提速了下
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "eab34733-3779-4103-81f1-b0452ebeca7a",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "heroinfo"
|
||||
}
|
||||
}
|
||||
@@ -37,6 +37,7 @@ export class BuffComp extends Component {
|
||||
speek_time:number=0;
|
||||
HeroView:HeroViewComp=null!
|
||||
FIGHTCON:FightConComp=null!
|
||||
hp_bar:any=null
|
||||
protected onLoad(): void {
|
||||
oops.message.on(GameEvent.UpdateVMData,this.to_update_vmdata,this)
|
||||
}
|
||||
@@ -50,6 +51,7 @@ export class BuffComp extends Component {
|
||||
this.top_node = this.node.getChildByName("top");
|
||||
let hp_y=this.node.getComponent(UITransform).height+20
|
||||
this.top_node.setPosition(0,hp_y,0)
|
||||
this.hp_bar=this.top_node.getChildByName("hp").getComponent(ProgressBar)
|
||||
// this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false)
|
||||
|
||||
this.vmdata_update()
|
||||
@@ -70,7 +72,7 @@ export class BuffComp extends Component {
|
||||
if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){
|
||||
this.node.getChildByName("buff").active = false;
|
||||
}
|
||||
this.in_speek(deltaTime)
|
||||
// this.in_speek(deltaTime)
|
||||
// this.vmdata_update()
|
||||
}
|
||||
hp_show(){
|
||||
@@ -78,7 +80,7 @@ export class BuffComp extends Component {
|
||||
let hp=this.HeroView.hp;
|
||||
let hp_max=this.HeroView.hp_max;
|
||||
let hp_progress= hp/hp_max;
|
||||
this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
|
||||
this.hp_bar.progress = hp_progress;
|
||||
if(this.HeroView.is_boss) return
|
||||
this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true;
|
||||
}
|
||||
|
||||
@@ -128,7 +128,11 @@ export default class HeroAnmComp extends Component{
|
||||
this.anm?.play('move')
|
||||
}else{
|
||||
this.spine?.setToSetupPose();
|
||||
if(this.node.parent.getComponent(HeroViewComp).fac==FacSet.HERO){
|
||||
this.spine?.setAnimation(0, 'Idle', true);
|
||||
}else{
|
||||
this.spine?.setAnimation(0, 'move', true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { HeroInfo, HeroPos } from "../common/config/heroSet";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/** 视图层对象 */
|
||||
@ccclass('HeroInfoCompComp')
|
||||
@ecs.register('HeroInfoComp', false)
|
||||
export class HeroInfoCompComp extends CCComp {
|
||||
@property
|
||||
c_id:number=0
|
||||
@property
|
||||
is_Change:boolean=false
|
||||
|
||||
has_hero:boolean=false
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||||
this.init()
|
||||
}
|
||||
init(){
|
||||
this.has_hero=false
|
||||
}
|
||||
update(dt: number): void {
|
||||
if(!smc.mission.play) return
|
||||
this.update_info()
|
||||
}
|
||||
update_info(){
|
||||
let heros=ecs.query(ecs.allOf(HeroModelComp))
|
||||
this.has_hero=false
|
||||
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=""
|
||||
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=""
|
||||
this.node.getChildByName("name").getComponent(Label).string="无英雄"
|
||||
const sprite = this.node.getChildByName("mask").getChildByName("icon").getComponent(Sprite);
|
||||
// sprite.spriteFrame = //需要添加默认头像
|
||||
for(let hero of heros){
|
||||
let info=hero.get(HeroViewComp)
|
||||
if(info.node.position.x==HeroPos[this.c_id].pos.x){
|
||||
this.has_hero=true
|
||||
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=info.ap.toString()
|
||||
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=info.hp.toString()
|
||||
this.node.getChildByName("name").getComponent(Label).string=HeroInfo[info.hero_uuid].name
|
||||
var icon_path = "game/heros/herois"
|
||||
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
||||
const sprite = this.node.getChildByName("mask").getChildByName("icon").getComponent(Sprite);
|
||||
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[info.hero_uuid].path);
|
||||
});
|
||||
}
|
||||
}
|
||||
// if(this.is_Change){
|
||||
// this.node.getChildByName("change").active=this.has_hero
|
||||
// this.node.getChildByName("select").active=!this.has_hero
|
||||
// }
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
// private onHandler(event: string, args: any) {
|
||||
// switch (event) {
|
||||
// case ModuleEvent.Cmd:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "e8cba331-88b0-4b08-9756-374a422d3c28",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -17,12 +17,18 @@ export class EquipSkillComp extends CCComp {
|
