diff --git a/assets/resources/game/heros/top.prefab b/assets/resources/game/heros/top.prefab
index c8b24711..ec8a4540 100644
--- a/assets/resources/game/heros/top.prefab
+++ b/assets/resources/game/heros/top.prefab
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@@ -37,11 +37,11 @@
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Slider_Play_01_Border.png
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function_icon_assassin.png
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function_icon_blast.png
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function_icon_boot_fly.png
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function_icon_buckler.png
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+ {{2003,922},{38,32}}
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function_icon_cyclone.png
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spriteSourceSize
{64,64}
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+ {{886,821},{42,38}}
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function_icon_dagger.png
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spriteSourceSize
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function_icon_dice.png
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function_icon_fire.png
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function_icon_goal.png
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function_icon_hammer.png
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function_icon_heart.png
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function_icon_knight.png
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function_icon_life_break.png
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function_icon_setting_2.png
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function_icon_spiderweb.png
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spriteSourceSize
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+ {{1874,909},{30,38}}
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function_icon_wizard.png
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spriteSourceSize
{64,64}
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spriteSourceSize
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textureRect
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+ {{677,1},{262,69}}
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label_ribbon02_Demo_orange.Png
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spriteSourceSize
{71,29}
textureRect
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+ {{1967,247},{71,29}}
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logo1.png
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textureRect
{{1,1},{1046,326}}
textureRotated
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popup_frame.Png
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spriteSourceSize
{167,152}
textureRect
- {{63,615},{167,152}}
+ {{848,1},{167,152}}
textureRotated
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slider01_fill_brown.png
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spriteSourceSize
{9,24}
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{4,22}
textureRect
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+ {{344,780},{4,22}}
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+
slider04_icontype_fill_blue.png
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spriteSourceSize
{2,22}
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+ {{333,830},{2,22}}
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+
slider04_icontype_fill_green.png
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spriteSourceSize
{2,22}
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textureRect
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+ {{341,830},{2,22}}
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slider04_icontype_fill_red.png
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spriteSourceSize
{2,22}
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tutorial_hand_3.png
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spriteSourceSize
{128,128}
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spriteSourceSize
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+ {{1510,623},{104,112}}
