=0){
|
||||
this.hp += Math.floor(hprate/100*this.hp_max) ;
|
||||
}
|
||||
add_hp_max(hprate: number=0){
|
||||
this.BUFFCOMP.show_hp(0.5)
|
||||
this.hp_max += Math.floor(hprate/100*this.rhp_max) ;
|
||||
this.add_hp2(hprate)
|
||||
}
|
||||
|
||||
hp_less(hp: number,is_crit:boolean=false){
|
||||
if(this.is_dead) return
|
||||
hp=Math.floor(hp)
|
||||
|
||||
@@ -196,7 +196,7 @@ export class MissionComp extends CCComp {
|
||||
if(smc.vmdata.mission.hp_up > 0 ){
|
||||
let heros:any =ecs.query(ecs.allOf(HeroModelComp));
|
||||
for (let i = 0; i < heros.length; i++) {
|
||||
heros[i].HeroView.add_hp_max(smc.vmdata.mission.hp_up)
|
||||
heros[i].HeroView.add_hp2(smc.vmdata.mission.hp_up)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,22 +8,20 @@ const { ccclass, property } = _decorator;
|
||||
export class BuffCom extends Component {
|
||||
cd:number = 0;
|
||||
base:SkillCom = null
|
||||
time:number = 0;
|
||||
start() {
|
||||
this.base =this.node.getComponent(SkillCom)
|
||||
tween(this.node).to( this.base.in_time,
|
||||
{ position: new Vec3(this.node.position.x,this.node.position.y) },
|
||||
{
|
||||
onComplete: (target?: object) => {
|
||||
this.base.is_destroy=true
|
||||
},
|
||||
}
|
||||
).start();
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
if(smc.mission.pause) return
|
||||
this.cd+=deltaTime
|
||||
this.time+=deltaTime
|
||||
if(this.time>=this.base.in_time){
|
||||
this.base.is_destroy = true
|
||||
}
|
||||
if(this.cd>=this.base.cd){
|
||||
if(this.base.is_destroy) return
|
||||
// this.node.setPosition(v3(-1000,0,0))
|
||||
this.node.active = false
|
||||
this.node.active = true
|
||||
|
||||
@@ -22,7 +22,7 @@ export class Skill extends ecs.Entity {
|
||||
super.destroy();
|
||||
}
|
||||
load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,uuid:number=1001,
|
||||
ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0)
|
||||
ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0,hp:number=0)
|
||||
{
|
||||
var path = "game/skills/"+SkillSet[uuid].sp_name;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
@@ -45,7 +45,11 @@ export class Skill extends ecs.Entity {
|
||||
// console.log(group+" "+SkillSet[uuid].name+"angle:"+angle)
|
||||
sv.s_uuid = uuid;
|
||||
sv.s_name = SkillSet[uuid].name;
|
||||
sv.ap = ap*SkillSet[uuid].ap;
|
||||
sv.ap = ap*SkillSet[uuid].ap/100; // 技能伤害
|
||||
sv.apup = ap*SkillSet[uuid].apup/100; // 伤害增量
|
||||
sv.hp = hp*SkillSet[uuid].hp/100; // 回复hp增量
|
||||
sv.mhp = SkillSet[uuid].mhp/100; // hpmax增量 %
|
||||
sv.shield =SkillSet[uuid].shield; // 护甲增量
|
||||
sv.cd = SkillSet[uuid].cd;
|
||||
sv.tg = SkillSet[uuid].tg;
|
||||
sv.debtime = SkillSet[uuid].debtime;
|
||||
|
||||
@@ -21,6 +21,10 @@ export class SkillCom extends CCComp {
|
||||
speed:number = 200;
|
||||
scale:number = 1;
|
||||
ap:number = 10;
|
||||
apup:number = 0;//
|
||||
mhp:number = 0;
|
||||
hp:number = 0; //治疗总量
|
||||
shield:number = 0;//护甲总量
|
||||
cd:number = 1;
|
||||
debuff:number = 0;
|
||||
debtime:number = 0;
|
||||
@@ -72,20 +76,23 @@ export class SkillCom extends CCComp {
|
||||
do_buff(hero:any){
|
||||
this.to_console(" do_buff hero: ",hero)
|
||||
if(SkillSet[this.s_uuid].hp > 0){ //buff加血
|
||||
let increase_hp=Math.floor(SkillSet[this.s_uuid].hp*this.ap/(this.in_time/this.cd))
|
||||
let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
|
||||
hero.add_hp(increase_hp)
|
||||
}
|
||||
|
||||
if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
|
||||
let increase_atk=Math.floor(SkillSet[this.s_uuid].apup*this.ap/(this.in_time/this.cd))
|
||||
let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
|
||||
hero.add_ap(increase_atk)
|
||||
}
|
||||
|
||||
if(SkillSet[this.s_uuid].shield > 0){ //buff护盾
|
||||
console.log("do_buff shield: ",SkillSet[this.s_uuid].shield*this.ap/(this.in_time/this.cd))
|
||||
hero.add_shield(SkillSet[this.s_uuid].shield*this.ap/(this.in_time/this.cd))
|
||||
console.log("do_buff shield: ",this.shield)
|
||||
hero.add_shield(this.shield)
|
||||
}
|
||||
if(SkillSet[this.s_uuid].mhp > 0){ //hp最大值
|
||||
console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
|
||||
hero.add_hp_max(this.mhp/(this.in_time/this.cd))
|
||||
}
|
||||
|
||||
}
|
||||
update(deltaTime: number) {
|
||||
if(smc.mission.pause) return
|
||||
|
||||
Reference in New Issue
Block a user