||||
skill2:any=null
|
||||
skill3:any=null
|
||||
boxs:Node=null
|
||||
skill1_cd_bar_progress:any=null
|
||||
skill2_cd_bar_progress:any=null
|
||||
skill3_cd_bar_progress:any=null
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
onLoad() {
|
||||
this.on(GameEvent.UseSkillCard, this.get_skill, this);
|
||||
this.on(GameEvent.FightReady,this.fight_ready,this)
|
||||
this.on(GameEvent.SKILL_STONE_UP,this.skill_stone_up,this)
|
||||
this.boxs=this.node.getChildByName("boxs")
|
||||
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
||||
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
||||
this.skill3_cd_bar_progress=this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
||||
}
|
||||
start(){
|
||||
this.fight_ready()
|
||||
@@ -79,7 +85,6 @@ export class EquipSkillComp extends CCComp {
|
||||
update(dt: number): void {
|
||||
if(!smc.mission.play||smc.mission.pause) return
|
||||
if(this.skill1.uuid!=0){
|
||||
let cd_bar=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill1.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill1.cd_time < cd){
|
||||
this.skill1.cd_time+=dt
|
||||
@@ -88,10 +93,9 @@ export class EquipSkillComp extends CCComp {
|
||||
this.do_skill1()
|
||||
}
|
||||
}
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
|
||||
this.skill1_cd_bar_progress.progress=(1-this.skill1.cd_time/cd)
|
||||
}
|
||||
if(this.skill2.uuid!=0){
|
||||
let cd_bar=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill2.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill2.cd_time < cd){
|
||||
this.skill2.cd_time+=dt
|
||||
@@ -100,10 +104,9 @@ export class EquipSkillComp extends CCComp {
|
||||
this.do_skill2()
|
||||
}
|
||||
}
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
|
||||
this.skill2_cd_bar_progress.progress=(1-this.skill2.cd_time/cd)
|
||||
}
|
||||
if(this.skill3.uuid!=0){
|
||||
let cd_bar=this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd")
|
||||
let cd=this.skill3.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
|
||||
if(this.skill3.cd_time < cd){
|
||||
this.skill3.cd_time+=dt
|
||||
@@ -112,7 +115,7 @@ export class EquipSkillComp extends CCComp {
|
||||
// this.do_skill3()
|
||||
}
|
||||
}
|
||||
cd_bar.getComponent(ProgressBar).progress=(1-this.skill3.cd_time/cd)
|
||||
this.skill3_cd_bar_progress.progress=(1-this.skill3.cd_time/cd)
|
||||
}
|
||||
}
|
||||
do_skill1(){
|
||||
|
||||
@@ -79,7 +79,7 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
|
||||
this.node.active = true;
|
||||
// //console.log("[SkillCom]:caster",this.caster)
|
||||
//console.log("[SkillCom]:caster",this.caster)
|
||||
|
||||
|
||||
let collider = this.getComponent(Collider2D);
|
||||
@@ -124,15 +124,15 @@ export class SkillCom extends CCComp {
|
||||
this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
|
||||
if(this.node.getComponent(Animation)){
|
||||
let anim = this.node.getComponent(Animation);
|
||||
// //console.log("[SkillCom]:has anim",anim)
|
||||
//console.log("[SkillCom]:has anim",anim)
|
||||
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
|
||||
}
|
||||
if(this.node.getChildByName('anm')){
|
||||
if(this.node.getChildByName('anm').getComponent('sp.Skeleton')){
|
||||
// //console.log("[SkillCom]:has spine",this.spine)
|
||||
//console.log("[SkillCom]:has spine",this.spine)
|
||||
this.spine.setCompleteListener((trackEntry) => {
|
||||
this.onAnimationFinished()
|
||||
// //console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
|
||||
//console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -141,7 +141,7 @@ export class SkillCom extends CCComp {
|
||||
this.node.setPosition(this.startPos.x,this.startPos.y,0)
|
||||
this.scheduleOnce(()=>{
|
||||
this.do_buff()
|
||||
//console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
|
||||
// console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
|
||||
},SkillSet[this.s_uuid].in-0.2)
|
||||
break;
|
||||
}
|
||||
@@ -155,7 +155,7 @@ export class SkillCom extends CCComp {
|
||||
}
|
||||
//范围伤害
|
||||
range_damage(){
|
||||
console.log("[SkillCom]:range_damage",this.s_uuid)
|
||||
// console.log("[SkillCom]:range_damage",this.s_uuid)
|
||||
let enemys=ecs.query(ecs.allOf(MonModelComp))
|
||||
if(this.fac==FacSet.MON) enemys=ecs.query(ecs.allOf(HeroModelComp))
|
||||
enemys.forEach(entity => {
|
||||
|
||||
Reference in New Issue
Block a user