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realTextureFileName
ui3.png
size
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+ {2039,1174}
smartupdate
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+ $TexturePacker:SmartUpdate:2873e2be9ff2eb60d1b7ac5787054ac7:164b9d6c6063d72cb876889b39005ae7:e1bf24f6fd107d358e5ec626ea4dfc29$
textureFileName
ui3.png
diff --git a/assets/resources/gui/ui3.plist.meta b/assets/resources/gui/ui3.plist.meta
index 1b24a497..c83cf3a5 100644
--- a/assets/resources/gui/ui3.plist.meta
+++ b/assets/resources/gui/ui3.plist.meta
@@ -15,11 +15,11 @@
"name": "slider04_icontype_fill_White",
"userData": {
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1754,
- "trimY": 719,
+ "trimX": 344,
+ "trimY": 780,
"width": 4,
"height": 22,
"rawWidth": 4,
@@ -64,8 +64,8 @@
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"offsetX": 0,
"offsetY": 0,
- "trimX": 530,
- "trimY": 574,
+ "trimX": 329,
+ "trimY": 830,
"width": 2,
"height": 22,
"rawWidth": 2,
@@ -107,11 +107,11 @@
"name": "slider04_icontype_fill_gray",
"userData": {
"trimThreshold": 1,
- "rotated": true,
+ "rotated": false,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1049,
- "trimY": 325,
+ "trimX": 333,
+ "trimY": 830,
"width": 2,
"height": 22,
"rawWidth": 2,
@@ -153,11 +153,11 @@
"name": "ItemIcon_Medal_Bronze_2",
"userData": {
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 1,
- "trimX": 1412,
- "trimY": 650,
+ "trimX": 1555,
+ "trimY": 255,
"width": 120,
"height": 104,
"rawWidth": 128,
@@ -202,8 +202,8 @@
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"offsetX": 0,
"offsetY": 0,
- "trimX": 1823,
- "trimY": 1009,
+ "trimX": 2003,
+ "trimY": 882,
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"height": 38,
"rawWidth": 64,
@@ -248,8 +248,8 @@
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"offsetX": 0,
"offsetY": 0,
- "trimX": 1829,
- "trimY": 375,
+ "trimX": 2004,
+ "trimY": 742,
"width": 34,
"height": 98,
"rawWidth": 128,
@@ -291,11 +291,11 @@
"name": "ItemIcon_Medal_Gold_2",
"userData": {
"trimThreshold": 1,
- "rotated": false,
+ "rotated": true,
"offsetX": 0,
"offsetY": 0,
- "trimX": 1082,
- "trimY": 636,
+ "trimX": 1137,
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@@ -340,8 +340,8 @@
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"offsetY": 0,
- "trimX": 21,
- "trimY": 1003,
+ "trimX": 782,
+ "trimY": 527,
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"rawWidth": 150,
@@ -383,11 +383,11 @@
"name": "Slider_Play_01_Fill_Green",
"userData": {
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- "rotated": false,
+ "rotated": true,
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"offsetY": 0,
- "trimX": 816,
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@@ -432,8 +432,8 @@
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- "trimX": 205,
- "trimY": 1223,
+ "trimX": 1967,
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@@ -475,11 +475,11 @@
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"userData": {
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+ "rotated": true,
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"offsetY": 0,
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+ "trimX": 1565,
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@@ -521,11 +521,11 @@
"name": "function_icon_crown_2",
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+ "rotated": true,
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@@ -567,11 +567,11 @@
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@@ -613,11 +613,11 @@
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diff --git a/assets/resources/gui/ui3.png b/assets/resources/gui/ui3.png
index 48b658cd..70486bd0 100644
Binary files a/assets/resources/gui/ui3.png and b/assets/resources/gui/ui3.png differ
diff --git a/assets/script/Main.ts b/assets/script/Main.ts
index eb8f5af2..bb5c2a5b 100644
--- a/assets/script/Main.ts
+++ b/assets/script/Main.ts
@@ -12,7 +12,7 @@ const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Root {
start() {
- PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
+ // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb
// |EPhysics2DDrawFlags.Pair
// |EPhysics2DDrawFlags.CenterOfMass
// |EPhysics2DDrawFlags.Joint
diff --git a/assets/script/game/common/config/HeroAttrs.ts b/assets/script/game/common/config/HeroAttrs.ts
