提速了下
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@@ -79,7 +79,7 @@ export class SkillCom extends CCComp {
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}
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oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
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this.node.active = true;
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// //console.log("[SkillCom]:caster",this.caster)
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//console.log("[SkillCom]:caster",this.caster)
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let collider = this.getComponent(Collider2D);
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@@ -124,15 +124,15 @@ export class SkillCom extends CCComp {
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this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
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if(this.node.getComponent(Animation)){
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let anim = this.node.getComponent(Animation);
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// //console.log("[SkillCom]:has anim",anim)
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//console.log("[SkillCom]:has anim",anim)
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anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
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}
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if(this.node.getChildByName('anm')){
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if(this.node.getChildByName('anm').getComponent('sp.Skeleton')){
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// //console.log("[SkillCom]:has spine",this.spine)
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//console.log("[SkillCom]:has spine",this.spine)
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this.spine.setCompleteListener((trackEntry) => {
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this.onAnimationFinished()
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// //console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
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//console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
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});
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}
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}
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@@ -141,7 +141,7 @@ export class SkillCom extends CCComp {
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this.node.setPosition(this.startPos.x,this.startPos.y,0)
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this.scheduleOnce(()=>{
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this.do_buff()
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//console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
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// console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
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},SkillSet[this.s_uuid].in-0.2)
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break;
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}
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@@ -155,7 +155,7 @@ export class SkillCom extends CCComp {
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}
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//范围伤害
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range_damage(){
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console.log("[SkillCom]:range_damage",this.s_uuid)
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// console.log("[SkillCom]:range_damage",this.s_uuid)
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let enemys=ecs.query(ecs.allOf(MonModelComp))
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if(this.fac==FacSet.MON) enemys=ecs.query(ecs.allOf(HeroModelComp))
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enemys.forEach(entity => {
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