提速了下

This commit is contained in:
2025-07-21 14:36:57 +08:00
parent 9b4e9073a2
commit 163e8273c5
8 changed files with 24 additions and 3522 deletions

View File

@@ -37,6 +37,7 @@ export class BuffComp extends Component {
speek_time:number=0;
HeroView:HeroViewComp=null!
FIGHTCON:FightConComp=null!
hp_bar:any=null
protected onLoad(): void {
oops.message.on(GameEvent.UpdateVMData,this.to_update_vmdata,this)
}
@@ -50,6 +51,7 @@ export class BuffComp extends Component {
this.top_node = this.node.getChildByName("top");
let hp_y=this.node.getComponent(UITransform).height+20
this.top_node.setPosition(0,hp_y,0)
this.hp_bar=this.top_node.getChildByName("hp").getComponent(ProgressBar)
// this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false)
this.vmdata_update()
@@ -70,7 +72,7 @@ export class BuffComp extends Component {
if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){
this.node.getChildByName("buff").active = false;
}
this.in_speek(deltaTime)
// this.in_speek(deltaTime)
// this.vmdata_update()
}
hp_show(){
@@ -78,7 +80,7 @@ export class BuffComp extends Component {
let hp=this.HeroView.hp;
let hp_max=this.HeroView.hp_max;
let hp_progress= hp/hp_max;
this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
this.hp_bar.progress = hp_progress;
if(this.HeroView.is_boss) return
this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true;
}

View File

@@ -128,7 +128,11 @@ export default class HeroAnmComp extends Component{
this.anm?.play('move')
}else{
this.spine?.setToSetupPose();
this.spine?.setAnimation(0, 'Idle', true);
if(this.node.parent.getComponent(HeroViewComp).fac==FacSet.HERO){
this.spine?.setAnimation(0, 'Idle', true);
}else{
this.spine?.setAnimation(0, 'move', true);
}
}
}

View File

@@ -1,73 +0,0 @@
import { _decorator, Label, resources, Sprite, SpriteAtlas } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroViewComp } from "./HeroViewComp";
import { HeroInfo, HeroPos } from "../common/config/heroSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('HeroInfoCompComp')
@ecs.register('HeroInfoComp', false)
export class HeroInfoCompComp extends CCComp {
@property
c_id:number=0
@property
is_Change:boolean=false
has_hero:boolean=false
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
this.init()
}
init(){
this.has_hero=false
}
update(dt: number): void {
if(!smc.mission.play) return
this.update_info()
}
update_info(){
let heros=ecs.query(ecs.allOf(HeroModelComp))
this.has_hero=false
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=""
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=""
this.node.getChildByName("name").getComponent(Label).string="无英雄"
const sprite = this.node.getChildByName("mask").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = //需要添加默认头像
for(let hero of heros){
let info=hero.get(HeroViewComp)
if(info.node.position.x==HeroPos[this.c_id].pos.x){
this.has_hero=true
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=info.ap.toString()
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=info.hp.toString()
this.node.getChildByName("name").getComponent(Label).string=HeroInfo[info.hero_uuid].name
var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = this.node.getChildByName("mask").getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[info.hero_uuid].path);
});
}
}
// if(this.is_Change){
// this.node.getChildByName("change").active=this.has_hero
// this.node.getChildByName("select").active=!this.has_hero
// }
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e8cba331-88b0-4b08-9756-374a422d3c28",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -17,12 +17,18 @@ export class EquipSkillComp extends CCComp {
skill2:any=null
skill3:any=null
boxs:Node=null
skill1_cd_bar_progress:any=null
skill2_cd_bar_progress:any=null
skill3_cd_bar_progress:any=null
/** 视图层逻辑代码分离演示 */
onLoad() {
this.on(GameEvent.UseSkillCard, this.get_skill, this);
this.on(GameEvent.FightReady,this.fight_ready,this)
this.on(GameEvent.SKILL_STONE_UP,this.skill_stone_up,this)
this.boxs=this.node.getChildByName("boxs")
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
this.skill3_cd_bar_progress=this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
}
start(){
this.fight_ready()
@@ -79,7 +85,6 @@ export class EquipSkillComp extends CCComp {
update(dt: number): void {
if(!smc.mission.play||smc.mission.pause) return
if(this.skill1.uuid!=0){
let cd_bar=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd")
let cd=this.skill1.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
if(this.skill1.cd_time < cd){
this.skill1.cd_time+=dt
@@ -88,10 +93,9 @@ export class EquipSkillComp extends CCComp {
this.do_skill1()
}
}
cd_bar.getComponent(ProgressBar).progress=(1-this.skill1.cd_time/cd)
this.skill1_cd_bar_progress.progress=(1-this.skill1.cd_time/cd)
}
if(this.skill2.uuid!=0){
let cd_bar=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd")
let cd=this.skill2.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
if(this.skill2.cd_time < cd){
this.skill2.cd_time+=dt
@@ -100,10 +104,9 @@ export class EquipSkillComp extends CCComp {
this.do_skill2()
}
}
cd_bar.getComponent(ProgressBar).progress=(1-this.skill2.cd_time/cd)
this.skill2_cd_bar_progress.progress=(1-this.skill2.cd_time/cd)
}
if(this.skill3.uuid!=0){
let cd_bar=this.boxs.getChildByName("skill3").getChildByName("icon").getChildByName("cd")
let cd=this.skill3.cd*(100-smc.vmdata.hero.skill_cd_buff)/100
if(this.skill3.cd_time < cd){
this.skill3.cd_time+=dt
@@ -112,7 +115,7 @@ export class EquipSkillComp extends CCComp {
// this.do_skill3()
}
}
cd_bar.getComponent(ProgressBar).progress=(1-this.skill3.cd_time/cd)
this.skill3_cd_bar_progress.progress=(1-this.skill3.cd_time/cd)
}
}
do_skill1(){