index 23174fe7..a46af926 100644
--- a/assets/script/game/common/config/HeroAttrs.ts
+++ b/assets/script/game/common/config/HeroAttrs.ts
@@ -43,6 +43,8 @@ export enum Attrs {
HP_REGEN = 3, // 生命回复
MP_REGEN = 4, // 魔法回复
HEAL_EFFECT = 5, // 治疗效果
+ POW_MAX = 6, // 最大怒气值
+ POW_REGEN = 7, // 怒气值回复
// ========== 攻击属性 (10-19) ==========
AP = 10, // 攻击力
@@ -152,6 +154,8 @@ export const AttrsType: Record = {
[Attrs.SHIELD_MAX]: BType.VALUE, // 最大护盾值 - 数值型
[Attrs.HP_REGEN]: BType.VALUE, // 生命回复 - 数值型
[Attrs.MP_REGEN]: BType.VALUE, // 魔法回复 - 数值型
+ [Attrs.POW_MAX]: BType.VALUE, // 最大怒气值 - 数值型
+ [Attrs.POW_REGEN]: BType.VALUE, // 怒气值回复 - 数值型
[Attrs.HEAL_EFFECT]: BType.RATIO, // 治疗效果 - 百分比型
// ========== 攻击属性(数值型) ==========
diff --git a/assets/script/game/hero/HeroAttrsComp.ts b/assets/script/game/hero/HeroAttrsComp.ts
index 27bd63eb..c1848efc 100644
--- a/assets/script/game/hero/HeroAttrsComp.ts
+++ b/assets/script/game/hero/HeroAttrsComp.ts
@@ -28,6 +28,7 @@ export class HeroAttrsComp extends ecs.Comp {
// ==================== 动态属性值 ====================
hp: number = 100; // 当前血量
mp: number = 100; // 当前魔法值
+ pow: number = 0; // 当前怒气值
shield: number = 0; // 当前护盾
Attrs: any = []; // 最终属性数组(经过Buff计算后)
NeAttrs: any = []; // 负面状态数组
diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts
index 8d74f429..0be85a09 100644
--- a/assets/script/game/hero/HeroViewComp.ts
+++ b/assets/script/game/hero/HeroViewComp.ts
@@ -12,6 +12,7 @@ import { Attrs, } from "../common/config/HeroAttrs";
import { HeroAttrsComp } from "./HeroAttrsComp";
import { Tooltip } from "../skill/Tooltip";
import { timedCom } from "../skill/timedCom";
+import { HeroInfo, HType } from "../common/config/heroSet";
const { ccclass, property } = _decorator;
@@ -28,6 +29,8 @@ export class HeroViewComp extends CCComp {
status:String = "idle"
scale: number = 1; // 显示方向
box_group:number = BoxSet.HERO; // 碰撞组
+ usePower:boolean = false;
+ useMp:boolean = false;
// ==================== UI 节点引用 ====================
private top_node: Node = null!;
@@ -66,11 +69,14 @@ export class HeroViewComp extends CCComp {
this.node.setScale(this.scale,1);
this.top_node.setScale(this.scale,1);
if(this.model && this.model.is_boss){
- this.top_node.position=v3(this.node.position.x,this.node.position.y+100,0)
+ this.top_node.position=v3(this.node.position.x,this.node.position.y+70,0)
}
/* 显示角色血*/
this.top_node.getChildByName("hp").active = true;
- this.top_node.getChildByName("pow").active = true;
+ this.usePower=HeroInfo[this.model.hero_uuid].type==HType.warrior||HeroInfo[this.model.hero_uuid].type==HType.assassin;
+ this.useMp=HeroInfo[this.model.hero_uuid].type==HType.mage||HeroInfo[this.model.hero_uuid].type==HType.remote||HeroInfo[this.model.hero_uuid].type==HType.support;
+ this.top_node.getChildByName("pow").active = this.usePower;
+ this.top_node.getChildByName("mp").active = this.useMp;
}
/** 初始化 UI 节点引用 */
@@ -98,7 +104,8 @@ export class HeroViewComp extends CCComp {
// ✅ 更新 UI 显示(数据由 HeroAttrSystem 更新)
this.hp_show(this.model.hp, this.model.Attrs[Attrs.HP_MAX]);
- this.mp_show(this.model.mp, this.model.Attrs[Attrs.MP_MAX]);
+ if(this.useMp) this.mp_show(this.model.mp, this.model.Attrs[Attrs.MP_MAX]);
+ if(this.usePower) this.pow_show(this.model.pow, this.model.Attrs[Attrs.POW_MAX]);
this.show_shield(this.model.shield, this.model.Attrs[Attrs.SHIELD_MAX]);
}
@@ -125,12 +132,17 @@ export class HeroViewComp extends CCComp {
/** 显示魔法值 */
private mp_show(mp: number, mp_max: number) {
- this.top_node.getChildByName("pow").getComponent(ProgressBar).progress = mp / mp_max;
+ this.top_node.getChildByName("mp").getComponent(ProgressBar).progress = mp / mp_max;
this.scheduleOnce(() => {
- this.top_node.getChildByName("pow").getChildByName("mpb").getComponent(ProgressBar).progress = mp / mp_max;
+ this.top_node.getChildByName("mp").getChildByName("mpb").getComponent(ProgressBar).progress = mp / mp_max;
+ }, 0.15);
+ }
+ private pow_show(pow: number, pow_max: number) {
+ this.top_node.getChildByName("pow").getComponent(ProgressBar).progress = pow / pow_max;
+ this.scheduleOnce(() => {
+ this.top_node.getChildByName("pow").getChildByName("mpb").getComponent(ProgressBar).progress = pow / pow_max;
}, 0.15);
}
-
/** 升级特效 */
private lv_up() {
var path = "game/skill/buff/buff_lvup";