卡片召唤英雄

This commit is contained in:
2025-03-25 16:34:09 +08:00
parent 9fbad1f405
commit 1a6bff9d49
4 changed files with 320 additions and 276 deletions

File diff suppressed because it is too large Load Diff

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@@ -16,4 +16,8 @@ export enum GameEvent {
MissionEnd = "MissionEnd", MissionEnd = "MissionEnd",
CastSkill = "CastSkill", CastSkill = "CastSkill",
CardRefresh = "CardRefresh", CardRefresh = "CardRefresh",
UseCard = "UseCard",
UserHeroCard = "UserHeroCard",
UserSkillCard = "UserSkillCard",
} }

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@@ -4,6 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
import { GameEvent } from "../common/config/GameEvent"; import { GameEvent } from "../common/config/GameEvent";
import { HeroInfo, HeroList } from "../common/config/heroSet"; import { HeroInfo, HeroList } from "../common/config/heroSet";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { oops } from "db://oops-framework/core/Oops";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -13,14 +14,20 @@ const { ccclass, property } = _decorator;
export class CardComp extends CCComp { export class CardComp extends CCComp {
c_uuid:number=0; c_uuid:number=0;
c_type:number=0; c_type:number=0;
is_used:boolean=false;
onLoad(){ onLoad(){
this.on(GameEvent.CardRefresh,this.onCardRefresh,this) this.on(GameEvent.CardRefresh,this.onCardRefresh,this)
} }
start() { start() {
this.init_card()
}
init_card(){
this.is_used=true
this.node.getChildByName("Button").active=false
this.node.getChildByName("show").active=false
} }
onCardRefresh(event: string, args: any){ onCardRefresh(event: string, args: any){
this.is_used=false
let hero_list =HeroList let hero_list =HeroList
let x=RandomManager.instance.getRandomInt(0,hero_list.length,1) let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
this.c_uuid=hero_list[x] this.c_uuid=hero_list[x]
@@ -30,6 +37,7 @@ export class CardComp extends CCComp {
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.scheduleOnce(() => { this.scheduleOnce(() => {
this.node.getChildByName("show").active=true this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1); }, 0.1);
} }
@@ -45,6 +53,23 @@ export class CardComp extends CCComp {
}); });
} }
use_card(){
if(this.is_used) return
switch(this.c_type){
case 0:
oops.message.dispatchEvent(GameEvent.UserHeroCard,{uuid:this.c_uuid})
break
case 1:
oops.message.dispatchEvent(GameEvent.UserSkillCard,{uuid:this.c_uuid})
break
case 2:
oops.message.dispatchEvent(GameEvent.UseCard,{uuid:this.c_uuid})
break
}
this.node.getChildByName("show").active=false
this.is_used=true
this.node.getChildByName("Button").active=false
}
reset() { reset() {
this.node.destroy(); this.node.destroy();
} }

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@@ -7,6 +7,7 @@ import { Hero } from "../hero/Hero";
import { smc } from "../common/SingletonModuleComp"; import { smc } from "../common/SingletonModuleComp";
import { Timer } from "db://oops-framework/core/common/timer/Timer"; import { Timer } from "db://oops-framework/core/common/timer/Timer";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator; const { ccclass, property } = _decorator;
@@ -15,21 +16,21 @@ const { ccclass, property } = _decorator;
@ecs.register('MissionHeroComp', false) @ecs.register('MissionHeroComp', false)
export class MissionHeroCompComp extends CCComp { export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2) timer:Timer=new Timer(2)
onLoad(){
this.on(GameEvent.UserHeroCard,this.call_hero,this)
}
start() { start() {
} }
protected update(dt: number): void { protected update(dt: number): void {
if(smc.mission.status != 1) return if(smc.mission.status != 1) return
if(this.timer.update(dt)){
this.call_hero()
}
} }
call_hero(){ call_hero(event: string, args: any){
this.timer.reset() this.timer.reset()
let hero_list =HeroList let hero_list =HeroList
let x=RandomManager.instance.getRandomInt(0,hero_list.length,1) let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
let uuid=hero_list[x] let uuid=args.uuid
console.log("call_hero",uuid) console.log("call_hero",uuid)
this.addHero(uuid) this.addHero(uuid)
} }