View File

@@ -79,7 +79,7 @@ export class SkillCom extends CCComp {
}
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
this.node.active = true;
// //console.log("[SkillCom]:caster",this.caster)
//console.log("[SkillCom]:caster",this.caster)
let collider = this.getComponent(Collider2D);
@@ -124,15 +124,15 @@ export class SkillCom extends CCComp {
this.node.setPosition(this.targetPos.x,this.targetPos.y,0)
if(this.node.getComponent(Animation)){
let anim = this.node.getComponent(Animation);
// //console.log("[SkillCom]:has anim",anim)
//console.log("[SkillCom]:has anim",anim)
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
}
if(this.node.getChildByName('anm')){
if(this.node.getChildByName('anm').getComponent('sp.Skeleton')){
// //console.log("[SkillCom]:has spine",this.spine)
//console.log("[SkillCom]:has spine",this.spine)
this.spine.setCompleteListener((trackEntry) => {
this.onAnimationFinished()
// //console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
//console.log("[SkillCom]:[track %s][animation %s] complete: %s", trackEntry.trackIndex);
});
}
}
@@ -141,7 +141,7 @@ export class SkillCom extends CCComp {
this.node.setPosition(this.startPos.x,this.startPos.y,0)
this.scheduleOnce(()=>{
this.do_buff()
//console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
// console.log("[SkillCom]:fixedStart",SkillSet[this.s_uuid].in-0.2)
},SkillSet[this.s_uuid].in-0.2)
break;
}
@@ -155,7 +155,7 @@ export class SkillCom extends CCComp {
}
//范围伤害
range_damage(){
console.log("[SkillCom]:range_damage",this.s_uuid)
// console.log("[SkillCom]:range_damage",this.s_uuid)
let enemys=ecs.query(ecs.allOf(MonModelComp))
if(this.fac==FacSet.MON) enemys=ecs.query(ecs.allOf(HeroModelComp))
enemys.forEach(entity => {