天赋触发和 ui制作完成
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147
assets/script/game/map/TalsComp.ts
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147
assets/script/game/map/TalsComp.ts
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import { _decorator, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { oops } from 'db://oops-framework/core/Oops';
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import { GameEvent } from '../common/config/GameEvent';
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import { smc } from '../common/SingletonModuleComp';
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import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
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import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
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import { FightSet } from '../common/config/Mission';
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import { Quality } from '../common/config/CardSet';
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import { TalentList, TalentSlot } from '../common/config/TalentSet';
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const { ccclass, property } = _decorator;
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@ccclass('TalsComp')
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export class TalsComp extends Component {
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tal1:any=null
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tal2:any=null
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tal3:any=null
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tal4:any=null
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tal5:any=null
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tal6:any=null
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boxs:Node=null
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// attrs:any={
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// hero_buff:getBuffNum(),
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// enemy_buff:getBuffNum(),
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// }
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/** 视图层逻辑代码分离演示 */
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onLoad() {
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oops.message.on(GameEvent.FightReady,this.fight_ready,this)
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oops.message.on(GameEvent.UseTalentCard,this.tal_add,this)
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this.boxs=this.node.getChildByName("boxs")
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}
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start(){
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this.fight_ready()
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}
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fight_ready(){
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this.boxs.getChildByName("tal1").getChildByName("icon").active=false
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this.boxs.getChildByName("tal2").getChildByName("icon").active=false
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this.boxs.getChildByName("tal3").getChildByName("icon").active=false
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this.boxs.getChildByName("tal4").getChildByName("icon").active=false
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this.boxs.getChildByName("tal5").getChildByName("icon").active=false
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this.boxs.getChildByName("tal6").getChildByName("icon").active=false
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this.boxs.getChildByName("tal1").getChildByName("light").active=false
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this.boxs.getChildByName("tal2").getChildByName("light").active=false
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this.boxs.getChildByName("tal3").getChildByName("light").active=false
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this.boxs.getChildByName("tal4").getChildByName("light").active=false
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this.boxs.getChildByName("tal5").getChildByName("light").active=false
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this.boxs.getChildByName("tal6").getChildByName("light").active=false
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this.reset_attrs()
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}
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tal_add(e:GameEvent,data:any){
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console.log("[TalsComp]:tal_add",data)
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switch(data.slot){
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case TalentSlot[0]:
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this.tal1.uuid=data.uuid
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this.tal1.name=data.name
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this.show_tal(data.uuid,TalentSlot[0])
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break
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case TalentSlot[1]:
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this.tal2.uuid=data.uuid
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this.tal2.name=data.name
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this.show_tal(data.uuid,TalentSlot[1])
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break
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case TalentSlot[2]:
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this.tal3.uuid=data.uuid
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this.tal3.name=data.name
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this.show_tal(data.uuid,TalentSlot[2])
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break
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case TalentSlot[3]:
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this.tal4.uuid=data.uuid
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this.tal4.name=data.name
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this.show_tal(data.uuid,TalentSlot[3])
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break
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case TalentSlot[4]:
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this.tal5.uuid=data.uuid
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this.tal5.name=data.name
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this.show_tal(data.uuid,TalentSlot[4])
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break
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case TalentSlot[5]:
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this.tal6.uuid=data.uuid
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this.tal6.name=data.name
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this.show_tal(data.uuid,TalentSlot[5])
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break
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}
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}
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show_tal(uuid:number,slot:string="tal1"){
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let icon = this.boxs.getChildByName(slot).getChildByName("icon")
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icon.active=true
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = icon.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(TalentList[uuid].path);
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});
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icon.getChildByName("q1").active=TalentList[uuid].quality==Quality.WHITE
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icon.getChildByName("q2").active=TalentList[uuid].quality==Quality.GREEN
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icon.getChildByName("q3").active=TalentList[uuid].quality==Quality.BLUE
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icon.getChildByName("q4").active=TalentList[uuid].quality==Quality.PURPLE
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icon.getChildByName("q5").active=TalentList[uuid].quality==Quality.ORANGE
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}
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// 重置所有属性为0
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private reset_attrs() {
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this.tal1={
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uuid:0,
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name:"tal1",
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slot:TalentSlot[0],
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}
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this.tal2={
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uuid:0,
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name:"tal2",
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slot:TalentSlot[1],
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}
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this.tal3={
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uuid:0,
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name:"tal3",
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slot:TalentSlot[2],
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}
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this.tal4={
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uuid:0,
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name:"tal4",
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slot:TalentSlot[3],
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}
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this.tal5={
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uuid:0,
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name:"tal5",
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slot:TalentSlot[4],
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}
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this.tal6={
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uuid:0,
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name:"tal6",
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slot:TalentSlot[5],
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}
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}
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update(dt: number): void {
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if(!smc.mission.play||smc.mission.pause) return
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}
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}
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