feat(skill): 优化技能碰撞检测逻辑并添加攻击帧计数
- 在SkillView中缓存碰撞体引用并添加攻击帧计数器 - 实现攻击帧事件中动态开启碰撞检测 - 非持续碰撞类型技能在造成伤害后立即关闭碰撞检测 - 清理资源时取消所有定时器 - 调整技能预制体碰撞体位置和大小 - 注释掉Main.ts中的物理调试绘制代码
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@@ -12,9 +12,9 @@ const { ccclass, property } = _decorator;
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@ccclass('Main')
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export class Main extends Root {
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start() {
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PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
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// |EPhysics2DDrawFlags.Pair
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|EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.CenterOfMass
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// |EPhysics2DDrawFlags.Joint
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// |EPhysics2DDrawFlags.Shape;
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}
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